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Lore:Solstheim

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<noinclude>{{cleanup-lpp|writtenby=[[User:Legoless|Legoless]]}}{{Lore Places Trail}}
{{Lore Place Summary
|continent=Tamriel
|province=Morrowind
|region=Solstheim
|subregions=[[Lore:Felsaad Coast|Felsaad Coast]]<br>[[Lore:Hirstaang Forest|Hirstaang Forest]]<br>[[Lore:Isinfier Plains|Isinfier Plains]]<br>[[Lore:Moesring Mountains|Moesring Mountains]]<br>[[Lore:Solstheim Ashlands|Solstheim Ashlands]]
|image=Solstheim map Bloodmoon.jpg
|imgdesc=A map of Solstheim in the Third Era (Bloodmoon)
|appears=[[Bloodmoon:Solstheim|Bloodmoon]], [[Dragonborn:Solstheim|Dragonborn]]
}}</noinclude>
{{Lore Link|Solstheim}}, sometimes misspelled '''Soulstheim''',{{ref|name=TIF|{{Cite book|The Infernal City}}}} is a large island in the [[Lore:Sea of Ghosts|Sea of Ghosts]] to the north of [[Lore:Tamriel|Tamriel]]. It officially became a region of [[Lore:Morrowind|Morrowind]] in {{Year|4E 16}}. The island has a long history of habitation by other races, but it has traditionally been primarily [[Lore:Nord|Nordic]] in influence.<noinclude> __TOC__
{{NewLeft}}
==History==
Despite being in the general area of Morrowind, the climate of Solstheim is more like that of Skyrim. According to Nord legend, it was originally a part of the mainland until a titanic battle between two Dragon Priests, the Guardian and the Traitor, ended in Solstheim being sundered from the rest of Skyrim in the [[Lore:Merethic Era|Merethic Era]].{{ref|name=TGATT|{{Cite book|The Guardian and the Traitor}}}} The Traitor, {{Lore Link|Miraak}}, had turned on his [[Lore:Dragon|dragon]] masters under the influence of [[Lore:Hermaeus Mora|Hermaeus Mora]] and fled to Solstheim. The Guardian, {{Lore Link|Vahlok the Jailor}}, fought with Miraak, and the [[Lore:Dragon Cult|Dragon Cult]] burned his [[Lore:Temple of Miraak|temple]] to the ground. Miraak escaped their vengeance by retreating into [[Lore:Apocrypha|Apocrypha]]. The Dragon Cult then ruled over Solstheim until the time of the [[Lore:Dragon War|Dragon War]], when the Nords rose up against [[Lore:Alduin|Alduin]]'s tyrannical rule.
[[File:DB-place-Skaal Village.jpg|thumb|right|Skaal Village]]
The [[Lore:Skaal|Skaal]], an offshoot tribe of Nords, are known as the "heirs of the Guardian", and may have come to the island at this time. Like on the mainland, the Nords shared the island with the native [[Lore:Mer|elves]]. The final stand between the Nords and the [[Lore:Snow Elf|Snow Elves]] took place on Solstheim, at the [[Lore:Battle of the Moesring|Battle of the Moesring]]. The [[Lore:Snow Prince|Snow Prince]] was killed during the battle and the elven forces were routed, leading to the ultimate collapse of Snow Elf society. The [[Lore:Dwemer|Dwemer]] also once had a presence on the island, until the [[Lore:Battle of Red Mountain|Battle of Red Mountain]] in {{Year|1E 700}} led to the disappearance of the entire race from [[Lore:Mundus|Mundus]]. The Nords subsequently attacked the Dwemer holdings on Solstheim.{{ref|Neloth's [[Dragonborn:Neloth|dialogue]] in Dragonborn}}

Solstheim is home to an indigenous race of small, goblin-like creatures called {{Lore Link|Riekling}}s. Their origins are a mystery, and they have little culture of their own. The island is filled with outlaws such as witches and {{Lore Link|Reavers}}. Solstheim was often used as a Hunting Grounds by [[Lore:Hircine|Hircine]], who would return to the island every era as part of the [[Lore:Bloodmoon Prophecy|Bloodmoon Prophecy]]. The Hunt was marked by several signs, the most significant of which being the return of [[Lore:Werewolf|werewolves]] to Solstheim.

