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Oblivion:Personality

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{{Trail|Attributes}}
<div style="float:right; background:#dadada; margin-left:10px; padding:3px">[[Image:OB-icon-Personality (title).gif|Personality]]</div>
'''Personality''' is the governing [[Oblivion:Attributes|attribute]] for [[Oblivion:Mercantile|Mercantile]], [[Oblivion:Speechcraft|Speechcraft]], and [[Oblivion:Illusion|Illusion]]. It affects the [[Oblivion:Disposition|Disposition]] of [[Oblivion:NPCs|NPCs]] and [[Oblivion:Creatures|Creatures]], increasing Disposition by 1 point for every 4 point increase in Personality. Therefore, Personality allows your character:
* To more easily obtain meaningful information from NPCs.
* To obtain better prices from merchants through [[Oblivion:Mercantile#Haggling|haggling]].
* To avoid combat more often. Fewer aggressive beings will attack you and more will accept yields.

==[[Oblivion:Character Creation|Character Creation]]==

* The [[Oblivion:Races|Races]] page provides a table summarizing the initial personality for each race and gender.

* No [[Oblivion:Birthsigns|birthsigns]] provide personality bonuses.

* The following standard classes have personality as a class attribute (initial +5 bonus):
** [[Oblivion:Agent|Agent]], [[Oblivion:Bard|Bard]], [[Oblivion:Healer|Healer]], [[Oblivion:Knight|Knight]], [[Oblivion:Pilgrim|Pilgrim]], [[Oblivion:Rogue|Rogue]]

* Or any [[Oblivion:Custom Classes|custom class]] can select personality as one of the custom class' two attributes (although this is not recommended, see [[#Notes|Notes]]).

==Notes==
* The primary advantage of high Personality is that it increases dispositions. However, several other methods, such as [[Oblivion:Charm|Charm]] spells, are also available for increasing dispositions, as detailed on the [[Oblivion:Disposition|Disposition]] article; these other methods can often be more effective than moderate increases in Personality. Personality becomes more effective if you can achieve very high values.
* Increasing Personality past 100 (for example, with [[Oblivion:Fortify Personality|Fortify Personality]]) continues to improve your disposition scores for NPCs and Creatures.
* With a sufficiently high Personality, normally hostile beings (e.g. bandits, rats, dremora, etc.) will no longer attack you on sight, because their disposition is so high it counters their high aggressions. Your personality needs to be roughly 180 (depending upon [[Oblivion:Fame|Fame]] and other factors) for [[Oblivion:Animals|Animals]] to become non-aggressive; higher Personality is necessary for other enemies. Enemies may still attack your [[Oblivion:Followers|Followers]].
* While Personality is the governing attribute for the Illusion skill it has no impact on actual Illusion spells cast (see [[Oblivion:Magic Overview|Magic Overview]]).
* If you are planning on attaining a high Personality, it is recommended that you do the [[Oblivion:Namira|Namira's Shrine Quest]] as early as possible, as the quest is harder to initiate the higher your Personality.

==See Also==
* '''[[Oblivion:Increasing Attributes#Personality|Increasing Attributes]]''': Tips on how to increase personality.
* '''[[Oblivion:Generic_Magic_Apparel|Magic Items]]''': There are multiple generic items with that fortify personality.
* '''[[Oblivion:Unique_Items|Unique Items]]''': A list of unique items, several of which fortify personality. These do not include [[Oblivion:Leveled_Items|Leveled Items]] such as those received from quests, or [[Oblivion:Artifacts|Artifacts]].
::*[[Oblivion:Imperial_Breeches|Imperial Breeches]] are a pair of unique pants that can be obtained from [[Oblivion:Thoronir|Thoronir]] at the [[Oblivion:The_Copious_Coinpurse|Copious Coinpurse]]. Amongst other things the pants fortify your personality by 5 points.
::*[[Oblivion:Robe_of_Creativity|Robe of Creativity]] is a unique robe that can be obtained from [[Oblivion:Nilawen|Nilawen]] at [[Oblivion:The_Fair_Deal|The Fair Deal]]. Amongst other enchantments, the robe fortifies your personality by 5 points. Note that, although identified as a robe, this item only covers your upper body, and therefore can be worn with pants or greaves.
::*[[Oblivion:Vest_of_the_Bard|Vest of the Bard]] is a unique shirt that is obtainable from [[Oblivion:Gunder|Gunder]] at the [[Oblivion:Colovian_Traders|Colovian Traders]]. Amongst other things the shirt fortifies your personality by 5 points.
{{Attributes in Oblivion}}