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Lore:Orc

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<noinclude>{{Trail|Races}}[[Category:Lore-All Terms]]</noinclude>{{{image|[[File:Lore-race-Orsimer.png|frame|Illustration of a typical Orc male]]}}}
{{Lore Link|Orc}}s, also called '''Orsimer''' or "Pariah Folk" in ancient times,{{ref|name=TTNOC|{{Cite book|The True Nature of Orcs}}}} are sophisticated, beastlike people of the {{Lore Link|Wrothgarian Mountains}}, {{Lore Link|Dragontail Mountains}}, and {{Lore Link|Orsinium}} (literally translated as "Orc-Town"{{ref|name=PGE1W|{{Cite book|PGE|1|The Wild Region}}}}). They are noted for their unshakable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of [[Lore:Tamriel|Tamriel]], and were often considered to be {{Lore Link|goblin-ken}}.{{ref|name=TPC|{{Cite book|The Pig Children}}}}{{ref|name=PGE3O|{{Cite book|PGE|3|Orsinium}}}}{{ref|name=FSOKW|{{Cite book|Five Songs of King Wulfharth}}}} However, they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orc armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops in the Empire, and are fearsome when using their berserker rage. Orcs have a lifespan similar to that of humans.{{Ref|[http://www.elderscrollsonline.com/en-us/news/post/2013/05/06/ask-us-anything-variety-pack-4 Ask Us Anything: Variety Pack 4]}} Most Imperial citizens regard the Orc society as rough and cruel. The Orcs of the [[Lore:Iliac Bay|Iliac Bay]] region have developed their own language, known as {{Lore Link|Orcish}}, and have often had their own kingdom, Orsinium.{{FMI|dummy=}}<noinclude>
[[File:Orsinium.jpg|right|thumb|[[Lore:Orsinium|Orsinium]], the home of the Orcs]]
==History==
The Orcs were supposedly created when the {{Lore Link|Daedric Princes|Daedric Prince}} {{Lore Link|Boethiah}} defeated the [[Lore:Aldmer|Aldmeri]] god [[Lore:Trinimac|Trinimac]], transforming him into {{Lore Link|Malacath}} and his faithful, the Orsimer, into Orcs.{{ref|name=FOTN|{{Cite book|Father Of The Niben}}}} When the transformation occurred is unclear, but Orcs have been inhabiting the {{Lore Link|Iliac Bay}} region since the early years of the {{Lore Link|First Era}}.{{ref|name=TPC}} Some reports say Orcs were in Morrowind acting as raiders and mercenaries as early as {{Year|1E 700}}.{{ref|name=TWOTFC|{{Cite book|The War of the First Council}}}}{{ref|name=TRN|{{Cite book|The Real Nerevar}}}} It is known that the {{Lore Link|Aldmer}} had already colonized the mainland of High Rock during the {{Lore Link|Merethic Era}} before Orcs emerged.{{ref|name=PGE3All|{{Cite book|PGE|3|All the Eras of Man}}}}{{ref|name=FOTN|{{Cite book|Father of the Niben}}}} They were viewed as a constant threat to the other races, especially after the {{Lore Link|Ra Gada}} drove many Orcs out of Hammerfell and greatly strengthened Orsinium.{{ref|name=PGE1W|{{Cite book|PGE|1|The Wild Region}}}} Several kingdoms banded together in {{Lore Link|High Rock}} and destroyed the first Orc kingdom in {{Year|1E 980}}.{{ref|name=TPC}}{{ref|name=AHOD|{{Cite book|A History of Daggerfall}}}} Without a home, prejudice against them was even greater.{{ref|name=16AOM|{{Cite book|16 Accords of Madness, v. XII}}}}

