Abrir menu principal

UESPWiki β

Alterações

Skyrim:Desatado

385 bytes adicionados, 19h17min de 25 de janeiro de 2018
m
Template em teste
<noinclude>{{Cleanup-srqrp|writtenBy=Multiple|checkedBy=Beezer1029|reward=Multiple|rewardChecked=Beezer1029}}</noinclude>{{Trilha|Missões|Missão Principal}}{{Missão Cabeçalho|Giver=NoneNenhum
|Icon=SR-qico-Main.png
|Reward=Various low level itemsVários itens de baixo nível
|ID=MQ101
|Next=[[Skyrim:Before the StormAntes da Tempestade|Before the StormAntes da Tempestade]]|Loc=[[Skyrim:Helgen|Helgen]], [[Skyrim: Helgen_KeepForte Helgen|Forte Helgen Keep]]
|image=SR-quest-Unbound 17.jpg
|imgdesc=Alduin attacksataca|description=Escape Escapar da custódia [[Skyrim:Legião Imperial Legion|Imperial]] custody and a e do ataque de um [[Skyrim:DragonDragão|dragondragão]] attack.
}}
#Make your way to [[Skyrim:Helgen Keep|Helgen Keep]] to escape a [[Skyrim:Dragon|dragon]] attack.
#Enter Helgen Keep with [[Skyrim:Ralof|Ralof]] or [[Skyrim:Hadvar|Hadvar]].
#Loot containers and bodies for weapons, armor , and basic equipment.
#Escape from [[Skyrim:Helgen|Helgen]].
===Awakening===
[[File:SR-quest-Unbound 05.jpg|thumb|right|''"You're finally awake."'']]
[[File:SR-quest-Unbound 06.jpg|thumb|right|Fellow prisoners, Lokir (left); and Ulfric Stormcloak]] You begin the game to find yourself bound at the wrists and under Imperial guard under Imperial custody in a prisoner caravan, along with Ralof, a [[Lore:Stormcloaks|Stormcloak]] soldier; [[Skyrim:Lokir|Lokir]], a horse thief and [[Skyrim:Ulfric Stormcloak|Ulfric Stormcloak]], leader of the Stormcloak rebellion and Jarl of [[Skyrim:Windhelm|Windhelm]]. Ralof sits across from you, with Lokir next to him and Ulfric to your right.
The first person to speak to you will be Ralof. After observing that you're awake, he implies that you must be innocent, having been mistakenly arrested as a Stormcloak rebel for being in the wrong place at the wrong time as you crossed the border into Skyrim.
<blockquote><tt>'''Game Tutorial: Use the <nowiki>[</nowiki>{{Pc22}} '''mouse'''<nowiki>]</nowiki> <nowiki>[</nowiki>{{Xbox22}}/{{Ps22}} '''right stick'''<nowiki>]</nowiki> to look around.</tt>''' </blockquote>
The carriage soon reaches [[Skyrim:Helgen|Helgen]], a town in [[Skyrim:Falkreath_Hold|Falkreath Hold]] not far from the southern border. At the time of your arrival, [[Skyrim:Siddgeir|Falkreath's jarl]] is loyal to the Empire, and the hold is controlled by the [[Skyrim:Imperial Legion|Imperial Legion]]; , though Stormcloak rebels have a presence in the area.
As you enter Helgen , Ralof will make a comment about [[Skyrim:General Tullius|General Tullius]], who is on horseback by an [[Skyrim:Imperial Captain|Imperial captain]], facing First Emissary [[Skyrim:Elenwen|Elenwen]] and a few other [[Skyrim:Thalmor|Thalmor]].
The carriage will ride through the villiage village and draw to a stop in a central area. The Imperial captain orders you and the other prisoners off the carts, then tells you to proceed to the execution block as your name is called. [[Skyrim:Hadvar|Hadvar]], an Imperial soldier, will first call Ulfric Stormcloak, and then Ralof. When Lokir is called, he will try to flee and the captain will have him shot by an archer. Hadvar will then instruct you to step forward.
