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{{Trail|Attributes}}
<div style="float:right; background:#dadada; margin-left:10px; padding:3px">[[Image:OB-icon-Strength (title).gif|Strength]]</div>
'''Strength''' is the governing [[Oblivion:Attributes|attribute]] for [[Oblivion:Blunt|Blunt]], [[Oblivion:Blade|Blade]], and [[Oblivion:Hand to Hand|Hand to Hand]]. It affects:
* [[Oblivion:Encumbrance|Encumbrance]] (maximum weight that can be carried) = Strength × 5
* Damage dealt with a melee weapon (see [[Oblivion:The Complete Damage Formula|The Complete Damage Formula]])
* [[Oblivion:Fatigue|Fatigue]] = Strength + [[Oblivion:Agility|Agility]] + [[Oblivion:Endurance|Endurance]] + [[Oblivion:Willpower|Willpower]]
==[[Oblivion:Character Creation|Character Creation]]==
* The [[Oblivion:Races|Races]] page provides a table summarizing the initial strength for each race and gender.
* An initial +10 strength bonus is possible by selecting [[Oblivion:The Warrior|Warrior]] as birthsign.
* The following standard classes have strength as a class attribute (initial +5 bonus):
** [[Oblivion:Archer|Archer]], [[Oblivion:Barbarian|Barbarian]], [[Oblivion:Battlemage|Battlemage]], [[Oblivion:Crusader|Crusader]], [[Oblivion:Knight|Knight]], [[Oblivion:Warrior|Warrior]]
* Or any [[Oblivion:Custom Classes|custom class]] can select strength as one of the custom class' two attributes.
==Notes==
* When you are at 70 strength or higher, NPCs will start saying: "Look at the muscles on you!"
* [[Oblivion:Fortify Strength|Fortifying Strength]] over 100 will <b>not</b> increase damage dealt with your melee weapon (100 is the cap for [[Oblivion:The Complete Damage Formula|damage determination]]). However, it '''will''' continue to affect your maximum [[Oblivion:Encumbrance|Encumbrance]] and your Fatigue.
* You need a strength of at least 30 to be able to drag dead bodies.
==See Also==
* '''[[Oblivion:Increasing Attributes#Strength|Increasing Attributes]]''': Tips on how to increase strength
{{Attributes in Oblivion}}
<div style="float:right; background:#dadada; margin-left:10px; padding:3px">[[Image:OB-icon-Strength (title).gif|Strength]]</div>
'''Strength''' is the governing [[Oblivion:Attributes|attribute]] for [[Oblivion:Blunt|Blunt]], [[Oblivion:Blade|Blade]], and [[Oblivion:Hand to Hand|Hand to Hand]]. It affects:
* [[Oblivion:Encumbrance|Encumbrance]] (maximum weight that can be carried) = Strength × 5
* Damage dealt with a melee weapon (see [[Oblivion:The Complete Damage Formula|The Complete Damage Formula]])
* [[Oblivion:Fatigue|Fatigue]] = Strength + [[Oblivion:Agility|Agility]] + [[Oblivion:Endurance|Endurance]] + [[Oblivion:Willpower|Willpower]]
==[[Oblivion:Character Creation|Character Creation]]==
* The [[Oblivion:Races|Races]] page provides a table summarizing the initial strength for each race and gender.
* An initial +10 strength bonus is possible by selecting [[Oblivion:The Warrior|Warrior]] as birthsign.
* The following standard classes have strength as a class attribute (initial +5 bonus):
** [[Oblivion:Archer|Archer]], [[Oblivion:Barbarian|Barbarian]], [[Oblivion:Battlemage|Battlemage]], [[Oblivion:Crusader|Crusader]], [[Oblivion:Knight|Knight]], [[Oblivion:Warrior|Warrior]]
* Or any [[Oblivion:Custom Classes|custom class]] can select strength as one of the custom class' two attributes.
==Notes==
* When you are at 70 strength or higher, NPCs will start saying: "Look at the muscles on you!"
* [[Oblivion:Fortify Strength|Fortifying Strength]] over 100 will <b>not</b> increase damage dealt with your melee weapon (100 is the cap for [[Oblivion:The Complete Damage Formula|damage determination]]). However, it '''will''' continue to affect your maximum [[Oblivion:Encumbrance|Encumbrance]] and your Fatigue.
* You need a strength of at least 30 to be able to drag dead bodies.
==See Also==
* '''[[Oblivion:Increasing Attributes#Strength|Increasing Attributes]]''': Tips on how to increase strength
{{Attributes in Oblivion}}