Many more Orsiniums appeared and disappeared after the first one. In the middle {{Lore Link|Second Era}}, Orsinium was controlled by the {{Lore Link|Daggerfall Covenant}}, and was given to {{Lore Link|Kurog|Kurog gro-Bagrakh}}'s clan as a reward for helping King {{Lore Link|Emeric}} defeat {{Lore Link|Ranser}}, the king of {{Lore Link|Shornhelm}}. Kurog then became the king of Orsinium, which subsequently joined the Second Daggerfall Covenant.{{ref|name=GttDC|{{Cite book|Guide to the Daggerfall Covenant}}}}{{ref|name=TFoKR|{{Cite book|The Fury of King Ranser}}}} Another incarnation, sometimes called Nova Orsinium, was created by [[Lore:Gortwog gro-Nagorm|Gortwog gro-Nagorm]] in {{Year|3E 399}}.{{ref|name=HOPTTO|{{Cite book|How Orsinium Passed to the Orcs}}}} He gathered enough power to force [[Lore:Uriel Septim VII|Emperor Uriel Septim VII]] to formally recognize Orsinium as an equal of the other lesser kingdoms of the Iliac Bay region.{{ref|name=PGE3O}} During the {{Lore Link|The Warp in the West (event)|Warp in the West}}, Orsinium was one of the four kingdoms to gain control of the {{Lore Link|Numidium}}, conquering the surrounding kingdoms and baronies and swearing loyalty to the Emperor.{{ref|name=TWITW|{{Cite book|The Warp in the West}}}} Early in the {{Lore Link|Fourth Era}}, Orsinium was once again sacked by the {{Lore Link|Redguard}}s and {{Lore Link|Breton}}s and presumably eliminated, and many Orc refugees were escorted to {{Lore Link|Skyrim}} by the {{Lore Link|Imperial Legion}}.{{ref|name=LOS|{{Cite book|Lord of Souls|ns=Books}}}} The kingdom later re-formed in the mountains between [[Lore:Hammerfell|Hammerfell]] and [[Lore:Skyrim|Skyrim]].{{Ref|name=SRLoading|[[Skyrim:Loading Screens|Loading screen]] in [[Skyrim:Skyrim|Skyrim]].}}<noinclude>

===Society===
Even though Orsinium is considered home of the Orcs, they are known to have settlements all around Tamriel. At the time of Kurog's Orsinium, the whole {{Lore Link|Wrothgar}} was dotted with Orc strongholds. The isle of {{Lore Link|Betony}} was inhabited by the {{Lore Link|Stonetooth Clan|Stonetooth}} and later {{Lore Link|Seamount Clan|Seamount}} Orcs in the mid-Second Era. The Orcs often settled in {{Lore Link|Skyrim}}, founding strongholds like {{Lore Link|Dushnikh Yal}}, {{Lore Link|Largashbur}}, {{Lore Link|Narzulbur}}, {{Lore Link|Mor Khazgur}} and {{Lore Link|Cradlecrush}}. Many tribes inhabit {{Lore Link|Valenwood}}, known collectively as the {{Lore Link|Wood Orc}}s, whereas {{Lore Link|Iron Orcs}} inhabit the {{Lore Link|Dragontail Mountains}}, particularly the region known as {{Lore Link|Upper Craglorn}}.{{ref|name=SR|Events of [[Skyrim:Skyrim|Skyrim]]}}{{ref|name=ON|Events of [[Online:Online|ESO]]}}

Orcish religion centers around the worship of Malacath, Daedric Prince of Outcasts, also known as Mauloch or Malak.{{ref|name=THOT|{{Cite book|The House of Troubles}}}} The stories recount that Boethiah "ate" Trinimac and excreted the dung that is Malacath, although Malacath derides the story as being too "literal-minded".{{ref|{{Cite book|Varieties of Faith...}}}}{{ref|name=LOS}} The Orcs have considered themselves outcasts like their deity ever since, and this is reflected in much of their culture. For instance, unlike other races, the Orc tradition is to have weddings take place at midnight.{{ref|name=TWWD|{{Cite book|The Wraith's Wedding Dowry}}}} At the time of Kurog's Orsinium, the Orcs of the Daggerfall Covenant claimed that their god Mauloch had nothing in common with the Daedric Prince Malacath, but many other clans disagreed with that view.{{ref|name=ONLoading|[[Online:Loading Screens|Loading screens]] in [[Online:Online|ESO]]}} Near the end of the {{Lore Link|Third Era}}, Gortwog gro-Nagorm promoted the idea that the Orcs worship Trinimac again instead of Malacath, a proposition which the majority of Orcs within Orsinium agreed with, while the majority of them outside Orsinium considered it blasphemous.{{ref|name=PGE3O}}

Traditional Orcish society is centered around stronghold settlements, each one striving for complete independence in all matters. Orc society is based on polygamy - a stronghold's tribe is controlled by a chieftain, who is the literal alpha male: no other males are permitted to take wives or father children. The chieftain is replaced by whichever one of his sons grows strong enough to challenge and kill him. The strength of a tribe (and the favor granted to it by Malacath) depends heavily on the personal strength of the chieftain.{{ref|name=TCOM|{{Cite book|The Code of Malacath}}}}

