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Morrowind:Indoranyon

3 429 bytes adicionados, 22h22min de 21 de fevereiro de 2016
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<noinclude>{{Cleanup-mwop-place
|writtenBy=
|checkedBy=
|interior=
|interiorChecked=
|exterior=Jeancey
|exteriorChecked=Chezburgar
|notes=
}}</noinclude>{{Place Summary
|type=Stronghold
|zones=2
|propylon1=Rotheran
|propylon2=Falensarano
|occupants=Daedra worshippers, [[Morrowind:Daedra|Daedra]]
|locationcode=Indoranyon<br>Indoranyon, Propylon Chamber
|region=Azura's Coast
|coords=[14,9]
|almsivi=[[Morrowind:Ald'ruhn|Ald'ruhn]]
|divine=[[Morrowind:Wolverine Hall|Wolverine Hall]]
|image=MW-place-Indoranyon.jpg
|imgdesc=Indoranyon
|description=A [[Morrowind:Dunmer Strongholds|Dunmer stronghold]] on [[Morrowind:Azura's Coast|Azura's Coast]].
}}

It is one of the ancient strongholds of a brighter time for the [[Morrowind:Dunmer|Dunmer]]. The stronghold is on the eastern-most part of the [[Morrowind:Grazelands|Grazelands]], (technically in the Azura's Coast region) south of the port of [[Morrowind:Vos|Vos]]. It is a relatively typical stronghold from the outside.

The strongholds seem interesting to the traveler, but should be approached very carefully. They have largely been abandoned, but have since generally proved attractive to whatever group feels strong enough to hold them. At last report, Indoranyon has been taken over by a group of mages, enchanters, and [[Morrowind:Daedra|Daedra]] worshippers, who have magically altered the interior. One of the enchanters, [[Morrowind:Qorwynn|Qorwynn]], is actually the greatest in all of Vvardenfell. He may be able to communicate his secrets to anyone willing to pay for them&mdash;unfortunately, he is so paranoid that he is likely to attack on sight, not giving anyone the chance to talk. You will have to sneak up on him with a high Sneak, Invisibility or Chameleon score, or preferably all three, and thus talk to him before he goes into combat mode.

There is a Daedroth and a single worshipper guarding the entrance to the stronghold. There is even a [[Morrowind:Note to Telvon|note]] on the door that warns about the magically altered interior. Inside, there are four worshippers and four Daedra. There is very little loot, consisting of two chests. The only valuables can be found on Qorwynn and his apprentice Erundil who holds the [[Morrowind:Ring of Sanguine Unseen Wisdom|Ring of Sanguine Unseen Wisdom]].

Indoranyon has a [[Morrowind:Propylon Chamber|Propylon Chamber]] linking to [[Morrowind:Falensarano|Falensarano]] and [[Morrowind:Rotheran|Rotheran]].

{{NewLeft}}
==People==
{{#define:skipFaction|1}}
{| class="wikitable sortable"
!Name!![[File:GenderIcon.png|Gender]]!!Race!!Class!!Level!!Health!!Magicka!!Alarm!!Fight!!Notes
{{NPC Data|Erundil}}||
{{NPC Data|Qorwynn}}||[[Morrowind:Master Trainers|Master Trainer]]; [[Morrowind:Enchanter|Enchanter]]
|}

==Related Quests==
===[[Morrowind:Morag Tong|Morag Tong]]===
* {{Quest Link|Threads of the Webspinner}}

==Notes==
* Indoranyon is the only one of the Dunmer strongholds which does not have its own named exterior cell. The exterior of the fort is just named "Azura's Coast" like the surrounding area.
* Indoranyon can be a deathtrap, as the door teleports you directly to the other end of the interior instead of the door inside. If you want to retreat you should be capable of [[Morrowind:Almsivi Intervention|Almsivi Intervention]], [[Morrowind:Divine Intervention|Divine Intervention]] or [[Morrowind:Recall|Recall]].

==Maps==
[[File:MW-map-Indoranyon.jpg|thumb|left|Map of Indoranyon]]
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