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Oblivion:Agility

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{{Trail|Attributes}}
<div style="float:right; background:#dadada; margin-left:10px; padding:3px">[[Image:OB-icon-Agility (title).gif|Agility]]</div>
'''Agility''' is the governing [[Oblivion:Attributes|attribute]] for [[Oblivion:Marksman|Marksman]], [[Oblivion:Security|Security]], and [[Oblivion:Sneak|Sneak]]. It affects:
* Chance to avoid being 'staggered' by enemy attacks.
* Damage delivered by bows (see [[Oblivion:The Complete Damage Formula|The Complete Damage Formula]]).
* [[Oblivion:Fatigue|Fatigue]] = Agility + [[Oblivion:Endurance|Endurance]] + [[Oblivion:Strength|Strength]] + [[Oblivion:Willpower|Willpower]]

==[[Oblivion:Character Creation|Character Creation]]==

* The [[Oblivion:Races|Races]] page provides a table summarizing the initial agility for each race and gender.

* An initial +10 agility bonus is possible by selecting [[Oblivion:The Thief|Thief]] as birthsign.

* The following standard classes have agility as a class attribute (initial +5 bonus):
** [[Oblivion:Acrobat|Acrobat]], [[Oblivion:Agent|Agent]], [[Oblivion:Archer|Archer]], [[Oblivion:Monk|Monk]], [[Oblivion:Thief|Thief]], [[Oblivion:Witchhunter|Witchhunter]]

* Or any [[Oblivion:Custom Classes|custom class]] can select agility as one of the custom class' two attributes.

==Notes==
* Increasing your Agility past 100 continues to increase your fatigue, and decreases your chances of being staggered. However, bow damage is capped at 100.

==See also==
* '''[[Oblivion:Increasing Attributes#Agility|Increasing Attributes]]''': Tips on how to increase agility
* '''[[Oblivion:Generic Magic Apparel|Magic Items]]''': There are multiple generic items with that fortify the agility attribute.
* '''[[Oblivion:Unique Items|Unique Items]]''': A list of unique items, of which several fortify the agility attribute. These do not include [[Oblivion:Leveled Items|Leveled Items]] such as those received from quests, or [[Oblivion:Artifacts|Artifacts]].
: Unique items include:
::*[[Oblivion:Quicksilver Boots|Quicksilver Boots]] are a pair of light boots that can be obtained from [[Oblivion:Palonirya|Palonirya]] at the [[Oblivion:Divine Elegance|Divine Elegance]]. Amongst other enchantments, the boots fortify your agility attribute by 10 points. Note that you must have a mercantile skill of at least 50, as Palonirya does not sell armor otherwise.
::*[[Oblivion:Birthright of Astalon|Birthright of Astalon]] is a unique light cuirass that can be obtained from [[Oblivion:Claudette Perrick|Claudette Perrick]] at [[Oblivion:The Gilded Carafe|The Gilded Carafe]]. The cuirass fortifies your agility attribute by 5 points, and magicka by 50 points. Note that you must have a mercantile skill of at least 50, as Claudette does not sell armor otherwise.
::*[[Oblivion:Circlet of Omnipotence|Circlet of Omnipotence]] is a unique ring that can be obtained from the non-journal quest [[Oblivion:The Forgotten Chests of Pale Pass|The Forgotten Chests of Pale Pass]]. It fortifies all attributes, except luck, personality and intelligence, by 3 points.
{{Attributes in Oblivion}}
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