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Oblivion:Sinkhole Cave

6 611 bytes adicionados, 18h20min de 7 de fevereiro de 2014
Zone 1: {{Linkable Entry|Sinkhole Cave}}: added walthrough
{{cleanup-oprp|Needs in-game verification. See [[UESPWiki:Oblivion Places Redesign Project#In-Game Verification|the OPRP project page]] for explanation of what needs to be to complete the verification process.
|writtenby=
}}{{Place Summary
|type=Cave
|zones=2
|occupants=[[Oblivion:Bandit|Bandit]] Enemies
|treasure=1 boss-level [[Oblivion:Dungeons#Boss Chests|Chest 02]]
|locationcode=[[#Exterior|SinkholeCaveExterior]], [[#Sinkhole Cave|SinkholeCave]], [[#Sinkhole Great Hall|SinkholeCave02]]
|image=OB-place-Sinkhole Cave.jpg
|imgdesc=Sinkhole Cave
|location=Northwest of the Imperial City, on the island side of the lake
|addbelow=It contains two zones: ''[[#Sinkhole Cave|Sinkhole Cave]]'' and ''[[#Sinkhole Great Hall|Sinkhole Great Hall]]''.
|region=Waterfront
|description=A medium-sized [[Oblivion:Caves|cave]] northwest of the [[Oblivion:Imperial City|Imperial City]] containing [[Oblivion:Bandit|bandits]].
|marker_id=Cave
}}
{{NewLeft}}
== Notes ==
* The cave's name appears to come from the deep chasm in the second zone.
* This cave contains 23 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 10 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants.

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== Exterior ==
{|style="float:right"
|[[Image:OB-Map-Key.png|thumb|right|Key to Maps|150px]]
|-
|[[Image:OB-map-Sinkhole Cave Exterior.jpg|thumb|right|240px|Map of Sinkhole Cave, Exterior]]
|}
* The exterior is located at coordinates: Tamriel 4, 19
* This location's map marker ('''M''' on map) is named ''Sinkhole Cave'' (editor name SinkholeCaveMapMarker). The entrance door is SE of the marker, 60 feet away.
* 0-2 [[Oblivion:Bandit|Bandit]] Enemies (each 50% probability melee , 25% archer Bandit, 25% [[Oblivion:Dog|Dog]]) are near the entrance
* 0-1 [[Oblivion:Mud Crab|Mud Crab]] is near the entrance
* 1 [[Oblivion:Outdoors Creatures|Wilderness Creature]] (Plains variety) is near the entrance
* 4 bedrolls are at locations '''b''' on map

{{NewLine}}
== Zone 1: ''{{Linkable Entry|Sinkhole Cave}}'' ==
[[Image:OB-Map-SinkholeCave.jpg|thumb|right|260px|Sinkhole Cave]]
Sinkhole Cave proper is a large two-cavern space. Upon entering and following the cave to the east a [[Oblivion:Swinging Log|Swinging Log]] trap [[Oblivion:Pressure Plate|pressure plate]] (at '''F''' and '''G''' on the map, respectively) will be in the center of the pathway. Once past the trap, to the right find a small, candle-lit table with a dead rat attending. The raised area beyond holds only clutter and a bedroll. From the table, towards the northwest is a small alcove with some loose gold and an unlocked chest. The second cavern of the cave, while larger, holds little of note other than a large sinkhole in the center of the cavern. Descend into the sinkhole to access one of the two entrances into the Sinkhole Great Hall ('''C'''), and a bandit camp. A locked chest is by the fire as well as some loose gold. The entrance to the Great Hall is through the wooden gate. If you prefer the less direct route to the Great Hall, instead skirt around the sinkhole, toward the back of the cave, reaching the southeast end. Follow the small tunnel until it splits. The path to the left will lead to [[Oblivion:Tripwire|Tripwire]] trigger at '''H''' resulting in [[Oblivion:Swinging Mace|Swinging Mace]] trap at '''I''' and a boarded up wall. The path to the right leads around the wooden blockade to the second Great Hall gate ('''D''').

