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Skyrim:With Friends Like These...

14 057 bytes adicionados, 05h58min de 25 de fevereiro de 2016
Undo revision 1505323 by 71.200.127.243 (talk) Correct before. Redundant addition.
<noinclude>{{Cleanup-srqrp
|writtenBy=The Silencer
|checkedBy=Vulpa
|reward=Multiple
|rewardChecked=Kiz
}}</noinclude>{{Trail|Quests|Dark Brotherhood}}{{Quest Header
|Giver=Sleeping some time after completing [[Skyrim:Innocence Lost|Innocence Lost]]
|Reward=[[Skyrim:Shrouded_Armor|Shrouded Armor]],<br>Word for the [[Skyrim:Marked for Death|Marked for Death]] shout,<br>Membership in the [[Skyrim:Dark Brotherhood|Dark Brotherhood]]
|Disp= 0→1 ([[Skyrim:Astrid|Astrid]])
|Prev=[[Skyrim:Innocence Lost|Innocence Lost]]
|Conc=The optional quest, [[Skyrim:Delayed_Burial|Delayed Burial]], will become unavailable partway through the quest
|Next=[[Skyrim:Sanctuary|Sanctuary]] <br>''or''<br> [[Skyrim:Destroy the Dark Brotherhood!|Destroy the Dark Brotherhood!]]
|Loc=[[Skyrim:Abandoned Shack|Abandoned Shack]] <br> [[Skyrim:Dark_Brotherhood_Sanctuary|Dark Brotherhood Sanctuary]]
|Image=SR-quest-With Friends Like These....jpg
|ImgDesc=Three potential victims await your decision.
|description= Repay your debt to [[Skyrim:Dark Brotherhood|the Family]], and show you are willing to kill on command.
|ID=DB02
|Icon=SR-qico-Dark Brotherhood.png
}}

==Quick Walkthrough==
#''(Optional)'' Receive a [[Skyrim:Mysterious Note (DB)|mysterious note]] from a courier.
#Go to sleep.
#Kill a hostage or the Dark Brotherhood's [[Skyrim:Astrid|leader]].
#Choose to join or destroy the [[Skyrim:Dark Brotherhood|Dark Brotherhood]].

==Detailed Walkthrough==
===A Mysterious Note and a Good Night's Sleep===
[[File:SR-book-Mysterious_note.jpg|thumb|right|The Mysterious Note]]
Some time after [[Skyrim:Aventus_Aretino|Aventus Aretino]] rewards you for killing [[Skyrim:Grelod the Kind|Grelod the Kind]] and you've left [[Skyrim:Windhelm|Windhelm]], a [[Skyrim:Courier|courier]] will approach you and deliver a [[Skyrim:Mysterious Note (DB)|Mysterious Note]] bearing the ominous words ''"We know."'' The next time you sleep for any duration, you will ''"awake after a full sleep"'' to find that you have been mysteriously transported to unfamiliar surroundings. The quest can also sometimes be started after completing Aventus's quest by sleeping in any bed, even before receiving the Mysterious Note from the courier.

===Astrid's Test===
You will awaken in an [[Skyrim:Abandoned Shack|abandoned shack]] to a greeting from [[Skyrim:Astrid|Astrid]]. She will calmly inform you that your killing of Grelod the Kind has pleased the [[Skyrim:Dark_Brotherhood|Dark Brotherhood]], but that, in doing so, you stole a contract belonging to the [[Skyrim:Night_Mother|Night Mother]], the Brotherhood's disembodied spiritual leader. Thus, you must repay your debt: ''"A life for a life"'', as Astrid explains. She will tell you that you cannot leave the room until someone dies. The door to exit the shack is locked, and Astrid has the key.

You have the option of fulfilling the Night Mother's demand for a life by killing Astrid. Doing this will cause you to fail this quest, and immediately start the [[Skyrim:Destroy the Dark Brotherhood!|Destroy the Dark Brotherhood!]] quest.

If you don't wish to kill Astrid, the room is also occupied by three bound captives. Astrid will inform you that ''"One of these poor sods has a contract out on their life. Which one is it?"'' It is up to you to figure out which and then carry out the job. You can refuse to carry out the job, but you can't avoid killing somebody.

When facing them, the captive to the left-hand side is [[Skyrim:Fultheim the Fearless|Fultheim the Fearless]], a mercenary. He claims to be unaware of anyone in particular who would want him dead, but reasons that, being a sell-sword, any number of people could hold a grudge against him. When intimidated, he also admits, ''"Maybe there were... times I got carried away? But war is war."''

The captive in the center is [[Skyrim:Alea Quintus|Alea Quintus]], a crass and abrasive mother of six who constantly and irritatingly demands to be released. She indicates that the tough attitude she has adopted to manage so many children might motivate someone to wish her dead. ''"Do some people look down on me? Have I made some enemies? You're damn right."''

