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Utilizador:Kalevala

12 420 bytes adicionados, 01h13min de 13 de julho de 2015
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== About Kalevala ==

Hello, I'm a retired mathematics and computer science teacher. I played Morrowind to a stand still, and burnt out one Xbox on it. The second Xbox was saved only by the arrival of Oblivion and the requisite Xbox 360.

Kalevala - (from the wikipedia) - an epic poem which the Finn, Elias Lonnrot, compiled from Finnish and Karelian folklore in the 19th century. It is written in the same meter as "Hiawatha" by Longfellow, and goes on 22,795 verses. It reads like an RPG game might, if it were recorded in verse.

I started using the name back when Wizardry: Proving Grounds of the Mad Overlord, first came out in 1982. It has been a lucky name.

== Thanks to All ==

I am extremely appreciative of all the hard work by the many contributors.
A special thank you to my inspiration to contribute, Nephele.

== Funny Little Badges ==

{{User current age|day=20|month=4|year=1945}}
{{User Male}}
{{NewLine}}
{{User American}}
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{{User UESPWikian|year=2007|month=3|day=9}}
{{User EditsPerDay|year=2007|month=3|day=9}}
{{NewLine}}
{{Userbox-2|id1=[[File:SR-icon-logo.jpg|45x45px]]|id2=[[File:User-userbox-PC Icon.png|45x45px]]|info=This user plays [[Skyrim:Skyrim|Skyrim]] on the PC.}}
{{NewLine}}
{{Userbox-2|id1=[[File:User-userbox-Oblivion.png|45x45px]]|id2=[[File:User-userbox-Xbox.png|45x45px]]|info=This user played [[Oblivion:Oblivion|Oblivion]] on the Xbox360.}}
{{Userbox-2|id1=[[File:User-userbox-Oblivion.png|45x45px]]|id2=[[File:User-userbox-PC Icon.png|45x45px]]|info=This user played [[Oblivion:Oblivion|Oblivion]] on the PC.}}
{{NewLine}}
{{Userbox-2|id1=[[File:User-userbox-Shivering Isles.png|45x45px]]|id2=[[File:User-userbox-PC Icon.png|45x45px]]|info=This user played [[Shivering:Shivering Isles|Shivering Isles]] on the PC.}}
{{NewLine}}
{{Userbox-2|id1=[[File:User-userbox-Morrowind.gif|45x45px]]|id2=[[File:User-userbox-Xbox.png|45x45px]]|info=This user played [[Morrowind:Morrowind|Morrowind]] on the original Xbox.}}
{{Userbox-2|id1=[[File:User-userbox-Morrowind.gif|45x45px]]|id2=[[File:User-userbox-PC Icon.png|45x45px]]|info=This user played [[Morrowind:Morrowind|Morrowind]] on the PC.}}
{{NewLine}}
{{User Tribunal}} {{User Bloodmoon}}
{{NewLine}}
{{Userbox-2|id1=[[File:User-userbox-Arena.jpg|45x45px]]|id2=[[File:User-userbox-PC Icon.png|45x45px]]|info=This user played [[Arena:Arena|Arena]] on the PC.}}
{{NewLine}}

No little badges but this user has also played Baldur's Gate II (Forgotten Realms, Shadows of Amn, Throne of Baal),
World of Warcraft (lvl 80), Neverwinter Nights, the Ultima series, the Wizardry series, and the paper and pencil Dungeon & Dragons. This user rather likes RPG's. Which game does this user like best? The answer is always the same - the one he is playing now.

P.S. One of the advantages of old age is that you forget what happened the previous play through so that the current one is like a new game! :)

== My Oblivion Characters ==

<pre>
No. Name hrs min sec Level Race Sex Sign Notes
1 Prospero 698 10 50 49 Breton M Thief
2 Flawed Claude 136 2 56 7 Breton M Lady purposely gimped character
3 Eric the Slow 129 34 46 24 Nord M Mage
4 Kalevala 607 43 25 4 Imperial M Atronach completed main quest at level 2
5 Grog the Gypsy 669 10 54 26 Breton M Mage all at 100% difficulty all factions
6 Sings-an-Arrow 308 2 15 9 Argonian M Tower
7 Thimble Tim 353 43 45 21 Khajiit M Thief
8 Mordant 215 30 3 8 Breton M Lady
9 Ebon Dunkel 196 13 12 13 Dunmer F Thief
10 Maestro 132 26 8 26 Altmer M Apprentice
11 Blazon Holdfast 302 59 52 24 Breton M Warrior
12 Races-the-Moon 220 7 54 18 Argonian M Thief completed main quest 8 hrs 39 min
13 Sticky Paws 33 6 26 3 Khajiit M Thief
14 Booster Bosmer 10 34 43 1 Bosmer M Thief

