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Oblivion:Endurance

7 360 bytes adicionados, 07h22min de 14 de junho de 2015
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{{Trail|Attributes}}
<div style="float:right; background:#dadada; margin-left:10px; padding:3px">[[Image:OB-icon-Endurance (title).gif|Endurance]]</div>
'''Endurance''' is the governing [[Oblivion:Attributes|attribute]] for [[Oblivion:Block|Block]], [[Oblivion:Armorer|Armorer]], and [[Oblivion:Heavy Armor|Heavy Armor]]. It affects:
* '''[[Oblivion:Fatigue|Fatigue]]''' = Endurance + [[Oblivion:Agility|Agility]] +[[Oblivion:Strength|Strength]] + [[Oblivion:Willpower|Willpower]] (NPCs and player)
* '''Base [[Oblivion:Health|health]]''' = Endurance &times; 2 (player only)
* '''Health increase''' on [[Oblivion:Leveling|leveling]] = Endurance &divide; 10 (rounded down) (player only)
** '''If increasing Endurance on level up:''' Above + (Increase x 2).

If your Endurance is increased while leveling, your health will increase both because the base health has increased and because of the health increase on leveling. In other words, base health is recalculated at each level-up after applying any Endurance gains.

{{NewLine}}
==[[Oblivion:Character Creation|Character Creation]]==
* The [[Oblivion:Races|Races]] page provides a table summarizing the initial endurance for each race and gender.
* Initial +10 endurance bonuses are possible by selecting either [[Oblivion:The Lady|Lady]] or [[Oblivion:The Warrior|Warrior]] as birthsign.
* The following standard classes have endurance as a class attribute (initial +5 bonus):
** [[Oblivion:Acrobat|Acrobat]], [[Oblivion:Pilgrim|Pilgrim]], [[Oblivion:Scout|Scout]], [[Oblivion:Sorcerer|Sorcerer]], [[Oblivion:Spellsword|Spellsword]], and [[Oblivion:Warrior|Warrior]]
* Or any [[Oblivion:Custom Classes|custom class]] can select endurance as one of its two attributes.

==Health Gains==
The health gain each time you level is dependent upon the current value of your endurance; this increase is not retroactive without using a mod such as {{Tesnexus|2215|retroactive health}}.
Therefore to get maximum health you need to raise your endurance to 100 as quickly as possible. To illustrate, the following table compares the health for five characters who all reach 100 endurance by level 20.
{| class=wikitable
! rowspan=2 | Level
! colspan=2 | Case 1 ||
! colspan=2 | Case 2 ||
! colspan=2 | Case 3 ||
! colspan=2 | Case 4 ||
! colspan=2 | Case 5
|-
! Endur. !! Health ||
! Endur. !! Health ||
! Endur. !! Health ||
! Endur. !! Health ||
! Endur. !! Health
|-
| 1
| 30 || 60 ||
| 30 || 60 ||
| 60 || 120 ||
| 60 || 120 ||
| 60 || 120
|-
| 2
| 35 || 73 ||
| 30 || 63 ||
| 65 || 136 ||
| 60 || 126 ||
| 60 || 126
|-
| 3
| 40 || 87 ||
| 30 || 66 ||
| 70 || 153 ||
| 60 || 132 ||
| 60 || 132
|-
| 4
| 45 || 101 ||
| 30 || 69 ||
| 75 || 170 ||
| 60 || 138 ||
| 60 || 138
|-
| 5
| 50 || 116 ||
| 30 || 72 ||
| 80 || 188 ||
| 60 || 144 ||
| 60 || 144
|-
| 6
| 55 || 131 ||
| 30 || 75 ||
| 85 || 206 ||
| 60 || 150 ||
| 60 || 150
|-
| 7
| 60 || 147 ||
| 35 || 88 ||
| 90 || 225 ||
| 60 || 156 ||
| 60 || 156
|-
| 8
| 65 || 163 ||
| 40 || 102 ||
| 95 || 244 ||
| 65 || 172 ||
| 60 || 162
|-
| 9
| 70 || 180 ||
| 45 || 116 ||
| 100 || 264 ||
| 70 || 189 ||
| 60 || 168
|-
| 10
| 75 || 197 ||
| 50 || 131 ||
| 100 || 274 ||
| 75 || 206 ||
| 60 || 174
|-
| 11
| 80 || 215 ||
| 55 || 146 ||
| 100 || 284 ||
| 80 || 224 ||
| 60 || 180
|-
| 12
| 85 || 233 ||
| 60 || 162 ||
| 100 || 294 ||
| 85 || 242 ||
| 60 || 186
|-
| 13
| 90 || 252 ||
| 65 || 178 ||
| 100 || 304 ||
| 90 || 261 ||
| 65 || 202
|-
| 14
| 95 || 271 ||
| 70 || 195 ||
| 100 || 314 ||
| 95 || 280 ||
| 70 || 219
|-
| 15
| 100 || 291 ||
| 75 || 212 ||
| 100 || 324 ||
| 100 || 300 ||
| 75 || 236
|-
| 16
| 100 || 301 ||
| 80 || 230 ||
| 100 || 334 ||
| 100 || 310 ||
| 80 || 254
|-
| 17
| 100 || 311 ||
| 85 || 248 ||
| 100 || 344 ||
| 100 || 320 ||
| 85 || 272
|-
| 18
| 100 || 321 ||
| 90 || 267 ||
| 100 || 354 ||
| 100 || 330 ||
| 90 || 291
|-
| 19
| 100 || 331 ||
| 95 || 286 ||
| 100 || 364 ||
| 100 || 340 ||
| 95 || 310
|-
| 20
| 100 || 341 ||
| 100 || 306 ||
| 100 || 374 ||
| 100 || 350 ||
| 100 || 330
|}