===Who Are You?===
===Keep Your Head===
The captain will order your death despite your name not being on the list. You will be forced to follow her to the executioner's block and after a brief confrontation between General Tullius and Ulfric Stormcloak a distant noise will echo across the sky. [[File:SR-quest-Unbound 10.jpg|thumb|Right|''"What was that?"'']] The general will dismiss it as nothing and order that the executions begin, and a [[Skyrim:Priestess of Arkay|priestess of Arkay]] will begin to administer the last rites to the condemedcondemned. A stormcloak Stormcloak soldier will interupt interrupt her and is promptly executed, and the captain will then order you to step up to the block. An ominous sound will again echo through the mountains, this time louder. Most of the assembly will be briefly distracted, but the captian captain will not be put off by this. You will be ordered to the block and forced into position, ready to be executed. From that perspective, you should have a view of the headsman and the tower behind him. As the headsman raises his axe, a [[Skyrim:Dragon|dragon]] known as [[Skyrim:Alduin|Alduin]] flies into the scene.
{{NewLeft}}
===Return of the World-Eater===
The dragon will descend onto the nearby tower with a crash and proceed to use [[Skyrim:Storm Call|Storm Call]] a special shout that turns the sky red and sends flaming meteors crashing down, which eventually damages the city beyond repair, knocking the headsman to the ground.[[File:SR-quest-Unbound 13.jpg|thumb|right|Alduin begins his attack on Helgen.]]The second shout he uses, [[Skyrim:Unrelenting Force|Unrelenting Force]], will stagger you but Ralof will urge you to your feet to escape, reasoning that the gods may not provide another chance.When you are able to stand, you'll be able to move about freely.
===Make Your Way to the Keep===
[[File:SR-quest-Unbound 16.jpg|thumb|right|''"In here! This way! Come on!"'']]If you are able to get your bearings soon enough, you can follow right behind Ralof. If it takes you a little time, Ralof will go into a tall tower to the south-southwest and call to you: ''"In here. This way! Come on!"'' Follow him into the tower as fireballs rain down from the sky and boulders fly off in all directions from the explosions. Despite the apparent danger, you will have no trouble getting into the tower unless you loiter in unsheltered areas for an extended time.
Enter the building far enough so that the door can close behind you. Inside, you'll see some injured Stormcloaks and another tending to them. Stepping onto the carpet in the middle of the small room and turning back around toward the door will position you to observe a conversation between Ralof and Ulfric. At this point you cannot pick-up or interact with items with your hands, as they are bound behind you. No one cuts your bonds.
[[File:SR-quest-Unbound 18.jpg|thumb|right|Alduin's shout blasts through the stairway.]]
Both Ralof and Ulfric will urge you to hurry up through the tower. Follow Ralof up the staircase. When a Stormcloak soldier up ahead tells you that some rocks need to be moved out of the way, the wall to your right (southeast) will be blown in by Alduin. He will then attack through the hole with a [[Skyrim:Fire Breath|Fire Breath shout]]shout. Though you cannot perceive it as such, Alduin will shout ''"Toor...Shul!"'' meaning ''"Inferno...Sun"'' in [[Lore:Dragon Language|dragon language]]. This shout will knock Ralof off the stairs, but he will climb back up to you. The gods may indeed be providing you some extra protection, at least for now: You now—you will not be hurt by the shout, even if you don't heed Ralof's warning to step back. Eventually, however, once you venture outside of Helgen, encounters with dragons will prove much more dangerous.
When Alduin flies off, Ralof will urge you to jump out the hole just created and down into a partially destroyed inn below, telling you that they will follow as soon as they can and meet you on the other side. Your target landing spot will be indicated by your objective marker. Move to the ledge and jump while continuing to move forward.
|caption1=Follow Hadvar up the steps...
|image2=SR-quest-Unbound 31.jpg
|caption2=...then to the left (north).
|image3=SR-quest-Unbound 32.jpg
|caption3=Jog around to the left, then turn right (eastward).
{{NewLeft}}
When Hadvar approaches General Tullius, the general will order him into the keepKeep, announcing a retreat. Telling you to stay close to him, Hadvar will head north, then turn left towards the entrance to the keepKeep.