'''Occupants:'''
* 3-6 [[Oblivion:Bandit|Bandit]] Enemies (each 50% probability melee , 25% archer Bandit, 12% [[Oblivion:Dog|Dog]], 12% [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]])
* 3 Nuisance Animals
'''Treasure:'''
* 2 [[Oblivion:Bandit Dungeons#Chest 01|Chests 01]] (1 locked)
* The following '''[[Oblivion:Ingredients|ingredients]]''' will always be found: 2 [[Oblivion:Apple|Apples]], 1 [[Oblivion:Bread Loaf|Bread Loaf]], and 2 [[Oblivion:Carrot|Carrots]]
* The following '''plants''' will always be found: 16 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants and 10 [[Oblivion:Wisp Stalk Caps|Wisp Stalk]] plants
* Some of the above items are clustered at location '''E''': 1 Apple, 2 Carrots, and 1 Chest 01 (locked)
'''Traps:'''
* 1 [[Oblivion:Pressure Plate|Pressure Plate]] trigger at location '''G''' on map
* 1 [[Oblivion:Swinging Log|Swinging Log]] trap at '''F'''
* 1 [[Oblivion:Swinging Mace|Swinging Mace]] trap at '''I'''
* 1 [[Oblivion:Tripwire|Tripwire]] trigger at '''H'''
'''Doors and Gates:'''
* There are three doors in/out of this zone
** 1 door (at '''Out''') leads [[#Exterior|outside]]
** 2 doors (at '''C''' and '''D''') lead to the zone ''[[#Sinkhole Great Hall|Sinkhole Great Hall]]''
'''Other:'''
* 2 bedrolls at locations '''b''' on map

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== Zone 2: ''{{Linkable Entry|Sinkhole Great Hall}}'' ==
[[Image:OB-Map-SinkholeCave02.jpg|thumb|right|200px|Sinkhole Great Hall]]
Sinkhole Great hall can by accessed by two doors. The lower level of the zone can be reached from door '''C'''. The upper area is accessible through door '''D''', and from there the player can simply fall down into the lower area. The boss level chest can be reached by crossing the deep chasm running across the zone. The fall is always lethal and the planks are rotten plank traps that will break should the player attempt to use them; however, the gap can be easily jumped even by a player with low [[Oblivion:Acrobatics|Acrobatics]]. The bandit near the boss level chest will always attempt to use the rotten planks, which is a simple way to get rid of him or her.

'''Occupants:'''
* 3 [[Oblivion:Bandit|Bandit]] Enemies (each 50% probability melee , 25% archer Bandit, 12% [[Oblivion:Dog|Dog]], 12% [[Oblivion:Animals#Nuisance Beast|Nuisance Animal]])
* 4-5 Nuisance Animals
'''Treasure:'''
* 1 boss-level [[Oblivion:Dungeons#Boss Chests|Chest 02]] (Bandit variety) at location '''B''' on map
* 1 [[Oblivion:Bandit Dungeons#Chest 01|Chest 01]] (locked)
* 1 [[Oblivion:Bandit Dungeons#Chest 02|Chest 02]]
* The following '''[[Oblivion:Ingredients|ingredients]]''' will always be found: 1 [[Oblivion:Apple|Apple]] and 2 [[Oblivion:Bread Loaf|Bread Loaves]]
* The following '''plants''' will always be found: 7 [[Oblivion:Cairn Bolete Cap|Cairn Bolete]] plants
'''Traps:'''
* 1 [[Oblivion:Falling Logs|Falling Log]] trap at location '''G''' on map
* 4 [[Oblivion:Rotten Plank|Rotten Plank]] traps at '''E'''
* 1 [[Oblivion:Tripwire|Tripwire]] trigger at '''F'''
* 1 [[Oblivion:Abyss|Abyss]] located in the dark gray area
'''Doors and Gates:'''
* There are two doors (at '''C''' and '''D''') in/out of this zone, both leading to the zone ''[[#Sinkhole Cave|Sinkhole Cave]]''
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