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Oblivion Mod:Cobl/Projects/Gems and Geomancy

1 436 bytes adicionados, 03h20min de 19 de janeiro de 2008
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Cobl modding trail
<noinclude>{{Cobl Modding Trail}}</noinclude>
==Goals==
Oscuro's Oblivion Overhaul and Martigen's Monster Mod both include Gems and Geomancy. It would be better if they were pushed down into COBL. As of version 1.10, this is in progress, though there will be some changes from the way it's scripted in the original mods. (Specifically, individual gems will ''not'' be scripted. Turgothh's gem dust ingredients have been added, and Momaw has agreed to allow geomancy spells to be included. --[[User:Wrye|Wrye]] 02:38, 21 October 2007 (EDT)

As per private discussion between Wrye and Momaw (author of Geomancy), Cobl Geomancy will function essentially the same as in Momaw's original design. I.e. if the player has knowledge of geomancy, then they will automatically gain the amplied geomantic spells. However, the spells will be added by a quest script rather than by scripting individual gems. (It is hoped that by not scripting gems, some performance gain will be achieved, also compatibility with other mods will be enhanced.) --[[User:Wrye|Wrye]] 21:39, 24 October 2007 (EDT)

==Voting==
Gems and Geomancy project predates the advisory board. (Hence, no voting.)

==Status==
'''Cobl 1.10''' contains Turgothh's gem dust ingredients. These have not been placed in the leveled lists, but can be produced from appropriate materials by using grinders.

Geomancy is not yet implemented. --[[User:Wrye|Wrye]] 21:39, 24 October 2007 (EDT)
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