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Daggerfall:BIOG??T0.TXT Files/Weapons and Armour

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<noinclude>{{Template:Daggerfall Hacking Guide Bio Files}}</noinclude>
==Weapons and Armor==
<p>
Weapons and Armor coordinates are handled slightly differently than the other coordinates you will read about here.
The <var>X</var> and <var>Y</var> axes decide the base type, and the <var>Z</var> axis determines the material from which the item is made. <code>IT 3 11 0</code> &amp; <code>IT 3 11 7</code> are both maces, but the former is an iron mace and the latter is an ebony mace. To use the tables below, locate the base weapon or piece of armor in question, and then locate the desired material. These three values become the coordinates for an <em>IT</em> invocation.
</p>
<p>
[<em>
Example: Desiring boots, we consult the Armor table. A quick glance reveals our X and Y axes to be 2 and 6, respectively.
This still leaves us with only (2, 6, <var>Z</var>), which is not a valid three dimension coordinate.
Next, wanting nothing but the best, we consult Daedric in the materials chart and see a Z score of 9.
This gives us the coordinate (2, 6, 9).
Finally the code <code title="grant character daedric boots">IT 2 6 9</code> grants the character daedric boots.
</em>]
</p>

===Weapons and Armor Subcodes===
<p>
One convenience is the set of all armor is defined by a single value on the X-axis.
The code <code>IT 2 <var>y</var> <var>z</var></code> defines a piece of armor of some kind.
The set of all weapons is similarly defined as a single value on the X-axis.
<code>IT 3 <var>y</var> <var>z</var></code> indicates a weapon of some type.
</p>

<p>
Once one has decided on either a weapon or a piece of armor,
the next step is to decide the specific object as indicated by the Y-axis for that group.
</p>
<p>
[<em>
Example: Deciding on armour means the X-axis will be 2.
Next simply select the specific piece.
Gauntlets have a value of 1 in the Y-axis, while a helmet has a value of 5.
Thus far, we would have 2/3 of the gauntlets and helmet coordinates,
(2, 1, <var>z</var>) and (2, 5, <var>z</var>) respectively.
</em>]
</p>

<table border="0" cellpadding="2" cellspacing="0" align="center">
<caption>Weapons &amp; Armor XY Coordinates</caption>

<tr>
<th width="200"></th>
<th width="200"></th>
</tr>

<tr valign="top"><td align="center">
<table border="3" cellpadding="2" cellspacing="0" align="center" class="greylapse"
summary="Armor types by 'X' and 'Y' coordinates"
title="Armor types by 'X' and 'Y' coordinates">
<caption>Armor</caption>
<tr align="center">
<th width="40"><strong><var>x</var></strong></th>
<th width="40"><strong><var>y</var></strong></th>
<th width="120"><strong>Armor</strong></th>
</tr>
<tr>
<td align="center">2</td>
<td align="center">0</td>
<td>Cuirass</td>
</tr>
<tr>
<td align="center">2</td>
<td align="center">1</td>
<td>Gauntlets</td>
</tr>
<tr>
<td align="center">2</td>
<td align="center">2</td>
<td>Greaves</td>
</tr>
<tr>
<td align="center">2</td>
<td align="center">3</td>
<td>Left Pauldron</td>
</tr>
<tr>
<td align="center">2</td>
<td align="center">4</td>
<td>Right Pauldron</td>
</tr>
<tr>
<td align="center">2</td>
<td align="center">5</td>
<td>Helmet</td>
</tr>
<tr>
<td align="center">2</td>
<td align="center">6</td>
<td>Boots</td>
</tr>
<tr>
<td align="center">2</td>
<td align="center">7</td>
<td>Buckler</td>
</tr>
<tr>
<td align="center">2</td>
<td align="center">8</td>
<td>Round Shield</td>
</tr>
<tr>
<td align="center">2</td>
<td align="center">9</td>
<td>Kite Shield</td>
</tr>
<tr>
<td align="center">2</td>
<td align="center">10</td>
<td>Tower Shield</td>
</tr>
</table>
</td>

