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Lore:Disease

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{{Trail|Appendices}} __NOTOC__ {{Lore:Appendices}}[[Lore:Disease|Disease]] is widespread throughout [[Lore:Mundus|Mundus]] and beyond. [[Lore:Tamriel|Tamriel]] has its fair share of diseases, many of them fatal. Diseases can be transmitted through contact with the afflicted or through fighting animals and undead. They can also be transmitted magically or through dart traps. Most common diseases can be cured by magic, blessings or potions. The diseases brought about by the [[Lore:The Blight|Blight]] once required special spells or potions to cure, but the few that survived the defeat of [[Lore:Dagoth Ur|Dagoth Ur]] can now be cured like any common disease. Diseases can be resisted as well as cured; the [[Lore:Argonian|Argonians]] are famous for their natural immunity to almost all disease. Certain diseases such as [[#Corprus|Corprus]] and [[#Porphyric Hemophilia|Porphyric Hemophilia]] cannot be resisted. [[Lore:Peryite|Peryite]] is the Daedric Prince of Pestilence and therefore most diseases are under his domain.====Ash Woe Blight====Ash Woe Blight is an acute blight disease affecting the victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures. ====Ash-Chancre====Ash-Chancre is an acute blight disease affecting the victim's behavior. It may be contracted from corprus beasts or other blight monsters. ====Astral Vapors====A magical disease which circumvents resistance. Symptoms include stunted and damaged magicka reserves. It may be caught from powerful [[Lore:Dread Zombie|Dread Zombies]]. ====Ataxia====Ataxia is a mild common disease affecting the victim's strength and dexterity. Symptoms include generalized pain, muscle stiffness and paleness. This can affect the victim's ability to pick locks. It may be contracted from {{Lore Link|slaughterfish}}, {{Lore Link|bear}}s, {{Lore Link|zombie}}s, {{Lore Link|skeever}}s and {{Lore Link|alit}}. The disease was supposedly quite problematic in {{Lore Link|Cyrodiil}} in the early {{Lore Link|Fourth Era}}. ====Black-Heart Blight====Black-Heart Blight is an acute blight disease affecting the victim's strength and endurance. It may be contracted from corprus beasts or other blight monsters. The disease has also spread to zombies, allowing it to live on despite the ending of the Blight in {{Year|3E 427}}. ====Blind====Victims of Blind are temporarily blinded. The condition can be cured by resting or by magical means. ====Blood Lung====Contracted from rats, victims of Blood Lung suffer from loss of endurance. ====Blood Rot====Sometimes fatal, Blood Rot adversely affects the victim's health, personality, and willpower. ====Bone Break Fever====Contracted from rats and bears, victims of Bone Break Fever suffer from loss of strength and stamina. ====Brain Fever====Brain Fever results in a slow death, as the victim's willpower, health and even personality trickle away, day by day. ====Brain Rot====Brain Rot is contracted from zombies and hagravens. Symptoms include loss of strength and magicka. ====Brown Rot====Brown Rot is a mild common disease affecting the victim's strength and behavior. Symptoms include necrosis and sleeplessness. It may be contracted from the undead. ====Caliron's Curse====Some people have recovered from Caliron's Curse by themselves in a week or two, but their strength, speed, and agility remain stunted. It is best to cure the disease quickly. ====Cannibal's Prion====Cannibal's Prion affects the victim's agility and intelligence. It can be contracted from partaking in cannibalism. ====Chanthrax Blight====Chanthrax is an acute blight disease affecting the victim's dexterity and mobility. It may be contracted from corprus beasts or other blight monsters. The disease has also spread to boars and zombies, allowing it to live on despite the ending of the Blight in {{Year|3E 427}}. ====Chills====Chills is an extremely dangerous common disease affecting the victim's mind and coordination. Symptoms include clumsiness and mental confusion. It may be contracted from the undead. ====Cholera====Cholera is one of the deadliest diseases in Tamriel, and is always fatal unless a cure is provided very quickly. ====Chrondiasis====Chrondiasis is a magical disease which