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Oblivion:Sardavar Leed

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Zone 1: {{Linkable Entry|Sardavar Leed}}: correction
{{cleanup-oprp|Needs in-game verification. See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.
|writtenby=[[User:Krusty|Krusty]]
}}
{{Place Summary
|type=Ayleid Ruin
|zones=2
|welkynd=16
|varla=2
|occupants=[[Oblivion:Conjurer|Conjurer]]s, [[Oblivion:Daedra|Daedra]]<br>(1 boss-level Conjurer)
|treasure=1 boss-level [[Oblivion:Dungeons#Boss Chests|Ayleid Cask 01]]
|locationcode=[[#Exterior|SardavarLeedExterior]], [[#Sardavar Leed|SardavarLeed]], [[#Sardavar Leed Lattasel|SardavarLeed02]]
|location=South of the Red Ring Road, on the south side of Lake Rumare and just west of the Upper Niben
|addbelow=It contains two zones: ''[[#Sardavar Leed|Sardavar Leed]]'' and ''[[#Sardavar Leed Lattasel|Sardavar Leed Lattasel]]''.
|image=OB-place-Sardavar Leed.jpg
|imgdesc=Sardavar Leed
|region=Great Forest
|description=A medium-sized [[Oblivion:Ayleid Ruins|Ayleid ruin]] south of the [[Oblivion:Imperial City|Imperial City]] containing [[Oblivion:Conjurer|conjurers]].
|marker_id=AyleidRuin
}}

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== Notes ==
* According to [[Oblivion:The Adabal-a|The Adabal-a]], Queen [[Lore:Alessia|Alessia]] grew up as a slave in Sardavar Leed. The fact that a nearby fort is named [[Oblivion:Fort Alessia|Fort Alessia]] is unlikely to be a coincidence.
* The [[Books:The_Elder_Scrolls_IV:_Oblivion_Official_Game_Guide#First_Edition|first edition]] of the Prima [[Books:The Elder Scrolls IV: Oblivion Official Game Guide|Official Game Guide]] lists Sardavar Leed as a location containing an Ayleid Statue, however there is no statue to be found.
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== Exterior ==
{| style="float:right"
|[[Image:OB-Map-Key.png|thumb|150px|right|Key to Maps]]
|-
|[[Image:OB-map-Sardavar_Leed.jpg|thumb|right|320px|Map of Sardavar Leed Exterior]]
|}
* The exterior is located at coordinates: Tamriel 9, 4
* This location's map marker ('''M''' on map) is named ''Sardavar Leed'' (editor name SardavarLeedMapMarker). The entrance door is S of the marker, 110 feet away.
* 0-2 [[Oblivion:Conjurer|Conjurer]] Enemies (each 33% probability Conjurer, 67% [[Oblivion:Daedra|Daedra]]) are near the entrance
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Forest variety) is near the entrance
* 1 [[Oblivion:Nirnroot|Nirnroot]] is at location '''N''' on map
* The following '''plants''' can be found near the entrance: 6 [[Oblivion:Fly Amanita Cap|Fly Amanita]] plants, 2 [[Oblivion:Lady's Mantle Leaves|Lady's Mantle]] plants, 3 [[Oblivion:Lady's Smock Leaves|Lady's Smock]] plants, 6 [[Oblivion:Lavender Sprig|Lavender]] plants, 11 [[Oblivion:Monkshood Root Pulp|Monkshood]] plants, 2 [[Oblivion:Morning Glory Root Pulp|Morning Glory]] plants, 3 [[Oblivion:Peony Seeds|Peony]] plants, and 3 [[Oblivion:Summer Bolete Cap|Summer Bolete]] plants
* 1 [[Oblivion:Ayleid Wells|Ayleid Well]] is at location '''A''' on map
* 1 bedroll is at '''b'''

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== Zone 1: ''{{Linkable Entry|Sardavar Leed}}'' ==
[[Image:OB-Map-SardavarLeed.jpg|thumb|right|344px|Sardavar Leed]]
This ruin is both incredibly complex and quite linear as the first zone contains multiple vertical levels and paths; as a result, the in-game map can easily confuse more than it helps. It contains a hefty amount of treasure with a similar amount of enemies, so if you want everything, be prepared for a long and challenging exploration.

Upon entering from door '''Out''', watch out for the patrolling [[Oblivion:Conjurer|Conjurer]] on the bridge above, who will not hesitate to jump down and fight; proceed forward until you reach an intersection with another Conjurer on the level above. The path to the left leads down to a locked gate ('''H'''), that can only be opened from the other side; the path to the right leads to the first part of the large central chamber, on the upper level. Claim the four [[Oblivion:Welkynd Stone|Welkynd Stones]] from the pedestals and unlock the door at '''I''', and loot the treasure from the sleeping area with the five bedrolls at '''b'''. Backtrack to the previous intersection as it is too early to jump down to the lower level.

