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fixed typo
{{Morrowind Modding Functions Trail}}
'''UndoWerewolf'''
<pre>
UndoWerewolf
Type: Werewolf, Bloodmoon
Returns: none
Example:
Scripts:
</pre>
Will undo the werewolf change brought on by the [[Tes3Mod:BecomeWerewolf|BecomeWerewolf]] function. However, the NPC/creature will essentially be naked after the switch. They have to be told to re-equip (weapons are usually re-equipped if it occurs in combat).
Using Becomewerewolf and Undowerewolf can break your game. Some quests and variables depend solely on the use of these, so if you use one to toy around.... you may be asking for it.
See Also: [[Tes3Mod:BecomeWerewolf|BecomeWerewolf]], [[Tes3Mod:PCWerewolf|PCWerewolf]], [[Tes3Mod:IsWerewolf|IsWerewolf]]
'''UndoWerewolf'''
<pre>
UndoWerewolf
Type: Werewolf, Bloodmoon
Returns: none
Example:
Scripts:
</pre>
Will undo the werewolf change brought on by the [[Tes3Mod:BecomeWerewolf|BecomeWerewolf]] function. However, the NPC/creature will essentially be naked after the switch. They have to be told to re-equip (weapons are usually re-equipped if it occurs in combat).
Using Becomewerewolf and Undowerewolf can break your game. Some quests and variables depend solely on the use of these, so if you use one to toy around.... you may be asking for it.
See Also: [[Tes3Mod:BecomeWerewolf|BecomeWerewolf]], [[Tes3Mod:PCWerewolf|PCWerewolf]], [[Tes3Mod:IsWerewolf|IsWerewolf]]