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Skyrim:Pinewatch

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<noinclude>{{Cleanup-shrp
|writtenby=Biffa
|checkedby=
}}</noinclude>{{Place Summary
|type=Shack
|location=Northeast of [[Skyrim:Falkreath|Falkreath]]</br> West of [[Skyrim:Helgen|Helgen]]
|image=SR-place-Pinewatch.jpg
|imgdesc=Pinewatch
|region=Falkreath Hold
|description=a [[Skyrim:Shacks|cottage]] and [[Skyrim:Bandit|bandits]]' hideout located northeast of [[Skyrim:Falkreath|Falkreath]] and west of [[Skyrim:Helgen|Helgen]].
|locationcode=Pinewatch01, Pinewatch02
|dungeon=1
|occupants=[[Skyrim:Rhorlak|Rhorlak]], [[Skyrim:Rigel Strong-Arm|Rigel Strong-Arm]], [[Skyrim:Bandit|Bandits]]
|clearable=Yes
|zones=2
|marker_id=Shack
|treasure=''[[Skyrim:The Red Kitchen Reader|The Red Kitchen Reader]]<br>''[[Skyrim:Curious Silver Mold|Curious Silver Mold]]<br>[[Skyrim:Unusual Gem|Unusual Gem]]
|cooking=1
|grindstone=1
|workbench=1
|tanning=1
|level=Min: 6
|addbelow=
|lumber=1
|stone=1
}}It rests above a secret underground cave. If you have [[Skyrim:Hearthfire|Hearthfire]] installed, the location of one of the houses that can be built is a short distance to the north, beyond the pool.

It comprises two zones: [[#Pinewatch|Pinewatch]] and [[#Pinewatch Bandit's Sanctuary|Pinewatch Bandit's Sanctuary]].

The location can be entered and cleared, and the items for both related quests can be collected prior to starting them.
{{NewLeft}}
== Related Quests ==
* {{Quest Link|No Stone Unturned}}
* {{Quest Link|Silver Lining}}

== Walkthrough ==
=== Exterior ===
Along the path to the house from the road are two [[Skyrim:Thistle|thistles]], six [[Skyrim:Purple Mountain Flower|purple]], three [[Skyrim:Red Mountain Flower|red]], and two [[Skyrim:Blue Mountain Flower|blue mountain flowers]]. The cart in front of the cottage contains four [[Skyrim:Leek|leeks]] and eight [[Skyrim:Potato|potatoes]]. There is a small pool just to the north, with two [[Skyrim:Mudcrab|mudcrabs]], and a [[Skyrim:Nirnroot|nirnroot]]. There is a [[Skyrim:Tanning Rack|tanning rack]] on the south side, and a [[Skyrim:Wood Chopping Block|wood chopping block]] and a fenced garden at the rear. The garden contains six leeks, five potato plants and two [[Skyrim:Snowberries|snowberry]] bushes. To the right of the door, behind a [[Skyrim:Food|food]] barrel and sack is a {{Shadowmark|Danger}} shadowmark painted on the wall.

To the southwest, immediately down the road, is a [[Skyrim:Unmarked Places#Unmarked Bandit and Forsworn Camps|bandit controlled bridge]], a lookout post where [[Skyrim:Bandit|bandits]] with a lever controlled [[Skyrim:Falling Boulders|boulder trap]] await unwary passersby.

{| class="wikitable"
!Crops
!Plants
|-
|
; 6 [[Skyrim:Leek|Leek]]
; 5 [[Skyrim:Potato|Potato]]
|
; 6 [[Skyrim:Purple Mountain Flower|Purple Mountain Flower]]
; 3 [[Skyrim:Red Mountain Flower|Red Mountain Flower]]
; 2 [[Skyrim:Snowberries|Snowberries]]
; 2 [[Skyrim:Thistle|Thistle]]
|}

=== {{LE|Pinewatch}} ===
The entrance is kept adept-locked at all times. The cottage is normally occupied by [[Skyrim:Rhorlak|Rhorlak]], but can be occupied by a leveled bandit on subsequent visits if you've killed him, who will turn hostile when you enter. Rhorlak does automatically attack if you have started the related quest [[Skyrim:Silver Lining|Silver Lining]]. Everything inside the cottage is marked as owned and taking anything is considered stealing.