Total Time 4013 27 9
</pre>

==My Oblivion Advice==

No matter how bad a character created, no matter how poorly played up to now, no matter how high a difficulty setting, no matter what level, it is always possible to save the situation by running alchemy up to 75 through fast travel to towns, buying ingredients and selling potions. Save your money. Repeatedly cast Starlight (available from Edgar Vautrine, I.C.) using your Restore Magicka potions to get Illusion up to 50. Buy a 25% chameleon and an invisibility spell from Ita Rienus in Bravil.

1. If you have not been kicked out of the Mages Guild for the third time, then use Chameleon and Invisibility potions and spells to complete the recommendations. Buy lots of filled Common soul gems. Go to the Arcane University and enchant apparel up to 100% Chameleon.

2. If you have been kicked out for the third time, then use Chameleon and Invisibility potions and spells to get to level 10 by destroying Oblivion Gates. Save before you take each Sigil Stone. Reload the game if you don't get a Chameleon stone. Twenty reloads is average. At level 10 do Meridia's Daedric quest for the Ring of the Khajiit (35% chameleon). As soon as you can, you should use the stones to enchant apparel up to 100%.

Either way or combination of ways, with 100% chameleon you conquer Cyrodiil.

== My Skyrim Characters ==
<pre>
No. Name hrs.min.sec Level Sex Race Notes
1. Adnari Nereri 096.11.57 [35] f Dark Elf
2. Dominus Mercatores 245.06.37 [54] m Imperial Legendary, HF, DG
3. Elden Kalen 387.24.39 [65] m Breton
4. Houdin 073.17.47 [25] m High Elf
5. Joshur 720.55.37 [78] m Khajiit
6. Kalevala 1004.29.26 [71] m Breton
7. Malvulis Fathryon 076.45.11 [33] m Dark Elf
8. Mercator Malorum 572.57.44 [64] m Imperial Legendary, HF, DG
9. Nazaal 220.57.07 [39] m Red Guard
10. Shako 087.21.06 [34] m Red Guard
11. Slime Sload 265.02.54 [57] m Argonian Legendary, HF, DG
12. Sticky Paws 106.28.30 [39] m Khajiit Legendary, HF, DG
13. Thurindill 665.11.01 [66] m Bosmer Legendary, HF, DG, DB
==========
Total Time 4522:09:36
</pre>

== My Skyrim Legendary Difficulty Advice ==
[[User:Kalevala/sandbox2 | Skyrim Legendary Difficulty Page]]

== My Skyrim Books Experiment ==
[[User:Kalevala/sandbox | Collectable Books Page]]

== Fantasy Quests ==
Like fantasy football, fantasy quests are not "<b>real</b>" quests. They are self imposed tasks that adhere to a set of rules.
If you have a favorite fantasy Skyrim quest, I'd love to hear about it.

EXAMPLE:
This is derived from Hearthfire. The quest is to build an armory for your army that will eventually conquer
Skyrim. In each of the three basements of Hearthfire homes it is possible to build 10 safes, for a total of 30 safes.
In each safe you must store stacks of identical items in single stacks of exactly 25. You may make, buy or loot
the items.

Specifically there must be in the container:
<pre>
25 shields
25 helms
25 armors
25 gauntlets
25 boots
25 one-handed weapons
25 bows
25 quivers of 20 arrows each [500 arrows]
25 payrolls of 500 gold each [12,500 gold]
25 rings
25 necklaces
25 daggers
</pre>

Optionally there may be included:
<pre>
25 horse purchases of 1000 gold each [25,000 gold]
25 potions of healing [standard - not player made by alchemy]
25 staffs [atronach forged ones are allowed]
</pre>

Nothing else may be in the safe.

Since there are 30 safes, you may make an army of up to 750.