::Note:Hadvar should be taken seriously when he tells you to stay close to him. If you tag fairly close behind him at this point, Alduin will not harm you. If you choose to lag behind or explore the area, however, you will do so at your own considerable risk. Eventually, Alduin's shouts may hit you between this point and entering the keepKeep. He can use the Fire Breath shout and the less serious [[Skyrim:Unrelenting_Force|Unrelenting Force]] shout. If you are hit with the former, it may or may not kill you. The latter will violently shove you or may send you flying for a short distance. Once you reach the exterior of the keepKeep, if you remain outside for an extended period, Alduin may land and attack with a shout at close quarters or physically with his jaws, an attack that will be fatal.
After running under an archway, Hadvar will encounter Ralof just outside the keepKeep. The two enemies will draw their weapons and prepare to fight before realizing that getting into the keep Keep and away from the dragon is a higher priority.
As Hadvar and Ralof rush to two different but nearby entrances to the keepKeep, and as both call to you to follow them, your journal will update to show the objective of making your way to the keep Keep as completed, and the next objective will appear, presenting you with a choice.
===Unsafe Haven===
{| cellpadding=10
|{{C|2}}
If you choose to go with Ralof, you will discover the body of a dead Stormcloak, [[Skyrim:Gunjar|Gunjar]], in a circular room immediately after entering the keep. After freeing you from your bindings, Ralof will instruct you to recover the gear on Gunjar's body for your own use. While you equip yourself, Ralof will examine the doors. He will discover one door is locked, and the other can't be opened from the side you're on. Luckily, the captain and an Imperial soldier will come through and open the door secured from the other side. Once they open the door, you will be forced to kill them to recover the key to the other gate from their bodies. Don't forget to loot the barracks they came from.
|{{AL|T}} {{C|2}}
If you choose to go with Hadvar, you will enter the keep to find yourself in the barracks room where Hadvar will cut your bonds and instruct you to loot the room for some equipment. Once you have acquired some gear from the marked chest, he will open a gate and you will follow him down a path to the circular room containing Gunjar's body. Here you will face two hostile Stormcloaks. Once they are defeated, follow Hadvar onward through the opposite door.
|}
:''From here onward the physical path taken by both Hadvar and Ralof is identical. Only the type of enemies and the accompanying dialogue is different: for Hadvar's path you face Stormcloaks, while for Ralof's path you face Imperial soldiers.''
Going through the door onto the now opened-up path, the dragon's activities above will cause the ceiling to fall, diverting you through a door on your left, where you will discover a store room storeroom with two Imperial soldiers/Stormcloaks gathering supplies. After defeating the enemies, Hadvar or Ralof will advise you to go through the barrels for any valuables they may contain.
Continuing down, you will arrive at an interrogation room, where a battle between an Imperial [[Skyrim:Torturer|torturer]], his [[Skyrim:Torturer's Assistant|assistant]], and some Stormcloak soldiers is taking place, prompting you to fight with whichever enemies your escort is not aligned with. If you are with Hadvar, he has a conversation with the torturer, trying to convince him to come; his attempts prove futile, however, as only the assistant torturer follows. If you're with Ralof, he has a quick conversation with the surviving Stormcloaks, who will both choose to join your party. Hadvar/Ralof will then point to a cage with a dead [[Skyrim:Mage|mage]] and several valuables inside it (including mage [[Skyrim:Novice Robes|robes]], and [[Skyrim:Novice Hood|mages hood]] and a [[Skyrim:Sparks|Sparks]] spell tome), offering you several lockpicks, and suggesting you [[Skyrim:Lockpicking|pick the lock]] to get to the items. If you are not near Hadvar/Ralof when he offers you the picks, you will not get them, but there are a couple of picks in the room in the corner that also contains an iron shield and iron mace, as well as four picks inside a [[Skyrim:Knapsack|knapsack]] laying on a small table near the cells. The table also holds a copy of ''[[Skyrim:The Book of the Dragonborn|The Book of the Dragonborn]]''. There are two empty, locked cells on either side of the dead mage, and two other locked cells down the hall(this is a safe chance to practice the lockpicking skill, as well as learning the game mechanic).