The final captive, to the right-hand side, is a [[Skyrim:Khajiit|Khajiit]] named [[Skyrim:Vasha|Vasha]], who casually incriminates himself as an ''"obtainer of goods, taker of lives, and defiler of daughters."'' He is the only one of the three who remains calm in the face of imminent death, and mentions that this isn't the first time he's been ''"bagged and dragged."'' He also states that ''"If one of my enemies wouldn't pay to have me killed, I'd take it as a personal insult."''

In truth, it doesn't matter which captive(s) you choose. You won't encounter any of them again (unless you return to the shack, and even then you won't be able to learn more). If you kill one or more of them, Astrid will give you the password to the [[Skyrim:Dark_Brotherhood_Sanctuary|Dark Brotherhood Sanctuary's]] "The Black Door". You will then be given a [[Skyrim:Abandoned Shack Key|key]] to let yourself out of the shack.

{| class="wikitable collapsible collapsed"
! Victim(s) !! Astrid's comments
|-
| Alea || "Ah, the feisty goodwife. Quite the mouth on her. Someone must have wanted her dead... right?"
|-
| Fultheim || "Oh ho. The whimpering Nord, eh? Yes, yes, I can see how you'd come to that conclusion. Interesting choice."
|-
| Vasha || "The conniving Khajiit. Cat like that was sure to have enemies. It's no wonder you chose him."
|-
| Alea and Fultheim || "The blubbering barbarian and the tenacious mother. Must have been one of them, right?"
|-
| Alea and Vasha || "Hmm. The fearless wife and mother, and the underhanded Khajiit. Had to be one of them, right? Interesting choice."
|-
| Fultheim and Vasha|| "The timid warrior and the sly Khajiit. Must have been one or the other, right?"
|-
| Alea, Fultheim, and Vasha || "Well, well, aren't we the over-achiever? Three possibilities, three victims. Must have been one of them, right? So why take chances..."
|}

===Enter the Dark Brotherhood Sanctuary===
The [[Skyrim:Dark Brotherhood Sanctuary|Dark Brotherhood Sanctuary]] is located almost due south of the Abandoned Shack, near the southern border of the province of Skyrim and just west of [[Skyrim:Falkreath|Falkreath]].

:Upon entering the Sanctuary, ''the optional [[Skyrim:Delayed_Burial|Delayed Burial]] quest will fail if you started it, or be unavailable if you have not started it.'' If you want to do this minor quest, detour to the quest location, north of [[Skyrim:Whiterun|Whiterun]], on the way to the sanctuary.

When you activate the Sanctuary's entrance, The Black Door, it will ask, ''"What is the music of life?"'' Answer with the password Astrid taught you, ''"Silence, my brother"''. You will be welcomed to your new "home" and the door will open.

===Speak Again with Astrid===
Find Astrid inside. She will welcome you to the family by giving you several pieces of [[Skyrim:Shrouded_Armor|Shrouded Armor apparel]], which provide enhancements useful to assassins. (There are also several other Shrouded Armor pieces on a shelf to the right of the room.) You are a now a full member of the Dark Brotherhood, and enjoy all the [[Skyrim:Dark_Brotherhood#Advantages_to_Joining|advantages]] associated therewith.

Astrid will reveal that she is currently arranging an important job to give you, and that you should, in the meantime, take care of some routine assassination contracts handled by [[Skyrim:Nazir|Nazir]]. She will encourage you to introduce yourself to your new family members and give a rundown on how the Brotherhood operates. She gives a brief history on the Brotherhood and also informs you that they have done away with all rules and policies except for one simple principle, "Respect the Family". You may also learn that the corpse of the [[Skyrim:Night_Mother|Night Mother]] is en route to the Sanctuary, though she does not know when it might arrive.

She finishes by again directing you to Nazir, who will assign your next quest, [[Skyrim:Sanctuary|Sanctuary]].

===Achievements===
One [[Skyrim:Achievements|achievement]] is unlocked at the end of this quest:
* {{achievement|With Friends Like These... (achievement)|descr=no}}