Your soldiers are Nord guards of level 50 with the following stats:
<pre>
Health 492
Stamina 393
Magicka 50

Light Armor 60
Heavy Armor 55
Block 99
TwoHanded 100
Marksman 94
</pre>

Your opponents are also Nord guards of level 50 with the same stats but equipped with:

<pre>
Steel Armor
Steel Helms
Steel Gauntlets
Steel Boots
Steel Shields
Steel Swords
Forsworn Bows (steel)
Steel Arrows
500 gold each
</pre>

None of their equipment is tempered nor is it enchanted. Yours may be, but all 25 must stack.
In addition, each 25 man unit must differ from the others in some way. For example, one unit
could have silver rings and silver necklaces, another might have gold rings and gold necklaces,
another might have water-breathing enchantments on their helms. In short, the differences allow
each unit to claim its particular dead bodies.

When one unit loses more than 50 percent of its men it is defeated and flees the field.
When one army of many units loses more that 50 percent of its men the army flees the field
and the battle is over. The winner loots the bodies of all the dead from both sides.


You need one unit of 25 to attack one of the seven [[Skyrim:towns|towns]] like: Riverwood, Rorikstead, Dragon Bridge, etc.

You need five units of 25 to attack one of the four minor [[Skyrim:Cities|cities]] like: Dawnguard, Falkreath, etc.

You need ten units of 25 to attack the five major cities like: Whiterun, Markarth, etc.

You need thirty units of 25 for the final battle to defeat the Empire and become high King.

You need to take 6 towns, 3 minor cities, and 4 major cities before the final battle.

Information on how to conduct the battles will appear on my sandbox pages.

== Maps vs Photorecon ==

Although there are some on this wiki who seem oblivious, there is a difference between a map and a photo recon shot.
Maps abstract important features and ignore ones unimportant to the purpose of the map. Thus there are road maps, airline route maps, floor plans, political maps, topographic maps, etc. They may be drawn from recon shots, but their usefulness derives from removing the burden of photo interpretation on the user.

In this same vein of what some seem to obsess upon, let us look at "redundancy". MapQuest, Google Maps, etc. not only offer a written description (directions) but also mark the trip on a road map. Users vary in their preference for directions vs map vs both. There is more than one modality for viewing the world and learning about it. Yet in the name of "redundancy" some seem only too eager to remove maps and force the visitor to wade through the text. A picture is worth a thousand words is just redundancy to them.

Let me add some specificity to this rant. Consider the following orthogonal photo shot of the main floor of the Goldenglow Estate. The plane of projection is above the rafter ties. Door ways are obscured by their header beams. With those hints, and using only the photo, draw in the room boundaries and doors.

<table>
<tr>
<td>
[[file:Standard_Goldenglow_01.jpg|310px|thumb|center|photo floor plan]]
</td>
</tr>
</table>

Does your drawing look like the one below? If you are a "map" person which do you find more quickly informs, a. the article, b. the photo projection, or c. the floor plan?

<table>
<tr>
<td>
[[file:Goldenglow_Estate_Main_Floor_02.png|310px|thumb|center|drawn floor plan]]
</td>
</tr>
</table>

Can you think of good reasons other than "consistency" and "redundancy" why the user should not have the information in a quickly usable format? I share Emerson's opinion that foolish consistency is the hobgoblin of little minds. Furthermore, a map and a description are not redundant to a fault given the different learning styles of visitors.

<b>Conclusion:</b> It seems to me the sane policy with the visitor in mind is to provide both map and description, and where the .dds file's photo projection is not clear, allow hand drawn abstractions along side that photo projection.

<B>Resolution:</b> SarthesArai clarified the actual policy and practice, to wit, 1. maps should be and are being provided for all locations, 2. modifications for clarity are allowed and the resolution should be increased on the stored .jpg to allow the user a magnified view, both of which mitigate the short comings of the .dds version, and make a separate or hand drawn map unnecessary, 3. maps should be rectified to have north at the top using the NorthMarker in the cell, and 4. the map should be cropped.


== Sandboxes ==

[[User:Kalevala/sandbox|sandbox ]]

[[User:Kalevala/sandbox1|sandbox1 ]]

[[User:Kalevala/sandbox2|sandbox2 ]]

[[User:Kalevala/sandbox3|sandbox3]]

[[User:Kalevala/sandbox4|sandbox4 ]]
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