Going straight ahead from the initial intersection will land you in another upper-level area of ''Sardavar Leed'', this time complicated by a leveled Daedra and eight [[Oblivion:Falling Blades|Falling Blades]] traps at '''D'''. Locate door '''F''' and stand on the push block to lower it. The next area is quite large, contains eight Welkynd Stones and a variety of opportunities. You will meet a glowing, but inactive, altar and a look around will reveal an Ayleid Chest in the distance, but watch out for the [[Oblivion:Crumbling Bridge|Crumbling Bridge]] at '''E'''. Continuing along the upper level path will land you near another intersection; straight ahead is an iron gate, ('''G''') opened elsewhere. The left path provides convenient backtracking to the exit later on. Taking the right path is preferable as it will net you more Welkynd Stones and give access to the southernmost room, a staircase leading underground where you can pick up some minor loot from the many chests (green dots on map) and, most importantly, the push block, which elevates gate '''G''', ultimately giving you access to the next zone, ''[[#Sardavar Leed Lattasel|Sardavar Leed Lattasel]]'' through door '''C'''.

'''Occupants:'''
* 6 [[Oblivion:Conjurer|Conjurer]]s
* 1 Conjurer Enemy (each 50% probability Conjurer, 50% [[Oblivion:Daedra|Daedra]])
* 4-8 Daedra
* 1 Daedra (always best possible level)
'''Treasure:'''
* 2 [[Oblivion:Conjurer Dungeons#Ayleid Coffer|Ayleid Coffers]] (both locked)
* 4 [[Oblivion:Conjurer Dungeons#Ayleid Reliquary|Ayleid Reliquaries]] (2 locked)
* 1 [[Oblivion:Conjurer Dungeons#Chest 01|Chest 01]] (locked)
* 1 [[Oblivion:Conjurer Dungeons#Chest 02|Chest 02]]
* 3 [[Oblivion:Conjurer Dungeons#Chest 03|Chests 03]]
* 1 [[Oblivion:Conjurer Dungeons#Chest 04|Chest 04]]
* 2 [[Oblivion:Undead Dungeons#Restoration Ayleid Chest|Restoration Ayleid Chests]] (1 locked)
* 1 [[Oblivion:Undead Dungeons#Restoration Chest|Restoration Chest]]
* 16 [[Oblivion:Welkynd Stone|Welkynd Stone]]s
* The following '''[[Oblivion:Potions|potions]]''' will always be found: 1 [[Oblivion:Poison of Slowing|Poison of Slowing]]
'''Traps:'''
* 1 [[Oblivion:Crumbling Bridge|Crumbling Bridge]] trap at location '''E''' on map
* 8 [[Oblivion:Falling Blades|Falling Blade]] traps at '''D'''
'''Doors and Gates:'''
* There are two doors in/out of this zone
** 1 door (at '''Out''') leads [[#Exterior|outside]]
** 1 door (at '''C''') leads to the zone ''[[#Sardavar Leed Lattasel|Sardavar Leed Lattasel]]''
* 1 Gate at '''I''' (locked)
* 3 Iron Gates (opened remotely) at '''F''', '''G''', and '''H'''
'''Other:'''
* 2 beds at locations '''b''' on map
* 3 bedrolls at '''b'''

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== Zone 2: ''{{Linkable Entry|Sardavar Leed Lattasel}}'' ==
[[Image:OB-Map-SardavarLeed02.jpg|thumb|right|250px|Sardavar Leed Lattasel]]
''Sardavar Leed Lattasel'' is much smaller than the previous zone, contains decent treasure and is quite easy to navigate. Upon entering, however, you will face a room with two Conjurers having difficulties with a mean-spirited [[Oblivion:Gas Room|Gas Room Trap]] at '''D''', effectively guarding two [[Oblivion:Varla Stone|Varla Stones]] ('''V''') and accompanied by the usual [[Oblivion:Gas Trap|Gas Trap]] at '''E'''. You can wait for the Conjurers to meet their demise in the gas, or you can simply fight them as they are already weakened. Make sure you have enough health and claim the two stones, then pick one of the three exits to the south. If you choose the entrance in the center, you will arrive above the boss-leveled Conjurer at '''A'''; if you choose one of the other two entrances, stairs will lead you down to the boss as well. Dispose of him and loot the boss-leveled Ayleid Cask at '''B'''. Finally, backtrack to door '''C''', leading back to the first zone ''[[#Sardavar Leed|Sardavar Leed]]''.

'''Occupants:'''
* 1 boss-level [[Oblivion:Conjurer|Conjurer]] at location '''A''' on map
* 2 Conjurer Enemies (each 50% probability Conjurer, 50% [[Oblivion:Daedra|Daedra]])
'''Treasure:'''
* 1 boss-level [[Oblivion:Dungeons#Boss Chests|Ayleid Cask 01]] (Conjurer variety; locked) at location '''B''' on map
* 2 [[Oblivion:Varla Stone|Varla Stone]]s at '''V'''
* 1 [[Oblivion:Conjurer Dungeons#Ayleid Coffer|Ayleid Coffer]]
* 1 [[Oblivion:Conjurer Dungeons#Ayleid Reliquary|Ayleid Reliquary]] (locked)
* 1 [[Oblivion:Conjurer Dungeons#Chest 04|Chest 04]]
'''Traps:'''
* 1 [[Oblivion:Gas Room|Gas Room]] trap at location '''D''' on map
* 1 [[Oblivion:Gas Trap|Gas]] trap at '''E'''
'''Doors and Gates:'''
* There is one door (at '''C''') in/out of this zone, leading to the zone ''[[#Sardavar Leed|Sardavar Leed]]''
* 2 Iron Gates (opened remotely) at '''F''' and '''G'''
Blockers, Patrulhadores
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