The law of the Orcs is based on the {{Lore Link|Code of Malacath}}, an unwritten law. The Code prohibits things such as theft and unwarranted violence, but also places heavy emphasis on honor and personal strength in resolving conflicts. Orcs do not use imprisonment as punishment: those who violate the code must either pay material compensation or pay a "blood price", which entails allowing the one they offended to spill their blood until the price has been satisfied.{{ref|name=TCOM}}

Orc women are expected to contribute to the strength of the stronghold just as men, as warriors, hunters, herbalists. Traditionally, the Orcish art of smithing is done by the women, and a chieftain's second wife is called the forgewife for this reason. A wise woman handles a tribe's spiritual matters and healing needs. However, Orcish society is still very patriarchal. All stronghold women are either the wives or daughters of chieftains, with the exception of the wise women, who are the mothers of chieftains.{{ref|name=TCOM}}{{ref|name=Wise|Dialogue of wise women in [[Skyrim:Skyrim|Skyrim]].}} Daughters of the chieftain are usually traded to other strongholds to marry other chieftains.

However, many Orcs seek to escape traditional life in the strongholds. Orc women may want to escape being "just another wife" to the chieftain. They leave to join the Imperial Legion, see the world or otherwise seek their fortune; some eventually return to the strongholds, but many do not. Orcs who do not live in strongholds are derisively called "city Orcs" by those that do, and are considered soft outsiders just like non-Orcs.{{ref|name=TCOM}} Given their history of provincial homelessness, frequent military service, and the demand for their craftsmanship, it's not surprising that Orcs have traveled all around Tamriel and are now a commonplace sight in cities throughout.{{ref|name=GTC|{{Cite book|Guide to Cheydinhal}}}}{{ref|name=GTB|{{Cite book|Guide to Bravil}}}}{{ref|name=GTS|{{Cite book|Guide to Skingrad}}}}{{ref|name=DIF2|{{Cite book|A Dance in Fire, Chapter 2}}}} Still, Orcs who live in the cities with other races are likely to face prejudice. Their appearance makes interbreeding with other races of Tamriel so rare that it is commonly thought impossible.{{ref|name=NORP|{{Cite book|Notes on Racial Phylogeny}}}}{{ref|name=JOTLL|{{Cite book|Journal of the Lord Lovidicus}}}}

Orcs are famed for their skill in smithing, particularly with the metal called Orichalcum, which they use to forge armor and weapons. The resulting armaments are heavy and require great endurance to wield, but offer peerless strength and durability. They also work with ebony, and have unique skill in tooling leather for exceptional flexibility and toughness.{{ref|name=EGTBangkorai|{{Cite book|EGT|Bangkorai}}}}

==See Also==
* For game-specific information about playing as an Orc, see the [[Morrowind:Orc|Morrowind]], [[Oblivion:Orc|Oblivion]], [[Skyrim:Orc|Skyrim]], and [[Online:Orc|ESO]] articles.
* Orcs also appeared in the games [[Arena:Orc|Arena]] and [[Daggerfall:Orc|Daggerfall]], but as monsters rather than a playable race.

===Books===
* {{Book Link|Civility and Etiquette: Wood Orcs I}}
* {{Book Link|The Code of Mauloch}}
* {{Book Link|In the Company of Wood Orcs}}
* {{Book Link|From a Breton travel journal}}
* {{Book Link|How Orsinium Passed to the Orcs}}
* {{Book Link|An Orc's Guide to Tamriel}}
* {{Book Link|Orcs: Monsters or Misunderstood?}}
* {{Book Link|Orcs? Could Be Worse}}
* {{Book Link|Orcs of Skyrim}}
* {{Book Link|Orcs of Tamriel, Volume 3}}
* {{Book Link|The Pig Children}}
* '''{{Cite book|PGE|1|The Wild Region}}'''
* '''{{Cite book|PGE|3|Orsinium}}'''
* {{Book Link|The Red Paint}}
* {{Book Link|Return to Orsinium}}
* {{Book Link|Sayings of the Wise}}
* {{Book Link|The True Nature of Orcs}}
* {{Book Link|Varieties of Faith: The Orcs}}

==References==
<references/>
{{Races}}</noinclude>