consumes the victim's intelligence and innate magicka day by day. Unless cured, this will eventually result in death. ====Collywobbles====Collywobbles is a serious common disease affecting a victim's strength, endurance, and mobility. Symptoms include uncontrollable shaking and chronic weariness. It may be contracted from shalk and zombies. ====Consumption====The willpower, agility, and strength of a victim of Consumption will slowly leave them, until they are cured or they die. ====Corprus====[[Lore:Corprus|Corprus]], also known as the Divine Disease, is the most terrible of the ailments associated with the Blight. The infection was created by [[Lore:Dagoth Ur|Dagoth Ur]] and is spread by contact with a corprus beast or by specific curse. It destroys the mind of the victim and grotesquely deforms the body. Those infected are sent to Tel Fyr to live in the Corprusarium, where they are treated and studied by Divayth Fyr. The disease is completely incurable, although it grants the victim inhuman strength, immunity to all other diseases and immortality. The [[Lore:Nerevarine|Nerevarine]] was infected with corprus, but Divayth Fyr was able to remove the negative effects while still retaining the positive. This fulfilled the Second Trial of the Incarnate. When Fyr used the cure on others with corprus, it merely killed them. ====Crimson Plague====The Crimson Plague is a dangerous common disease which spreads easily and acts quickly. Symptoms include weakness and headaches. Infection can result in muteness. The disease, once widespread across Tamriel, was thought to have been stamped out during the [[Lore:Second Era|Second Era]]. In {{Year|3E 427}}, the tomb of Gedna Relvel in the ruins of [[Lore:Mournhold|Old Mournhold]] was unsealed. Relvel, once a powerful sorceress condemned for studying and practicing forbidden magics, had cheated death and become a lich. She then attempted to spread the Crimson Plague throughout the city of Mournhold by infecting rats with the disease. The lich was destroyed by the [[Lore:Nerevarine|Nerevarine]] before the disease could spread to more than a few people. ====Dampworm====Dampworm is common disease with serious effects. Symptoms include uncontrollable muscle spasms and twitching. It may be contracted from deer and nix-hounds. ====Dementia====Dementia is a hideous disease which slowly robs the victim of their intelligence, willpower, and even personality. ====Droops====Droops is a serious common disease that affects a victim's strength and ability to use a weapon. Symptoms include weak and flaccid muscle tissues. It may be contracted from all forms and stages of [[Lore:Kwama|kwama]], as well as [[Lore:Sheep|sheep]] and [[Lore:Ash Hopper|ash hoppers]]. ====Feeble Limb====Contracted from rats, victims of Feeble Limb suffer from loss of strength. ====Frost Limbs====The disease can be contracted in the wilds around [[Lore:Dawnstar|Dawnstar]]. ====Gangrene====A repulsive disease associated with [[Lore:Namira|Namira]]. ====Greenspore====Greenspore is a serious common disease affecting a victim's behavior. Symptoms include irritability and violent outbursts, and may include mild dementia. It may be contracted from slaughterfish and zombies. ====Grievous Harm====This disease can be contracted in the wilds around [[Lore:Dawnstar|Dawnstar]] and in the dungeons of [[Lore:Stormhold|Stormhold]]. ====Helljoint====Helljoint is a mild common disease affecting a victim's mobility and dexterity. Symptoms include persistent irritation and inflammation of joints. It may be contracted from wolves, cliff racers and zombies. ====Knahaten Flu===={{Lore:Knahaten Flu}} For more information, see the [[Lore:Knahaten Flu|main article]]. ====Leprosy====A repulsive disease associated with [[Lore:Namira|Namira]]. Victims of Leprosy slowly waste away, unless a cure is provided. ====Llodos Plague===={{Lore:Llodos Plague}} ====Madness====Madness is any illness of the mind that limits rational thought. It can be brought about by any number of factors. The {{Lore Link|souls}} of madmen are the property of {{Lore Link|Sheogorath}}, the [[Lore:Daedric Princes|Daedric Prince]] of Madness. ====Noxiphilic Sanguivoria====Noxiphilic Sanguivoria is a strain of vampirism that was common during the {{Lore Link|Second Era}}. Unlike other vampiric diseases