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Shadowkey:Classes

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There are nine '''classes''' in [[Shadowkey:Shadowkey|Shadowkey]]. Each class has a unique ability as well as a unique set of restrictions when it comes to the types of equipment that may be used. In addition, while anybody may join any guild, only certain classes can receive training from the guilds' trainers.

* As an example, a [[#Thief|Thief]] may only wear light armor and use a light shield, while wielding a blade, axe or light bow. They can use no magic. Only the Thieves' Guild is a useful option.

{|class="wikitable sortable" style="width:100%"
!width=10%|Name
!width=10%|Guild
!width=10%|Armor
!width=10%|Shields
!width=10%|Weapons
!width=10%|Magic
!width=40% class="unsortable"|Description
|-
|{{LE|Assassin}}||Thieves'||Light||None||Any||None||Assassins are deadly, quiet slayers. Their '''Lethal Strike''' can add considerable extra damage to a successful blow as an Assassin grows in experience.
|-
|{{LE|Barbarian}}||Fighter's||Not Heavy||Any||Any||None||Nordic blood runs through the veins of these fierce mountain warriors. When wounded, a '''Barbarian's Rage''' adds damage to every single attack.
|-
|{{LE|Battlemage}}||Mage's||Light||Not Heavy||Any||Any||Battlemages are masters of combat magic. '''Mystic Might''' increases the damage done by these casters, and they get a substantial Magicka bonus as well.
|-
|{{LE|Knight}}||Fighter's||Not Light||Any||Any||None||These noble warriors are able to use the heaviest weapons and armor with ease. Their '''Righteous Will''' allows them a chance to shrug off damage after an enemy has landed a blow.
|-
|{{LE|Nightblade}}||Thieves'||Light||Light||Not Axes||Any||Trickery and illusion give the Nightblades an edge in war. Their '''Night Magic''' increases their chances of casting a spell upon a target, and gives them some additional Magicka.
|-
|{{LE|Rogue}}||Fighter's||Any||Not Heavy||Any||None||Brigand blood and harsh battles made these clever warriors terrible opponents. The '''Rogue's Dodge''' makes them a difficult target.
|-
|{{LE|Sorcerer}}||Mage's||Not Heavy||None||Any||Any||Sorcerers are powerful masters of all mystic crafts. '''Sorcery''' makes Sorcerers more resistant to magical attacks, and allows them a substantial amount of additional Magicka.
|-
|{{LE|Spellsword}}||Mage's||Not Heavy||Not Heavy||Any||Any||Members of the Spellsword class combine deadly bladesmanship with quick-hitting magic. '''Precise Magic''' allows them to target foes more easily.
|-
|{{LE|Thief}}||Thieves'||Light||Light||Blades, Axes, Light Bow||None||Stealthy and crafty. '''Thief Lore''' makes them especially skilled at Lockpicking, Avoiding or Disarming traps, and acting stealthily.
|}
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