<td align="center">
<table border="3" cellpadding="2" cellspacing="0" align="center" class="greylapse"
summary="Weapon types by 'X' and 'Y' coordinates"
title="Weapon types by 'X' and 'Y' coordinates">
<caption>Weapons</caption>
<tr align="center">
<th width="40"><strong><var>x</var></strong></th>
<th width="40"><strong><var>y</var></strong></th>
<th width="120"><strong>Weapon</strong></th>
</tr>
<tr>
<td align="center">3</td>
<td align="center">0</td>
<td>Dagger</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">1</td>
<td>Tanto</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">2</td>
<td>Staff</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">3</td>
<td>Short Sword</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">4</td>
<td>Wakazashi</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">5</td>
<td>Broad Sword</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">6</td>
<td>Saber</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">7</td>
<td>Long Sword</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">8</td>
<td>Katana</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">9</td>
<td>Claymore</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">10</td>
<td>Dai-Katana</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">11</td>
<td>Mace</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">12</td>
<td>Flail</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">13</td>
<td>War Hammer</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">14</td>
<td>Axe</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">15</td>
<td>War Axe</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">16</td>
<td>Short Bow</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">17</td>
<td>Long Bow</td>
</tr>
<tr>
<td align="center">3</td>
<td align="center">18</td>
<td>Arrow</td>
</tr>
</table>
</td></tr>
</table>

===Material Subcodes===
<p>
For weapons and armor, the Z-axis indicates the material of manufacture for that weapon or piece of armor.
<code>IT <var>x</var> <var>y</var> 2</code> indicates a silver weapon or piece of armor of some type,
whereas <code>IT <var>x</var> <var>y</var> 0</code> is a weapon or piece of armor of iron manufacture.
</p>

<table class="greylapse" border="3" cellpadding="2" cellspacing="0" align="center"
summary="Material by Z-Axis"
title="Material by Z-Axis" >
<caption>Material by <var>Z</var>-Axis</caption>
<tr align=center>
<th width="40"><strong><var>z</var></strong></th>
<th width="120"><strong>Material</strong></th>
</tr>
<tr>
<td align=center>0</td>
<td>iron</td>
</tr>
<tr>
<td align=center>1</td>
<td>steel</td>
</tr>
<tr>
<td align=center>2</td>
<td>silver</td>
</tr>
<tr>
<td align=center>3</td>
<td>elven</td>
</tr>
<tr>
<td align=center>4</td>
<td>dwarven</td>
</tr>
<tr>
<td align=center>5</td>
<td>mithril</td>
</tr>
<tr>
<td align=center>6</td>
<td>adamantium</td>
</tr>
<tr>
<td align=center>7</td>
<td>ebony</td>
</tr>
<tr>
<td align=center>8</td>
<td>orcish</td>
</tr>
<tr>
<td align=center>9</td>
<td>daedric</td>
</tr>
</table>

===Weapon/Armor Example===
<p>
<pre>
5. In gratitude for services rendered, the
Emperor gave you ___.
a. Over 200 gold pieces
#4172
GP +200
b. An ebony dagger
#4173
IT 3 0 7
c. A book
#4174
IT 7 0 0
d. A ruby
#4175
IT 14 0 0
e. A silver staff
#4176
IT 3 2 2
f. A suit of armor
#4196
IT 2 0 0
IT 2 2 0
IT 2 3 0
IT 2 4 0
</pre>
Selecting option 'b' provides the character with a dagger (<var>x</var>=3, <var>y</var>=0) made of ebony (<var>z</var>=7).
Similarly, option 'f' grants the character an iron cuirass (2, 0, 0), iron left and right paldrons ((2, 3, 0) &amp; (2, 4, 0)), and iron greaves (2, 2, 0).
</p>

<p>[<em>
Math sidebar: </em>
# (&forall;<var>o</var>)((<var>o</var> &isin; Weapons) &hArr; (<var>o</var>.<var>x</var> &equiv; 3))
# (&forall;<var>o</var>)((<var>o</var> &isin; Armour) &hArr; (<var>o</var>.<var>x</var> &equiv; 2))
# (&not;&exist;<var>o</var>)((<var>o</var> &isin; Weapons) &and; (<var>o</var> &isin; Armor))
# Weapons &cap; Armor &rArr; &empty;
# Weapons &oplus; Armor &equiv; Weapons &cup; Armor
]</p>