Upon entering you are in a single room the full size of the cottage, on your immediate left there is a rack hanging from the ceiling which holds two [[Skyrim:Pheasant|pheasants]] and a whole [[Skyrim:Salmon_(dead)|salmon]]. In the southern corner is a stack of crates over a flight of stairs that lead down to the basement, along the southwest wall. The occupant is usually found downstairs. Opposite the doors, against the northwest wall is a dresser containing [[Skyrim:Clothes|clothes]], with a couple of common [[Skyrim:Books|books]] on top. To the right is a wooden bench and beyond that a small round wooden table with a small mead barrel on top. At the far end of the wall are some barrels and a cupboard holding an [[Skyrim:Iron Sword|iron sword]], a [[Skyrim:Potion of True Shot|potion of true shot]] and three [[Skyrim:Iron Arrow|iron arrows]]. On the floor in front are two [[Skyrim:Sabre Cat Pelt|sabre cat pelts]]. Against the northeast wall is a long wooden table with two bottles of [[Skyrim:Nord Mead|Nord mead]], a [[Skyrim:Banded Iron Shield|banded iron shield]], a random [[Skyrim:Mace|mace]], an [[Skyrim:Iron Helmet|iron helmet]], a [[Skyrim:Hunting Bow|hunting bow]], a random [[Skyrim:Sword|sword]], a random [[Skyrim:War Axe|war axe]] and two iron arrows on top. Above the table are two [[Skyrim:Garlic|garlic]] braids, a bunch of dried [[Skyrim:Frost Mirriam|frost mirriam]] and a bunch of dried [[Skyrim:Elves Ear|elves ear]].

In the eastern corner are more barrels with a crate on top and beside these is another long wooden table against the southeast wall. On this table are three bottles of Nord mead, two potatoes, a [[Skyrim:Raw Rabbit Leg|raw rabbit leg]], a [[Skyrim:Pheasant Breast|pheasant breast]], a [[Skyrim:Salmon Steak|salmon steak]], a [[Skyrim:Seared Slaughterfish|seared slaughterfish]] steak, a [[Skyrim:Baked Potatoes|baked potato]], a portion of [[Skyrim:Grilled Leeks|grilled leeks]], and some [[Skyrim:Bread|bread]] and cheese. Hanging over this table are two more racks holding a total of four [[Skyrim:Rabbit (dead)|rabbits]], a pheasant and a whole salmon. To the right is a set of shelves holding six common books, two [[Skyrim:Hat|hats]], a pair of [[Skyrim:Leather Bracers|leather bracers]], a [[Skyrim:Belted Tunic|belted tunic]], and two pairs of [[Skyrim:Boots|boots]]. Beside this is a round table and near the floor, pinned to the wall by an [[Skyrim:Iron Dagger|iron dagger]] a ''[[Skyrim:Warning|warning note]]''.

[[File:SR-interior-Pinewatch.jpg|left|thumb|Downstairs in Pinewatch]]Descending the stairs to another room of the same size. On your left is a cupboard holding two [[Skyrim:Cabbage|cabbages]], two potatoes, two raw rabbit legs and four [[Skyrim:Salt Pile|salt piles]]. To the right is a fireplace with a [[Skyrim:Cooking Pot|cooking pot]] on a hearthstone with a bulb of garlic beside it. On the mantelpiece are three iron daggers, a bowl of [[Skyrim:Troll Fat|troll fat]] and a bottle of [[Skyrim:Alto Wine|alto wine]]. To the right of the fireplace is a pile of firewood with a [[Skyrim:Woodcutter's Axe|woodcutter's axe]] leaning against it and behind that another cupboard which holds only clutter. Hanging over it are three bunches of dried elves ear and two bunches of dried frost mirriam. Coming out of the middle of the northeast wall is a single owned bed, an end table to the left with two bottles of Nord mead on top. To the right is a dresser containing clothes and with a [[Skyrim:Steel Mace|steel mace]] on top. Under the bed is a pair is random [[Skyrim:Armor#Boots|boots]].