==Notes==
*The key required to exit the Abandoned Shack will not appear in Astrid's inventory if you attempt to pick her pocket, but will only appear in her inventory if you kill her.
*The amount of time you choose to sleep just before Astrid takes you is irrelevant—no time will pass and your "Hours Slept" statistic will not be updated. After waking up in the Abandoned Shack, the [[Skyrim:Rested|Rested]] effect will be applied nevertheless.
*All the hostages wear a [[Skyrim:Execution Hood|unique headpiece]] that can be looted or pickpocketed; although it covers your eyes, you can still see while wearing it.
*After Astrid's initial speech and before killing any of the hostages, you can attempt to pickpocket her if you have the [[Skyrim:Misdirection|Misdirection]] perk. If you succeed, you can obtain a complete set of Shrouded Armor along with her [[Skyrim:Blade of Woe|Blade of Woe]]. At the end of the Brotherhood quest chain, you'll get another Blade of Woe as the reward, making it possible to dual-wield them. If you choose to spare the hostages and kill Astrid instead after pickpocketing her equipment, she will be an easy kill as she obviously won't be wearing her armor or weapon.
*The rewarded Shrouded Armor consists of a set of [[Skyrim:Shrouded Armor|Armor]], [[Skyrim:Shrouded Boots|Boots]], a [[Skyrim:Shrouded Cowl|Cowl]] and a pair of [[Skyrim:Shrouded Gloves|Gloves]]. This set is marked as [[Skyrim:Light Armor|Light Armor]].
*The hostages can be exploited for [[Skyrim:Pickpocket|Pickpocket]] training. Even after successful detection, you will still be able to pickpocket them. This is only useful with the [[Skyrim:Perfect Touch|Perfect Touch]] perk, as the only items the hostages have on them are the clothes they are wearing.
*If you start this quest before receiving the Mysterious Note, it will never be sent to you.
*An unused NPC with the placeholder name "[[Skyrim:Unused NPCs#Player Friend|Player Friend]]" is associated with this quest, but was not implemented in the final release of the game. Pre-release reports for Skyrim claimed that the Dark Brotherhood would make you assassinate NPCs whom your character had befriended, which this NPC's association with this quest corroborates.
*All of potential victims completely resist poison, if player puts it into their inventory by pickpocketing so they must be killed either using weapon or magic spell.

==Bugs==
{{Bug|Any hostages that are spared during the quest remain kneeling with their hood on indefinitely.|USKP|1.1}}
{{Bug|You may not receive the ''Mysterious Note'' after completing ''Innocence Lost''. When encountering a courier, he will simply reply ''"Nope, sorry. Nothing."''|USKP|1.3.2}}
**Sleep right after finishing the ''Innocence Lost'' quest (speaking with [[Skyrim:Aventus Aretino|Aventus Aretino]] for the second time). This may trigger the courier's delivery or your awakening inside the shack.
**{{pc22}} Open the [[Skyrim:Console|console]] and type <code>setstage DBEntranceQuest 20</code>. This should add the ''Mysterious Note'' to the courier, triggering its delivery and allowing you to continue the quest normally after sleeping.
**{{pc22}} Open the [[Skyrim:Console|console]] and type <code>setstage db02 10</code> to start the quest. Next, enter the command <code>player.moveto 1BDE8</code>. You will be transported inside the shack and the quest should proceed normally.
{{Bug|Once you've killed all the captives, you may not be able to interact with Astrid. She will simply just say ''"Brother"'' and you can't start a conversation with her.|confirmed=1}}
**Reload a save from before she told you to kill one of the captives.
**{{pc22}}Open the [[Skyrim:Console|console]] and type <code>stopquest DarkBrotherhood</code> and hit enter, then type <code>resetquest DarkBrotherhood</code> and hit enter.
{{Bug|Sometimes the quest will not start after sleeping.|confirmed=1}}
{{Bug|{{pc22}}Upon resting in bed you'll wake up inside the shack and start the dialog normally, but when prompted to kill one of the hostages, the game freezes, and any attempt to use the console or moving is useless. Also, teleporting to the shack and manually starting the quest, makes the game freeze when you exit the shack or enter any building.|vn=0}}
{{Bug|After getting the correct answer from Astrid, the Black Door will not provide it in the dialogue options when asking for it, thus preventing the player from entering the Sanctuary.|vn=0}}

==Quest Stages==
{{Journal Entries
|10||Astrid, of the Dark Brotherhood, informed me that by killing Grelod the Kind, I have robbed her organization of a kill. I have been taken captive and moved to some remote shack. Astrid will only give me the key if I kill someone she has taken captive, to "repay my debt."
{{Quest Objective|10|Kill one of the captives}}
|30||{{Quest Objective|30|Speak with Astrid}}
|40||I have killed one of the captives as Astrid instructed, and must now gain entrance to the Dark Brotherhood Sanctuary, which is located in the southern Pine Forest. Astrid has provided me with the correct passphrase - "Silence, my Brother."
{{Quest Objective|40|Enter the Dark Brotherhood Sanctuary}}
|50||{{Quest Objective|50|Speak with Astrid}}
|200|fin|I have killed an innocent person, gained entrance into the Dark Brotherhood Sanctuary, and been officially welcomed into the Dark Brotherhood by Astrid. There's no turning back now.
|220|fail|Astrid invited me into the Dark Brotherhood, but I killed her instead. I will now never be able to join the shadowy organization of assassins.
|missing=0, 255
}}
{{Skyrim Quest Stages Notes}}
{{Quest Footer|Prev=[[Skyrim:Innocence Lost|Innocence Lost]]|Up=[[Skyrim:Dark Brotherhood|Dark Brotherhood]]|Next=[[Skyrim:Sanctuary|Sanctuary]] ''or''<br>[[Skyrim:Destroy the Dark Brotherhood!|Destroy the Dark Brotherhood!]]}}