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Lore:Cidade de Vivec

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<noinclude>{{cleanup-lpp}}{{Lore Places Trail}}
{{Lore Place Summary
|continent=Tamriel
|province=Morrowind
|region=Ascadian Isles
|settlement=Vivec
|appears=[[Morrowind:Vivec (city)|Morrowind]]
|image=MW-place-Vivec Temple.jpg
|imgdesc=View of High Fane, Temple Canton
}}
[[File:Racemap05S-Morrowind.jpg|thumb|right|The province of Morrowind]]</noinclude>
:''"Finally the bones of Horde Mountain landed and became the foundation stones for the City of Swords, which Vivec named after his own sigil, and the net fell across it all and between, or became as bridges between bones, and since its segments had been touched by his holy wisdom they became the most perfect of all city streets in the known worlds."'' — [[Lore:36 Lessons of Vivec, Sermon 24|Vivec]]

{{Nst|{{Lore Link|Vivec City}}|MW='''Vivec City'''}} (often shortened to simply '''Vivec'''), named after the god of the same name, {{MWTense|is|was}} the largest city in {{Lore Link|Vvardenfell}}, {{MWTense||once}} situated on its southern coast in a large lagoon. The city {{MWTense|is|was}} a collection of nine artificial islands; each island {{MWTense|is|was}} a separate district or ''canton'' and {{MWTense|is|was}} made up of a large multi-tiered building the size of a small town. The many bridges and walkways between these cantons {{MWTense|create|created}} a maze that could be intimidating for new arrivals. Water {{MWTense|is|was}} the dominant element in the architecture, present even inside. The entire city of Vivec {{MWTense|is|was}} considered a holy place, as it {{MWTense|is|was}} home to the Living God {{Lore Link|Vivec (god)|Vivec}} himself. The city {{MWTense|is|was}} policed by special guards drawn from the militant order of the Temple, the {{Lore Link|Ordinator}}s.

Most cantons {{MWTense|are|were}} generally built of four tiers. The lowest, only accessible from drainage grates or trapdoors, {{MWTense|is|was}} the ''Underworks'', or the canton's sewer. The Underworks {{MWTense|are|were}} located on the water-line, and {{MWTense|are|were}} a nest for criminals, rats, and other undesirables, as Ordinators never {{MWTense|venture|ventured}} into them. Above the Underworks, at the level of the main walkways and canals, {{MWTense|are|were}} the ''Canalworks'', where tombs, homeless paupers, storage rooms, and a few small shops {{MWTense|can|could}} occasionally be found. The Canalworks of a canton {{MWTense|are|were}} generally only accessible from the upper levels, or via trapdoor from the Underworks. Above the Canalworks {{MWTense|are|were}} the ''Waistworks'', filled with shops, clubs, temples, and residences. The top of a canton {{MWTense|contains|contained}} a large domed courtyard known as the ''Plaza'', with standalone buildings rather than doors built into corridor walls. Canton plazas {{MWTense|are|were}} filled with manor-houses and fine shops, and {{MWTense|can|could}} usually only be accessed through large doors from the exterior. All of the space within a canton {{MWTense|has|had}} to be leased from the Temple, and the only Guards allowed to police the area {{MWTense|are|were}} Ordinators.<noinclude>

The first of these cantons from the Vivec landing on Vvardenfell's mainland was the Foreign Quarter, the entrance to Vivec. Originally, this was as far as outlanders were allowed into Vivec, although this law was repealed long before Vivec's destruction. The Foreign Quarter housed the {{Lore Link|Mages Guild|Mages}} and {{Lore Link|Fighters Guild}}s, a cornerclub containing the {{Lore Link|Thieves Guild}}, a small {{Lore Link|Imperial Cult}} shrine, a tomb, and many shops. It was also the largest canton in the whole of Vivec, having two Waistworks levels, once known as the Lower and Upper Waistworks.

Three of the next four cantons were under the control of the three Great Houses that had land on Vvardenfell: Hlaalu, Redoran, and Telvanni. Each of these cantons represented the wealth of each Great House, and, as one might expect, housed shops, services, and lodging for House members. The cantons also each had a small individual temple, and a large treasury, which contained numerous rare items, gems, and a significant stash of gold, all under heavy guard.

[[File:MW-concept-33.jpg|right|thumb|300px|Concept art of Vivec]]
The fourth of this group of cantons was the Arena, where public entertainments such as comic plays or mock battles were held, along with any duels to honorably settle conflicts of interest or advancement. All fights there were special events; there were no routinely arranged fights or tournaments in the Arena. The Arena's plaza was taken over by the vast Arena Pit itself, and below the plaza were facilities for training, equipping, and lodging arena fighters, as well as a good sized storage complex.

The next two cantons were residential ones named in honor of two of the saints of the Tribunal Temple, [[Lore:Delyn|Saint Delyn]] and [[Lore:Olms|Saint Olms]]. The St. Delyn Canton and St. Olms Canton provided low-cost housing to the commoners and paupers of the city, and also had nicer homes for the more affluent in their Plaza areas. Both cantons had several shops in the Waistworks, and small temples.

South of these two cantons was the Temple Canton, which was unique in its construction. The Temple canton was flat atop its canalworks, which were devoted to the Halls of Wisdom and of Justice. The Hall of Wisdom contained a large library of religious books, and many low- and mid-ranking members of the Temple bureaucracy worked there. The Hall of Justice housed all of the Ordinators in the city, as well as the various offices related to Ordinator activity throughout the district. Atop these halls was the cathedral of High Fane, once home of the Archcanon of the Temple, Tholer Saryoni as well as many other high-ranking Temple members. Above it hovered the [[Lore:Ministry of Truth|Ministry of Truth]], a hollowed-out moon housing prison cells for dissidents of the Temple. According to lore, Vivec himself stopped the moon from falling onto the city, and it was thought that it would remain hovering as long as people believe in the Tribunal.

Behind the Temple canton was the Palace of Vivec, the residence of the Living God Vivec. The Palace itself was a small if grand-looking one-room affair, but it was mounted on its own canton, which is built from five levels of sewers hiding a shrine somewhere in their midst, known as the Puzzle Canal. The door to the Palace was kept locked at all times, as access is by special invitation only, and no one but the Archcanon is normally allowed to speak to Vivec himself.

Due to Vivec's absence early in the [[Lore:Fourth Era|Fourth Era]], the Ministry of Truth finished its fall into the city of Vivec in {{Year|4E 5}}.{{ref|name=TR|{{Cite book|The Reclamations}}}} The rock, resuming its previous velocity and trajectory, crashed into and destroyed Vivec city, which caused the eruption of [[Lore:Red Mountain|Red Mountain]] in what is known as the {{Lore Link|Red Year}}.{{ref|name=TR}} The area where Vivec's awe-inspiring cantons stood is now known as [[Lore:Scathing Bay|Scathing Bay]] because the rock opened up a fissure into an active underwater volcano.{{ref|name=TIF|{{Cite book|The Infernal City}}}}

==See Also==
*For game-specific information, see the [[Morrowind:Vivec (city)|Morrowind article]].

==References==
<references/></noinclude>
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