According to written history, {{Lore Link|Thirsk}} was founded early in the [[Lore:Third Era|Third Era]] by a group of Skaal who left the {{Lore Link|Skaal Village}} to live in the wilds as true Nords. Although the existence of Solstheim had been common knowledge in the {{Lore Link|Second Era}},{{ref|name=ESO|Events of [[ON:Online|ESO]]}} Solstheim was only rediscovered by the [[Lore:Imperial|Imperials]] in the late Third Era.{{ref|group=oog|Recorded and assigned, but unimplemented Nord idle dialogue for Oblivion. "Wonder why Solstheim wasn't on the old maps... not that anyone should care."}} It was claimed as an "Imperial territory" with the building of {{Lore Link|Fort Frostmoth}}.{{ref|[[:File:Solstheim map Bloodmoon.jpg|Official Bloodmoon map]], "Solstheim, An Imperial Territory"}} The [[Lore:East Empire Company|East Empire Trading Company]] identified the island as a rich source of [[Lore:Ebony|ebony]], and founded the mining settlement of [[Lore:Raven Rock|Raven Rock]] in {{Year|3E 427}}. The Bloodmoon Prophecy was fulfilled that same year, but the Hunt was foiled by the [[Lore:Nerevarine|Nerevarine]].{{ref|name=BM|Events of Bloodmoon}}

By {{Year|3E 433}}, the money had ran out at Raven Rock, and the Nords of Skyrim launched a campaign to claim the whole of Solstheim and remove the Imperial fort.{{ref|name=OB|Rumors in Oblivion}} They were successful, and Solstheim was integrated into the province of Skyrim,{{ref|Evident from Skyrim's offer to Morrowind in 4E 16}} but Fort Frostmoth remained occupied by [[Lore:Imperial Legion|Imperial Legion]] forces. During the [[Lore:Oblivion Crisis|Oblivion Crisis]], no Oblivion Gates were reported to have opened on Solstheim. In {{Year|4E 0}}, after the destruction of {{Lore Link|Ald'ruhn}}, [[Lore:House Redoran|Great House Redoran]] sent an expedition group led by {{Lore Link|Brara Morvayn}} to settle in Raven Rock. The [[Lore:Dunmer|Dunmer]] were welcomed to Raven Rock, but the expedition was seen as an invasion by {{Lore Link|Falx Carius}} of Fort Frostmoth, who repeatedly wrote to the [[Lore:Elder Council|Elder Council]] seeking assistance in removing them from the island. Some time before {{Year|4E 5}}, {{Lore Link|Tel Mithryn}} was founded by [[Lore:Neloth|Master Neloth]] of [[Lore:House Telvanni|Great House Telvanni]].
[[File:DB-place-Raven Rock.jpg|thumb|right|Raven Rock circa 4E 201]]
During the [[Lore:Red Year|Red Year]] of 4E 5, the eruption of [[Lore:Red Mountain|Red Mountain]] had a devastating effect on the southern half of Solstheim. Fort Frostmoth was destroyed, leaving few Imperial guards on the island and killing General Carius. Raven Rock replaced the remaining garrison with elite members of the {{Lore Link|Redoran Guard}}. After only a few years, the ash from Red Mountain had transformed southern Solstheim into ashlands. The East Empire Company built a great wall known as the Bulwark to prevent Raven Rock from being buried beneath the ash. In {{Year|4E 16}}, as a sign of compassion for the suffering Dunmer people, the High King of Skyrim gave the rulership of Solstheim to Morrowind. Dunmer refugees fled to the island to escape their destroyed homeland, including the minor {{Lore Link|House Sathil}}.{{ref|name=LOS|{{Cite book|Lord of Souls|ns=Books}}}} The East Empire Company was forced to relinquish Raven Rock's control to House Redoran,{{ref|name=AHRR|{{Cite book|History of Raven Rock}}}} and by {{Year|4E 40}} the island was no longer considered to be part of the [[Lore:Third Empire|Empire]].{{ref|name=LOS}}