such as [[#Porphyric Hemophilia|Porphyric Hemophilia]] and [[#Sanguinare Vampiris|Sanguinare Vampiris]], vampires of the Noxiphilic Sanguivoria strain are not weakened by daylight, but are instead strengthened during the night. Vampires of this strain can undergo a complete blood transfusion ritual known as the Rite of the Scion to become Scions, a more powerful version of a vampire. The Rite of the Scion is also necessary for a [[Lore:Soul Shriven|Soul Shriven]] to become a vampire. ====Plague====The Plague is a very serious, often fatal disease. Very quickly it will spread through the victim's system. Few who contract it live for more than a few days unless they are cured quickly. The Plague has been known to wipe out entire cities. ====Porphyric Hemophilia====Known as the "vampire's disease", Porphyric Hemophilia will become {{Lore Link|Vampire|vampirism}} after a three day incubation period. By itself, the disease affects the victim's stamina, but on the third night of infection the victim will die and become undead. The disease can easily be cured within the three-day period, but vampirism is notoriously hard to cure. The disease is similar to the less-common {{Lore Link|Sanguinare Vampiris}} and {{Lore Link|Noxiphilic Sanguivoria (disease)|Noxiphilic Sanguivoria}}. ====Rabies====Rabies is a serious disease which leads to madness and eventual death. It can be contracted from rabid [[Lore:Wolf|wolves]]. ====Rattles====Rattles is a mild common disease affecting a victim's willpower and dexterity. Symptoms include muscle spasms, listlessness and poor stamina. It may be contracted from nix-hounds, zombies and chaurus. ====Red Death====Red Death is a very serious disease which can quickly decimate a victim's endurance and even destroy personality until a cure is given or the victim dies. ====Red Fever====An infectious disease. Vexis Velruan once experimented on victims of the Red Fever during his time as a temple healer, attempting to use magic to turn the disease on itself. He was expelled from the temple for trying and failing to find a cure. ====Red Plague====A common disease. ====Red Rage====Contracted from rats, victims of Red Rage suffer from loss of willpower and strength. ====Rockjoint====Rockjoint is an acute common disease affecting a victim's manual dexterity and ability to use melee weapons. Symptoms include painful swelling and immobility of all joints. It may be contracted from wolves, alit, zombies and domesticated guar. ====Rotbone====Contracted from [[Lore:Durzog|Durzogs]], Rotbone causes fatigue. ====Rust Chancre====Rust chancre is a mild common disease affecting a victim's mobility and behavior. Symptoms include swelling and rash, and painful muscle spasms. It may be contracted from waste rats and zombies. ====Sai's Affliction====Sai's Affliction is a disease caused by excessive worship of [[Lore:Sai|Sai]], the God of Luck. Sufferers of the disease have been abandoned by Sai, and long for the god's presence. They are driven to incessant gambling, seeking proof of the god's favor. This usually leaves the victim in poverty or debt. ====Sanguinare Vampiris====Similar in nature to [[#Porphyric Hemophilia|Porphyric Hemophilia]] and [[#Noxiphilic Sanguivoria|Noxiphilic Sanguivoria]], victims of the less-common Sanguinare Vampiris will become [[Lore:Vampirism|vampires]] after a three day incubation period. By itself, the disease negatively affects the victim's health, but on the third night of infection the victim will die and become undead. The disease can easily be cured within the three-day period, but vampirism is notoriously hard to cure. Sanguinare Vampiris is found in the province of [[Lore:Skyrim|Skyrim]]. ====Sanies Lupinus====Sanies Lupinus, also called Canis Hysteria,{{ref|name=SSAYQ|{{Cite book|Sage Svari Answers Your Questions}}}} is contracted from [[Lore:Lycanthropy|lycanthropes]], and causes drowsiness. However, after a three day incubation period the victim will become a lycanthrope (the type of which depends on the creature that caused the infection). The disease can easily be cured within the three days, but lycanthropy can only be cured by ritual. ====Scalon Blight====Contracted from [[Lore:Scalon|Scalon]], creatures native to the [[Lore:The Shivering Isles|Shivering Isles]]. Symptoms include