Against the southeast wall is a round wooden table and chairs with a loaf of bread and two more bottles of Nord mead. To the right is an empty set of shelves with a bottle of [[Skyrim:Wine|wine]] beside it on the floor and two loose [[Skyrim:Gold|septims]] on the floor in front. To the right of the shelves is a long wooden table with a ''[[Skyrim:Note to Rhorlak|Note to Rhorlak]]'', a small [[Skyrim:Coin Purse|coin purse]], a random war axe, five loose septims, a quiver of iron arrows and a [[Skyrim:Bear Trap|bear trap]] on top. On the wall immediately to the left of the table is a push button that swings open the shelves revealing a tunnel behind. There is a bucket containing three bottles of wine immediately behind the shelves, which are a bonus as mentioned in the note to Rhorlak. Most of the bandits below are leveled, are most are within earshot of several others, which can lead to some challenging battles.

[[File:SR-interior-Pinewatch 02.jpg|right|thumb|Beneath the cottage]]At the bottom the tunnel opens out into a large chamber with architecture similar to Nordic barrows, with wooden platforms on scaffolding linked by wooden bridges. On your immediate right, leaning against the wall is a woodcutter's axe, while on your immediate left is a set of shelves holding a quiver of random [[Skyrim:Arrows|arrows]], a bear trap and a copy of the [[Skyrim:Sneak|Sneak]] [[Skyrim:Skill Books|skill book]] ''[[Skyrim:The Red Kitchen Reader|The Red Kitchen Reader]]''. Further to the west is the corpse of a [[Skyrim:High Elf|high elf]] with an iron dagger in their back in front of another set of shelves holding a random [[Skyrim:Potion of Minor Healing|potion of healing]], a random [[Skyrim:Potion of Minor Stamina|potion of stamina]], a [[Skyrim:Hide Shield|hide shield]], an [[Skyrim:Iron Helmet|iron helmet]] and a [[Skyrim:Woodcutter's Axe|woodcutter's axe]]. To the right is a cart containing several cheese wheels and potatoes with a flight of wooden stairs descending to the ground level below. To the right of the tunnel past a wall of wooden planking is a narrow bridge linking to the first platform.

On the far side of the first bridge is a bandit standing guard with a second further to the left. Beneath the platforms and bridge is a rubble choked chamber. On the far side of the first bridge is a crossroads, with a second bridge behind heading north, a door on the right that is barred from the other side, which will be a short-cut back out later and a bridge crossing to a level-dependent locked door to the west. Behind this door is a small alcove with a set of shelves holding four bottles of alto wine, three bottles of wine, a random potion of health, a random potion of stamina, a random [[Skyrim:Potion of Strength|potion of strength]], a random [[Skyrim:Poisons|poison]] and a bottle of [[Skyrim:Frostbite Venom|frostbite venom]]. A second bridge leads north and meet up with the first before leading to a gap into another chamber. On your left is another bridge heading west, with another bandit patrolling. Any noise at this point can alert them and cause them to investigate. The chamber ahead contains nothing of interest, just provides an alternative route down to the ground level in the first chamber. There is a wooden ramp on the left and an earthen ramp on the right that both lead down to a ground. A short tunnel heading southwest leads back beneath the platforms and bridges in the first chamber.

[[File:SR-interior-Pinewatch 03.jpg|left|thumb|Spike pit]]Near the southern corner of the chamber is an apprentice-locked [[Skyrim:Chest|chest]] by a rock pillar with a torch above it. Near the front of the chamber and the wooden stairs seen previously from above. There are several carts and strewn across the ground several cabbages. To the north of the stairs is the [[Skyrim:Trap Door|trap door]] with a lever to the right and another at the rear, both of which operate it. There are the bodies of two more Khajiit laying on top of the trap door. Under the flight of stairs is a tunnel with a [[Skyrim:Bear Trap|bear trap]] part way along it. After a couple of turns it descends into a small [[Skyrim:Spike Pit|spike pit]], beneath the trap door. Among the stakes are several human bones, the bodies of two dead [[Skyrim:Khajiit (dead)|Khajiit]], a small [[Skyrim:Coin Purse|coin purse]], a [[Skyrim:Potion of Minor Healing|potion of minor healing]] and a lit [[Skyrim:Torch|torch]]. A short distance east of the trap door is a woodcutter's axe stuck in a block of wood and beyond that is another bear trap on the ground.