Continue down the corridor past some prison cells which can be unlocked for some minor loot, and through another prison room, and you will eventually enter a natural cave, filled with either Imperial soldiers guarding it for General Tullius, or some lost Stormcloaks. There is an [[Skyrim:Oil Slick|oil spill]] that can be set alight to damage the enemies on the upper level using the [[Skyrim:Flames|Flames]] spell.
After killing them, you will find a raised drawbridge obstructing your path. A nearby lever can be used to lower the bridge, which will subsequently be destroyed by falling rubble shortly after you cross it. Continuing on, you will come to another large cavern inhabited by several [[Skyrim:Frostbite Spider|frostbite spiders]]. Once you defeat the spiders, head through a passage leading deeper into the caverns. In the next chamber, near an underground stream, you will encounter a resting [[Skyrim:Bear|bear]]. Ralof/Hadvar will advise you to [[Skyrim:Sneak|sneak]] past it, but he will give you a bow and some arrows in case you choose to ambush it. Fighting the bear is not too difficult with Hadvar/Ralof helping you. Afterwards, follow Hadvar/Ralof and exit the cave through a crevice in the rock. Leaving the dungeon, you'll see Alduin flying off into the distance, towards the north, completing the quest.
 
===Achievements===
One [[Skyrim:Achievements|achievement]] is unlocked when you complete this quest:
==Notes==
*For all intents and purposes, choosing either to side with Hadvar or Ralof doesn't matter, as you aren't locked out of any quest chain. The only difference between the two paths is the availability type of certain loot types and enemies inside the keep, and the presence of certain enemiesrewards given for helping them escape (given during the next quest). At the end, you will still have the option of choosing to side with the Empire or the Stormcloaks.*Both Hadvar and Ralof are essential NPCs at this point, so they cannot die, and will never turn hostile until the quest is finished. This means you can use them to train many of your abilities, without risk of them attacking you or dying. (The only exception of this is if you chose Altmer as your race and cast a fury Fury spell on them.)
*The game always starts with a [[Lore:Calendar#Skyrim_Calendar|calendar]] date of the 17th of Last Seed, making this quest the only one in the game with a fixed date. The day of the week can vary, though:
**If you had a game loaded immediately before starting your new game, the day of the week will be whatever it was before you exited back to the main menu.
**If you did ''not'' have a game loaded, the day of the week will be Sundas.
*You may wish to see the main page for [[Skyrim:Skyrim|Skyrim]] for information such as using [[Skyrim:Controls|controls]] and our [[Skyrim:First_Time_Players|guide for first-time players]].
*If you wait around too long, Alduin will begin specifically targeting you.
==Bugs==
{{Bug|After you follow Ralof up the stairs in the keep, Alduin may not blast a hole in the wall of the tower, preventing you from jumping through it to the inn.|confirmed=1}}
**{{pc22}} Use the console command <code>tcl</code> and move through the wall halfway up the stairs, then over to the destroyed house to continue the game to the next stage.
{{Bug|Hadvar may start much further away from the prisoner convoy than he's intended to be, or get waylaid by local wildlife and dismount to fight it off and not follow afterwordsafterwards. As a consequence, he will be locked out of Helgen once the gate closes behind the convoy, and will not be present for the proceeding scene. Luckily the quest will proceed as usual, albeit without Hadvar to read off the lists or give commentary (the game will simply skip his dialogues in his absence), and on top of this Hadvar will reappear in his proper place after you exit the inn during Alduin's attack.|confirmed=1}}
**{{Pc22}} This can be fixed after you get off the cart by using the console code <code>prid 0002bfa2</code> followed by <code>moveto player</code>. This will cause Hadvar to appear in front of you. He will then take his proper place in the scene.
{{Bug|If you follow Hadvar/Ralof into the keepKeep, when you escape Helgen later, rather than going with you to Riverwood, he may deviate towards Embershard Mine instead of the Guardian Stones, and not move. This will also cause Sven and Hilde's dialogue to never play.|confirmed=1}}
**Talk to him as you get to the corner above the stones, he will reply then turn around and run to the stones.
{{Bug|When you enter Helgen Keep with Ralof, if you choose to go in with him, you may appear to jog in place, having no control over anything except for the menu and console command keys.|confirmed=1}}
confirmed, Patrulhadores, translator, Userspace Patrollers
3 064
edições