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Lore:Eyevea

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<noinclude>{{cleanup-lpp|writtenby=Legoless}}{{Lore Places Trail}}
{{Lore Place Summary
|continent=Tamriel
|province=Summerset Isles
|type=Island
|name=Eyevea
|appears=[[Online:Eyevea|ESO]]
|image=ON-place-Eyevea.jpg
|imgdesc=Eyevea
}}</noinclude>
{{Lore Link|Eyevea}} is a small island in the {{Lore Link|Abecean Sea}}, far west of mainland {{Lore Link|Tamriel}}. Geographically it is part of the {{Lore Link|Summerset Isles}} archipelago, although it is owned by the immortal Arch-Mage {{Lore Link|Shalidor}} of {{Lore Link|Skyrim}}, who bought it from the Altmer in exchange for some minor artifacts.

In the early {{Lore Link|First Era}}, Shalidor established the island as a retreat and sanctuary for all mages. {{Lore Link|Altmer}}i architecture was used in the construction of the island's facilities, which included docks, workshops, bridges and halls. However, Shalidor traded Eyevea to the Daedric Prince {{Lore Link|Sheogorath}} for the {{Lore Link|Folium Discognitum}}, a tome of knowledge which he had been obsessed with obtaining. The island was duly spirited away to {{Lore Link|the Shivering Isles}}, where it would remain for thousands of years. It can be assumed that the island was therefore subjected to the {{Lore Link|Greymarch}} several times. Its time in the realm also seemingly resulted in the introduction of indigenous {{Lore Link|Mushroom Tree}}s to the island.

Shalidor went on to regret trading away the island, feeling that he had been tricked by the Mad God. In {{Year|2E 582}}, the {{Lore Link|Mages Guild}} was expelled from {{Lore Link|Cyrodiil}} and became fractured due to the {{Lore Link|Alliance War}}, despite claiming neutrality in the war. Although he had had nothing to do with the guild in life, Shalidor returned to the affairs of mortals in order to win back Eyevea from Sheogorath so that it could serve its original purpose and act as a sanctuary for the guild.{{ref|name=Online|Events of [[Online:Online|Elder Scrolls Online]]}}

Sheogorath agreed to give Shalidor the means of reclaiming the island, if his champion agreed to complete four trials for the Prince's amusement. An [[Lore:Hero|adept]] of the Mages Guild agreed to undertake the {{Lore Link|Trial of Eyevea}}, and was then subjected to various inane tests. At the end of each trial, the guild was given a tome containing clues to returning Eyevea to {{Lore Link|Mundus}}. {{Lore Link|Valaste}}, the guild's Master of Incunabula, took on the burden of decrypting these books, as Shalidor himself was forbidden to read them. The guild was eventually successful in restoring the island, but as a final test Sheogorath neglected to remove Eyevea's [[Lore:Daedra|Daedric]] guardians before returning it. As such, it was swarming with {{Lore Link|Golden Saint}}s and {{Lore Link|Dark Seducer}}s, which needed to be cleared out. With that done, the adept was forced to fight {{Lore Link|Haskill}} to finally clear the island of Sheogorath's influence.{{ref|name=Online}}

The island was subsequently occupied by the Mages Guild, which opened portals in every guildhall in Tamriel to allow access. As well as acting as a center of magical learning, Eyevea also became home to a guild vault, and merchants were allowed to peddle their wares as long as they paid a tithe to the guild. War-related infighting proved to be a problem due to the diverse range of guild members the island attracted, although guildmaster {{Lore Link|Vanus Galerion}} took measures to prevent it.{{ref|{{Cite book|By Order of Guildmaster Vanus Galerion|ns=ON}}}} The island also contained legendary crafting sites, where items crafted would obtain certain innate magical traits due to the creative echoes of the original master crafters.{{ref|{{Cite book|Master Assistant Materials Acquirer Pacrooti Answers Your Questions}}}}<noinclude>
{{NewLeft}}
==See Also==
* For game-specific information, see the [[Online:Eyevea|ESO article]].

==References==
<references/></noinclude>
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