[[File:SR-interior-Pinewatch 04.jpg|right|thumb|Pinewatch]]Following the platforms and crossing the bridges to the west leads to a narrow corridor and small empty room with another chamber beyond. It contains a total of three bandits. One of which is usually found working a [[Skyrim:Grindstone|grindstone]], a second patrols the chamber and the third just stands around. The chamber is filled with stacks of crates, barrels, sacks and furniture. There is an unlocked chest near the bottom of a ramp to the north of the grindstone. It leads up to a stone walkway running across the chamber. There is an [[Skyrim:Urn|urn]] at the far end and an [[Skyrim:Oil Lanterns|oil lantern]] hanging above a broken urn part way along the walkway. At the rear of the chamber, to the north is part of the walkway separated from the rest. A wooden ramp leads up to a novice-locked chest. Just in front of this is a path that descends to the southeast to a wooden door that leads into '''[[#Pinewatch Bandit's Sanctuary|Pinewatch Bandit's Sanctuary]]'''. Just in front and to the left is one final bandit standing against the wall, it can be quite difficult to make them out.

=== {{LE|Pinewatch Bandit's Sanctuary}} ===
[[File:SR-interior-Pinewatch 05.jpg|left|thumb|Pinewatch sanctuary]]The architecture is still that of typical [[Skyrim:Nordic Ruins|Nordic barrows]]. Ahead is a chamber with [[Skyrim:Bone Chimes|bone chimes]] hanging from the ceiling in front. It is possible to avoid these to the left. The chamber beyond is filled with stacks of crates, barrels, furniture, etc in rows either side of a long wooden table in the center. There are three bandits sitting at the table, one of which is a magic-user who has a preference for shock magic. All three of the bandits carry a copy of ''[[Skyrim:Roras's Letter|Roras's Letter]]'' which details a plot to break into the treasure room by Roras whom the previous note ''Warning'', has revealed to be dead. On the table are five bottle of Nord mead, four of them in a basket. A path runs behind the stack on the left with a bear trap on the ground at either end. There are four common books on top of a barrel near the front of the chamber. Part way along the stack on the left is a novice-locked chest, just before a rock pillar. On the same side just after the pillar is an expert-locked chest. There is a barrel next to this with a basket on top containing another five bottles of Nord mead. Along the northwest wall is an earthen ramp that starts at the rear of the room and rises towards the front. At the top of the ramp is a short narrow tunnel heading west into another chamber. You can hear a bandit singing or talking to themselves as they patrol the chamber ahead.

There are several rock pillars supporting the ceiling and blocking a clear view of the next chamber. There is only the one bandit patrolling this chamber. Between the pillars is a bear trap and against the northern wall are two square cages, the one on the left is expert-locked, while the one on the right is adept-locked. The left-hand, expert-locked cage can be opened with [[Skyrim:Pinewatch Key|Pinewatch key]], which is carried by [[Skyrim:Rigel Strong-Arm|Rigel Strong-Arm]]. However neither cage contain anything of interest. To the southwest is a large arch with wooden beams supporting it. To the right is a [[Skyrim:Pickaxe|pickaxe]] and just beyond it is the body of a dead bandit and part of a walkway that has fallen from above. At the end of the chamber is a narrow flight of stairs leading up to a wooden door.

