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Utilizador:Rick/Skyrim Modding Notes

1 074 bytes adicionados, 02h46min de 11 de novembro de 2011
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== Notes ==

(Comparisons to previous engines used by Oblivion / Fallout 3 / Fallout NV)

=== Plugin files (.esm/.esp) ===
* Aside from possible record format changes, the overall file format is still the same as before.
* No longer stores localized strings within itself, but point to .strings/.dlstrings/.ilstrings via an ID.
* No longer stores script data within itself, scripts are now stored compiled in external files with a .pex extension (inside Skyrim - Misc.bsa). Source files supposedly have a .psc extension.

=== Archive files (.bsa) ===
* Appears to be the same, shares same version as FO3/FONV.

=== Scripting ===
* Language is called Papyrus.
* Extensions are:
** .psc - Papyrus source? (code?)
** .pex - Papyrus executable?

=== Misc ===
* Interfaces are no longer defined by easily edited .xml files, and are now defined by [http://gameware.autodesk.com/scaleform Scaleform] GFx (SWF) files.

== Research ==

[http://mod.gib.me/skyrim/functions.html Preliminary dump of native script functions], still needs updating for handling of unknown argument types.
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