The minimum Endurance you can start with is 30 and the maximum is 65. Between these two characters, there will be a 37 point difference in maximum health as long as both max out their Endurance as soon as possible.

==Notes==
* Any ''[[Oblivion:Fortify Endurance|Fortify Endurance]]'' effect will also provide a health increase (equal to two times the endurance boost). These effects will not modify the health received when you level.
* Conversely, ''[[Oblivion:Damage Endurance|Damage Endurance]]'' or ''[[Oblivion:Drain Endurance|Drain Endurance]]'' effects cast upon you will decrease your health. In the case of ''Damage Endurance'', this is substantially more expensive than directly casting a ''[[Oblivion:Damage Health|Damage Health]]'' spell. On the other hand, ''Drain Endurance'' is effectively cheaper than ''[[Oblivion:Drain Health|Drain Health]]'' (although obtaining access to the ''Drain Endurance'' effect is very difficult, and draining Endurance only amounts to a temporary decrease in health).
* However, using a ''Damage Endurance'' or ''Drain Endurance'' effect upon [[Oblivion:NPCs|NPCs]] does '''not''' decrease their health.
* Fortifying endurance to values greater than 100 continues to increase your health and fatigue.
* If you have installed the [[Oblivion:Knights of the Nine|Knights of the Nine]] [[Oblivion:Official Add-Ons|official plug-in]] and completed its questline, you can permanently gain extra health on each level up with [[Oblivion:Umaril the Unfeathered (quest)#Reward|Mara's Blessing]] (obtained by praying at [[Oblivion:Sir_Casimir|Sir Casimir's]] tomb). The blessing only needs to be activated before you sleep to level up.

==See Also==
* '''[[Oblivion:Increasing Attributes#Endurance|Increasing Attributes]]''': Tips on how to increase endurance.
* '''[[Oblivion:Generic_Magic_Apparel|Magic Items]]''': There are multiple generic items with that fortify the endurance attribute.
* '''[[Oblivion:Unique_Items|Unique Items]]''': A list of unique items, of which several fortify the endurance attribute. These do not include [[Oblivion:Leveled_Items|Leveled Items]] such as those received from quests, or [[Oblivion:Artifacts|Artifacts]].
: Unique items include:
::*[[Oblivion:Dondoran's Juggernaut|Dondoran's Juggernaut]] is a heavy cuirass that can be obtained from [[Oblivion:Olfand|Olfand]] at the [[Oblivion:Nord_Winds|Nord Winds]]. Among other enchantments the cuirass fortifies your endurance by 10 points.
::*[[Oblivion:Fists_of_the_Drunkard|Fists of the Drunkard]] are a unique pair of heavy gauntlets that can be obtained from [[Oblivion:Maenlorn|Maenlorn]] at the [[Oblivion:The_Flowing_Bowl|Flowing Bowl]]. Amongst other enchantments, the gauntlets fortify your endurance by 5 points.
::*[[Oblivion:Ring_of_Wortcraft|Ring of Wortcraft]] is a unique ring that can be obtained from [[Oblivion:Falanu_Hlaalu|Falanu Hlaalu]] at the [[Oblivion:All_Things_Alchemical|All Things Alchemical]]. Amongst other enchantments it fortifies your endurance attribute by 5 points.
::*[[Oblivion:Circlet_of_Omnipotence|Circlet of Omnipotence]] is a unique ring that can be obtained from the non-journal quest [[Oblivion:The_Forgotten_Chests_of_Pale_Pass|The Forgotten Chests of Pale Pass]]. It fortifies all attributes, except luck, personality and intelligence, by 3 points.
{{Attributes in Oblivion}}
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