loss of endurance and a weakness to frost and fire. ====Scalon Fever====Contracted from Scalon, creatures native to the Shivering Isles. Symptoms include loss of endurance and a weakness to frost. ====Scalon Sunburn====Contracted from Scalon, creatures native to the Shivering Isles. Symptoms include loss of endurance and a weakness to magical attacks. ====Serpiginous Dementia====Serpiginous dementia is a serious common disease affecting the victim's mind and behavior. Symptoms include hallucinations and an itchy and unsightly scaly skin condition resembling snake scales. It may be contracted from netch and zombies. ====Shakes====Contracted from rats, victims of Shakes suffer from loss of agility. ====Stomach Rot====Stomach Rot is a permanent condition, unless cured, characterized by a slight daily drop in health. ====Stone Blood====Stone Blood is a disease found in the dungeons of [[Lore:Stormhold|Stormhold]]. ====Swamp Fever====Swamp fever is a mild common disease affecting the victim's strength and behavior. It may be contracted from mudcrabs, baliwogs and zombies. The symptoms include high body temperature and delirium, but there are no easily visible signs. The [[Lore:Bitter Coast|Bitter Coast]] region of [[Lore:Vvardenfell|Vvardenfell]] is infamous for the abundance of Swamp Fever cases. ====Swamp Rot====Victims of Swamp Rot will have their willpower, agility, and strength fall daily, until they waste away or are cured. ====Thrassian Plague===={{Lore:Thrassian Plague}} For more information, see the [[Lore:Thrassian Plague|main article]]. ====Ticklebritch====Symptoms of Ticklebritch include a loss of endurance and attractiveness. Contracted from handling dirty equipment. ====Troll Thirst====Victims of Troll Thirst are blinded by rage. They must continuously kill to stay alive. The ailment is mercifully short-lived, and the victim will return to normal if they manage to survive. The disease can be contracted in the wilds around [[Lore:Dawnstar|Dawnstar]]. ====Tunnel Cough====Tunnel Cough is prevalent among miners. An inconvenience to those who want to remain undetected, as it negatively affects their ability to sneak. ====Typhoid Fever====Typhoid Fever is a deadly disease affecting a victim's intelligence, endurance, and health. The condition is permanent, barring a cure or death. ====Winter Worn====The disease can be contracted in the wilds around [[Lore:Dawnstar|Dawnstar]]. ====Witbane====Witbane is an acute common disease affecting a victim's memory, thought processes and ability to regenerate magicka. Symptoms include loss of memory and disorientation. It may be contracted from dogs, sabre cats and rats. ====Witches' Pox====Witches' Pox will slowly deteriorate the victim's strength, endurance, and health until they are cured or dead. ====Witchwither====Witchwither is a common disease which paralyzes its victims. It can only be contracted from the curse of a witch. ====Wither====Wither is a mild common disease that affects the victim's strength and endurance. Symptoms include loss of energy and shortness of breath. It may be contracted from dreugh, mountain lions and zombies. The disease is prevalent among [[Lore:Sixth House|Sixth House]] cultists. ====Witless Pox====Contracted from rats, victims of Witless Pox suffer from loss of intelligence. ====Wizard Fever====Wizard Fever is a sometimes merely irritating, sometimes devastating magical disease. Some have suffered this and barely noticed it before the fever broke on its own, and some have been left feebleminded. The victim's innate magicka and intelligence will trickle away, day by day, for as long as three weeks. ====Wound Rot====Wound Rot very slowly erodes the victim's strength, endurance, and health until cured. ====Yellow Fever====The endurance, willpower, and health of a victim of Yellow Fever will decline each day, until they find a cure or die. ====Yellow Tick====Yellow tick is a mild common disease affecting a victim's strength and mobility. Symptoms include dark, bruise-like swelling, sensitive to touch. It may be contracted from wolves, bears, kagouti and zombies. ==See Also==*[[Lore:The Blight|The Blight]]*[[Lore:Vampirism|Vampirism]]*REDIRECT [[Lore:Lycanthropy|LycanthropyDoença]] ==References==<references/>
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