Some time during the [[Lore:Fourth Era|Fourth Era]], Neloth left {{Lore Link|Sadrith Mora}} to study the effects of Red Mountain's eruption at Tel Mithryn. In {{Year|4E 181}}, Raven Rock's ebony mine was said to have dried up, and Raven Rock fell on hard times. In truth, the mine had more ebony to offer, but sections of the mine had been sealed off by the East Empire Company after the mine had broken into {{Lore Link|Bloodskal Barrow}} in {{Year|4E 10}}. The packs of werewolves that once roamed Solstheim were mostly wiped out during the Fourth Era by encroaching [[Lore:Werebear|werebears]].{{ref|[[Dragonborn:Hjordis|Hjordis' dialogue]]}}

In {{Year|4E 201}}, Miraak attempted to return to Mundus and claim Solstheim for himself. He used the power of his [[Lore:Thu'um|thu'um]] to bend the will of the island's inhabitants, forcing them to corrupt the island's {{Lore Link|All-Maker Stones}} by building shrines to worship him. The [[Lore:Hero|Last Dragonborn]] arrived on Solstheim after an assassination attempt by Miraak's cultists, and ventured into Apocrypha to defeat him. Raven Rock's mine was also reopened that year, when the lower sections were unsealed and the ruins cleared.{{ref|name=DB|Events of Dragonborn}}

==Geography==
[[File:BM-creature-wolf-horde.jpg|thumb|right|A pack of wolves]] [[File:DB-flora-Trama Root.jpg|thumb|right|Trama Root, a plant native to Morrowind that has spread to Solstheim]]
Before the Red Year, Solstheim had a climate very similar to that of mainland Skyrim. The southern half of the island was relatively temperate, and was covered by the coniferous [[Lore:Hirstaang Forest|Hirstaang Forest]]. The central tundra of the island was known as the [[Lore:Isinfier Plains|Isinfier Plains]]. Further north, the weather was (and remains) predominantly much colder. The barren [[Lore:Moesring Mountains|Moesring Mountains]] lie to the northwestern side of the island, while the frigid [[Lore:Felsaad Coast|Felsaad Coast]] lies to the northeast. The {{Lore Link|Mortrag Glacier}} was located along the northwestern coast, but it collapsed in 3E 427.{{ref|name=BM}} The island has three rivers: the [[Lore:Harstrad River|Harstrad]], the [[Lore:Iggnir River|Iggnir]] and the [[Lore:Isild River|Isild]]. The frozen [[Lore:Lake Fjalding|Lake Fjalding]] is the largest body of water on the island. Solstheim is geologically rich; although it lacks more common metals such as {{Lore Link|iron}}, the island is rich in gems and ebony. Local Nords also use {{Lore Link|stalhrim}} for various crafting purposes. {{Lore Link|Frykte Peak}}, {{Lore Link|Hvitkald Peak‎}}, {{Lore Link|Mortrag Peak}} and {{Lore Link|Mount Moesring}} are the four tallest mountains on the island. Other landmarks include {{Lore Link|Horker Island}}, {{Lore Link|Castle Karstaag}} and {{Lore Link|Hrothmund's Bane}}.

