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Oblivion Mod:Cobl/Projects/Mortality Handling

1 607 bytes adicionados, 21h30min de 5 de março de 2009
Old Project
<noinclude>{{Cobl Modding Trail}}{{Cobl Old Project}}</noinclude>
==Overview==
Several mods intercept the normal player death sequence and replace it with an alternative. However, there are technical difficulties with doing this, and such mods tend to interfere with each other. Scanner is working on a centralized death catching facility for COBL. Discussion on bethsoft forums about [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=609893&view=findpost&p=10860618 WIPZ topic]. (Plus a fair amount of PM discussion between Scanner and Wrye.) --[[User:Wrye|Wrye]] 02:38, 21 October 2007 (EDT)

'''Design'''
* Death catching (i.e., the code to prevent the pc from actually dying) is to done entirely by Cobl. However, other mods register as mortality responders, and as such will determine what will happen to the player after the death is caught.
* Basic approach is to SetEssential on player reference. Ordiniarly there are camera problems associated with this, but Scanner has come up with some tricks to get around it.

==Voting==
Mortality Handling predates the Advisory Board. However, if there are pros or cons to be heard, now is a good time...
* '''Support:''' Wrye (as proposer).

==Status==
Scanner is still working out technical details. --[[User:Wrye|Wrye]] 23:10, 24 October 2007 (EDT)

'''Update:''' A version of this will be included in an upcoming version of Cobl. --[[User:Wrye|Wrye]] 18:22, 10 January 2008 (EST)

'''Implemented''' as of version 1.17. For usage, see [[Tes4Mod:Cobl/Modding/Death_Handling|Modding/Death Handling]]. --[[User:Wrye|Wrye]] 22:37, 18 January 2008 (EST)
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