[[File:SR-interior-Pinewatch 06.jpg|right|thumb|Dead draugr]]Beyond the door is a chamber guarded a single bandit, but with five upright sarcophagi against the walls, in front of each of these is a dead [[Skyrim:Containers#Draugr|draugr]]. To the west is a wooden door and to the east an irregular tunnel. The door is novice-locked and behind it is a small room containing a novice-locked chest with an adept-locked [[Skyrim:Tension Cable|tension cable]] that triggers a [[Skyrim:Spear Trap|spear trap]] from directly behind the chest. There are two small coin purses on the floor. Against the walls are two sets of shelves holding a quiver of random [[Skyrim:Arrows|arrows]], an empty random [[Skyrim:Soul Gems|soul gem]], an [[Skyrim:Unusual Gem|unusual gem]], a random poison, eight common [[Skyrim:Books|books]], a random [[Skyrim:Light Armor|light armor]] [[Skyrim:Armor|cuirass]], a pair of random boots, a random potion of healing, and four loose septims.

[[File:SR-interior-Pinewatch 07.jpg|left|thumb|Bandit dormitory]]The tunnel to the east turns south and on the ground is another copy of the warning with another iron dagger. Ahead the tunnel opens into a cave that is being used as a dormitory. Opposite a bandit is sleeping in a single bed, with four other unowned single beds in the chamber. Any fighting will alert four more leveled bandits who are behind the wooden wall with an elks head on top to the left. To the southeast is a long wooden table and chair with another copy of ''Roras's letter'' on top. There are two dressers between some of the beds opposite, one of which has a random [[Skyrim:Bow|bow]] and [[Skyrim:Steel Sword|steel sword]] on top. On the left against a wooden wall are two sets of shelves holding three sets of random armor, two random [[Skyrim:Helmet|helmets]], and three pairs of random boots. To the left of these shelves is yet another copy of the ''Warning'' stuck to the wall with another iron dagger.

[[File:SR-interior-Pinewatch 08.jpg|right|thumb|Bandit bar]]Behind the wooden wall is a chamber with a bar set up at the far end and two long wooden tables and chairs at this end. Both tables have a bottle of Nord mead on top. Against the other side of the wooden wall are two more sets of shelves that are empty. In front of the bar is a campfire with two pots hanging over it, one contains two baked potatoes and the other four portions of grilled leeks. Beside the fire is a woodcutter's axe. The counter is in a L-shape and has a bottle of Nord mead on top, an [[Skyrim:Iron Warhammer|iron warhammer]], three bottles of wine, two random poisons and a sack of food underneath. Behind the counter is a set of shelves holding eight more bottles of Nord mead. Beside this are a stack of barrels. In the middle of the north wall is a short tunnel with yet another ''Warning'' pinned to the wall by an iron dagger.

[[File:SR-interior-Pinewatch 09.jpg|left|thumb|Bone chime trapped room]]It leads to another chamber with many bone chimes hanging from ropes strung across the room. two long wooden tables and chairs laid end-to-end. Behind the table is another wooden wall with the skull of a mammoth on top. Care must be taken to avoid the chimes, start to the right, pass the tables on the right and then hug the wooden wall to avoid any noise. Against the east wall is a [[Skyrim:Workbench|workbench]]. On the tables and floor are more copies of the ''Warning'', a ''[[Skyrim:Father's Missive|Father's Missive]]'' that expresses a father's concern over his daughter's banditry and ''[[Skyrim:Rigel's Letter|Rigel's letter]]'', which is an explanation to her father of why she has turned to banditry. Against the wooden wall is another set of shelves holding seven common books, six bottles of alto wine, a bottle of wine, a random potion of healing and a [[Skyrim:Troll Skull|troll skull]]. In the southwestern corner is a set of shelves holding ten more common books.

[[File:SR-interior-Pinewatch 10.jpg|right|thumb|Rigel's sleeping quarters]]Behind this wooden wall is Rigil Strong-Arm's sleeping quarters. She is the Bandit Chief and is well armed and the highest possible level. She carries a copy of [[Skyrim:Pinewatch Key|Pinewatch Key]] and [[Skyrim:Pinewatch Treasure Room Key|Pinewatch treasure room key]]. Her quarters contain an unowned double bed with an end table to the right. On top of this is a filled random soul gem. To the left is an apprentice-locked chest with a random, possibly enchanted [[Skyrim:War Axe|war axe]] leaning against it. Beside the bed on the floor is a common book and against the back of the wooden wall is a dresser with a potion of minor healing on top.