The island is home to many wild beasts and dangerous creatures. [[Lore:Wolf|Wolves]] and [[Lore:Bear|bears]] roam the island freely, as do [[Lore:Deer|deer]] and [[Lore:Elk|elk]]. [[Lore:Horker|Horkers]] are a common sight along the coast and waterways. [[Lore:Rabbit|Rabbits]], {{Lore Link|torchbug}}s, [[Lore:Mudcrab|mudcrabs]] and the indigenous {{Lore Link|Felsaad Tern}} also call the island home. The {{Lore Link|bristleback}} is a unique species of [[Lore:Boar|boar]] native to the island. Monsters such as the {{Lore Link|Grahl}}, {{Lore Link|Frost Giant}}, {{Lore Link|Spriggan}} and {{Lore Link|Albino Spider}} can be a danger to explorers. Other dangers include rieklings, [[Lore:Dwemer Animunculi|Dwemer Animunculi]], [[Lore:Draugr|draugr]], [[Lore:Bonewolf|bonewolves]] and undead [[Lore:Dragon Priest|Dragon Priests]]. Local flora include {{Lore Link|Holly Bush|holly bushes}}, {{Lore Link|Snowberry Bush|snowberry bushes}}, {{Lore Link|Nirnroot}}, {{Lore Link|Belladonna}}, and the extremely rare {{Lore Link|Wolfsbane}} flower.

The Red Year marked the beginning of a dramatic change to the geography of southern Solstheim. Following the eruption of Red Mountain, the Hirstaang Forest was transformed into {{Lore Link|Solstheim Ashlands|ashland}}. The island continued to be exposed to ash storms and earthquakes long into the future. Flora and fauna native to Morrowind soon found its way to Solstheim, either through natural migration or deliberate planting by the Dunmer. [[Lore:Netch|Netch]], [[Lore:Silt Strider|Silt Striders]], {{Lore Link|Ash Hopper}}s, {{Lore Link|Scathecraw}}, {{Lore Link|Trama Root}} and {{Lore Link|Emperor Parasol}}s all became commonplace in the new ashlands. The spread of ash also affected local plants such as {{Lore Link|Creep Cluster}}s and {{Lore Link|Spiky Grass}}, and the destruction of the Hirstaang seemingly gave rise to the mysterious {{Lore Link|Burnt Spriggan}}.

Falling rock from the eruption landed along the southern coast of Solstheim, scarring the land with impact craters and rubble. This volcanic rock contained {{Lore Link|Heart Stones}}, mysterious magical stones from deep within Red Mountain. Although their nature is largely unknown, the Heart Stones have the ability to grant life. Their presence in the ashlands led to the formation of the {{Lore Link|Ash Spawn}}, dangerous humanoid creatures animated by a Stone, which rise from the ash and regularly attack settlements. The Telvanni of Tel Mithryn studied the Ash Spawn and learned to control and summon them. Experimentation with Heart Stones also resulted in the creation of {{Lore Link|Ash Guardian}}s and powerful undead who had had their hearts replaced with a Stone.{{ref|name=DB}}

==Gallery==
<gallery>
File:BM-place-Solstheim.jpg|Solstheim circa 3E 427
File:DB-place-Solstheim.jpg|Solstheim circa 4E 201
File:DB-place-Nchardak-Aerial.jpg|Nchardak, a Dwemer ruin
File:BM-place-Fort Frostmoth.jpg|Fort Frostmoth before the Red Year
File:BM-place-Sun Stone.jpg|One of the island's {{Lore Link|All-Maker Stones}}
File:DB-place-Temple of Miraak.jpg|The Temple of Miraak during its attempted reconstruction
File:DB-creature-Riekling.jpg|A riekling
File:DB-place-Thirsk Mead Hall.jpg|Thirsk
File:BM-interior-Jolgeirr Barrow.jpg|The Snow Prince's remains
File:BM-place-Castle Karstaag.jpg|Castle Karstaag circa 3E 427
File:DB-place-Tel Mithryn.jpg|Tel Mithryn circa 4E 201
File:DB-book-Stalhrim Source Map.png|A map of Solstheim (Dragonborn)
</gallery>

==Notes==
*It has been confirmed by Bethesda that the alternative spelling, Soulstheim, is incorrect.{{Ref|1=[http://www.bethsoft.com/bgsforums/index.php?showtopic=1058959&st=100&p=15393190&#entry15393190 Post by Kurt Kuhlmann in the Bethesda Forums]|group=oog}}

==References==
<references/>
{{OOG}}
<references group=oog/>
[[Category:Lore-Places-Tamriel-Skyrim]]</noinclude>