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Morrowind Mod:UndoWerewolf

733 bytes adicionados, 17h58min de 11 de setembro de 2010
fixed typo
{{Morrowind Modding Functions Trail}}

'''UndoWerewolf'''
<pre>
UndoWerewolf

Type: Werewolf, Bloodmoon

Returns: none

Example:

Scripts:
</pre>

Will undo the werewolf change brought on by the [[Tes3Mod:BecomeWerewolf|BecomeWerewolf]] function. However, the NPC/creature will essentially be naked after the switch. They have to be told to re-equip (weapons are usually re-equipped if it occurs in combat).

Using Becomewerewolf and Undowerewolf can break your game. Some quests and variables depend solely on the use of these, so if you use one to toy around.... you may be asking for it.

See Also: [[Tes3Mod:BecomeWerewolf|BecomeWerewolf]], [[Tes3Mod:PCWerewolf|PCWerewolf]], [[Tes3Mod:IsWerewolf|IsWerewolf]]
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