There is a narrow tunnel in the west wall, just in front of the entrance to her sleeping quarters. Along this tunnel are a few loose septims and a small coin purse. At the end is a wider corridor with a dead draugr laying in front of an upright sarcophagus to the left and to the right is a wooden door with a bone chimes hanging in front. The door has a master level lock, but is opened with Pinewatch Treasure Room Key. There is a short corridor behind leading to an iron door. This leads out onto the walkway that had partially collapsed with the dead bandit below. The gap is spanned with wooden logs. At this end is a [[Skyrim:Pressure Plate|pressure plate]] that shots a barrage of [[Skyrim:Dart Trap|poison darts]] across from either side. At the far end is another wooden door and another corridor, it turns to the south an there is another pressure plate, this one triggers a row of [[Skyrim:Swinging Blades|swinging blades]] ahead. At the other end is yet another pressure plate which triggers a [[Skyrim:Battering Ram|battering ram]] in the next corridor heading west. A metal pressure plate near the end doesn't appear to trigger anything and around the corner is another wooden door which has a [[Skyrim:Swinging Mace|swinging mace]] behind it.

[[File:SR-interior-Pinewatch 11.jpg|left|thumb|Treasure room]]This opens into the treasure room, which is an old catacomb. On a raised section in the middle is a broken sarcophagus with a final pressure plate in front that trigger a spears trap, with many spears that comes from different directions. The sarcophagus is filled with treasure includes pieces of [[Skyrim:Ebony Ore|ebony]], [[Skyrim:Quicksilver Ore|quicksilver]], [[Skyrim:Gold Ore|gold]], [[Skyrim:Corundum Ore|corundum]], and [[Skyrim:Silver Ore|silver ore]], two [[Skyrim:Silver Ingot|silver]] and two [[Skyrim:Gold Ingot|gold ingots]], a [[Skyrim:Garnet|garnet]], an [[Skyrim:Emerald|emerald]], an [[Skyrim:Amethyst|amethyst]], two small coin purses, many loose septims, a random potion of healing, a random enchanted helmet, two [[Skyrim:Silver Candlestick|silver candlesticks]], and a [[Skyrim:Curious Silver Mold|curious silver mold]]. There is a dead draugr to the left of the sarcophagus that can also be looted. Beside the chest an an iron door that leads back to '''Pinewatch'''. Beyond the door is the barred door found near the beginning of the cave system.
{{NewLeft}}

== Notes ==
* Despite being an enemy location, items in the cottage are owned, while items in ''Pinewatch Bandit's Sanctuary'' are not.
* Directly north are two [[Skyrim:Iron Ore Vein|iron ore veins]] a third is to the southeast, and to the northwest is a [[Skyrim:Corundum Ore Vein|corundum ore vein]] with another due south.
* A [[Skyrim:Necromancer|necromancer]]'s large stone table can be found due north of the cottage, near the shores of [[Skyrim:Lake Ilinalta|Lake Ilinalta]]. Upon the table is a leveled [[Skyrim:Weapons|weapon]] and a copy of the [[Skyrim:Conjuration|Conjuration]] skill book ''[[Skyrim:2920, Hearth Fire, v9|2920, Hearth Fire, v9]]''.
* There are two [[Skyrim:Quarried Stone|stone quarries]]: one by the north side of the cottage, the second north-northeast of the cottage if [[Skyrim:Hearthfire|Hearthfire]] is installed (which is the location of the [[Skyrim:Lakeview Manor|Lakeview Manor]]).

== Bugs ==
{{Bug|Rigel respawns with the rest of Pinewatch.|USKP|1.3.1}}
{{Bug|The [[Skyrim:Light Foot|Light Foot]] perk does not work on the first pressure plate that activates the darts.|confirmed=1}}
Robôs, Userspace Patrollers
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