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Morrowind:Angaredhel

5 776 bytes adicionados, 12h18min de 4 de agosto de 2015
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<noinclude>{{Cleanup-mwop-npc
|quests=
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|inventory=
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|house=
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|services=Dragon Guard
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|dialogue=
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|spells=[[User:Dragon Guard|Dragon Guard]] and [[User:Forfeit|Forfeit]]
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}}</noinclude>{{NPC Summary
|city=[[Morrowind:Sadrith Mora|Sadrith Mora]]
|loc=[[MW:Gateway Inn|Gateway Inn]]
|race=Dunmer
|gender=Male
|class=[[Morrowind:Mage (class)|Mage]]
|level=16
|health=97
|magicka=152
|alarm=90
|fight=30
|faction={{Faction|House Telvanni|Lawman}}
|image=MW-npc-Angaredhel.jpg
|imgdesc=Angaredhel
}}
'''Angaredhel''' is a [[Morrowind:Dunmer|Dunmer]] [[Morrowind:Mage (class)|mage]] who is the Prefect of Hospitality at the [[MW:Gateway Inn|Gateway Inn]] in [[Morrowind:Sadrith Mora|Sadrith Mora]]. He is very insistent that all visitors to the city must purchase [[Morrowind:Hospitality Papers|Hospitality Papers]] from him in order to do business or talk with the local residents. However, nobody but Angaredhel himself will care one way or the other whether you have papers, so there's not much reason to waste the 25 gold to purchase them. Several people will indicate as much if you ask them. One [[Morrowind:Uleni Heleran|person]] who shares this opinion may be behind a [[Morrowind:Gateway Ghost|"haunting"]] that is causing him some troubles at the inn. Aside from his natural [[Morrowind:Resist Fire|resistance to fire]] and the [[Morrowind:Ancestor Guardian (power)|sanctuary]] provided by his ancestors, he knows the spells [[Morrowind:Spells/Rapid Regenerate|Rapid Regenerate]], [[Morrowind:Spells/Poet's Whim|Poet's Whim]], [[Morrowind:Spells/Vivec's Mercy|Vivec's Mercy]], [[Morrowind:Spells/Powerwell|Powerwell]], [[Morrowind:Spells/Feet of Notorgo|Feet of Notorgo]], [[Morrowind:Spells/Blood Gift|Blood Gift]], [[Morrowind:Spells/Blood Despair|Blood Despair]], [[Morrowind:Spells/Absorb Willpower|Absorb Willpower]], [[Morrowind:Spells/Absorb Speed|Absorb Speed]], [[Morrowind:Spells/Absorb Intelligence|Absorb Intelligence]], [[Morrowind:Spells/Weak Spelldrinker|Weak Spelldrinker]], [[Morrowind:Spells/Reflect|Reflect]], [[Morrowind:Spells/Dire Noise|Dire Noise]], [[Morrowind:Spells/Medusa's Gaze|Medusa's Gaze]], [[Morrowind:Spells/Wizard Rend|Wizard Rend]], [[Morrowind:Spells/Dire Weakness to Shock|Dire Weakness to Shock]], [[Morrowind:Spells/Dire Weakness to Poison|Dire Weakness to Poison]], [[Morrowind:Spells/Dire Weakness to Magicka|Dire Weakness to Magicka]], [[Morrowind:Spells/Dire Weakness to Frost|Dire Weakness to Frost]], [[Morrowind:Spells/Dire Weakness to Fire|Dire Weakness to Fire]], [[Morrowind:Spells/Deadly Poison|Deadly Poison]], [[Morrowind:Spells/Sleep|Sleep]], [[Morrowind:Spells/Levitate|Levitate]], [[Morrowind:Spells/Great Levitate|Great Levitate]], [[Morrowind:Spells/Fire Shield|Fire Shield]], [[Morrowind:Spells/Great Feather|Great Feather]], [[Morrowind:Spells/Cruel Weary|Cruel Weary]], and [[Morrowind:Spells/Burden of Sin|Burden of Sin]].
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==Dialogue==
*'''Gateway haunting''':
**''"The ghost is in the South Turret bed chamber if you want look for yourself. Head upstairs, then keep heading south and up stairs to the room. It isn't hard to drive it away, but it always comes back. Mage-Mistress Arara Uvulas, Master Neloth's Mouth, inspected the room, but couldn't say why it reappears or how to stop it. Go talk to her if you like; she's always at the Telvanni Council House. She thinks it may be some mischievous sorcerer. If that's true, find out who is responsible, and make it stop!"''
*'''Hospitality papers''':
**''"According to the Collective Articles of the Council of the Great <u>House Telvanni</u>, out-house and outlander guests in <u>Sadrith Mora</u> may not travel in town or speak to or conduct business with citizens, tradesmen, or publicans unless they have <u>Hospitality Papers</u>. This is for the comfort and safety of our guests. As Prefect of Hospitality for <u>Sadrith Mora</u>, I can provide you with these papers for 25 gold. Would you care to purchase these <u>Hospitality Papers</u>?"''
**''"I've told you must have these papers. Will you not purchase these <u>Hospitality Papers</u>, and comply with our laws?"''
***'''''Yes, I'll purchase the papers.''''': ''"Thank you. And here are your papers. They permit you to travel in town and speak to and conduct business with citizens, tradesmen, and publicans anywhere in <u>Sadrith Mora</u>. Of course, we hope you will stay with us here at the <u>Gateway Inn</u>. Travelers of all professions, factions, and professions are welcomed and made comfortable here."''
**''"I see you already have your papers. Good."''
***'''''Not at the moment, thank you.''''': ''"Then another time. But I caution you. Do not travel in town and speak to and conduct business with citizens, tradesmen, and publicans anywhere in <u>Sadrith Mora</u> until you have <u>Hospitality Papers</u>. Disrespect for the laws of the Telvanni Council will not make you a welcome guest of <u>House Telvanni</u>."''
*'''work''':
**''"A ghost is haunting our South Turret bed chamber. As soon as we get rid of it, it reappears. We can't rent the room, and all our guests are in an uproar. The Mage-Mistress Arara Uvulas, Master Neloth's Mouth, came to take a look, but said she couldn't see how to stop the hauntings. If you can get rid of the <u>Gateway haunting</u> permanently, I will offer you a choice from a number of valuable items from a local enchanter."''

==Related Quests==
*{{Quest Link|Gateway Ghost}}
==Notes==
* One dialogue mistakenly refers to him as "Angaredhel the [[Morrowind:Altmer|Altmer]]" and his name is more typical of an Altmer name than a Dunmer name. However, two other dialogues correctly describe him as "Angaredhel the Dunmer".