Abrir menu principal

UESPWiki β

Daggerfall:The Vanguard

Daggerfall: Quests: Vampire Clans


 
In preparation for a planned vampire gathering, clear a local dungeon of lycanthropes.
Quest Giver:
Location(s): Any
Reward: A wereboar's tusk
Reputation Gain: see Reputation Gain/Loss
ID: p0b20l09
Required Reputation: Any
Difficulty: Hard
 
The proof of your success

Quick Walkthrough

  1. Receive a letter written by a vampire NPC and read it.
  2. Meet the vampire NPC and talk to him/her.
  3. Travel to the dungeon the vampire NPC mentioned.
  4. Find the leader of the lycanthrops, a wereboar, and kill it.
  5. Collect the tusk from the wereboar's corpse.
  6. Bring the tusk back to the vampire NPC.
  7. Keep the tusk as your reward.
  8. Be sure to follow the time limit.

Detailed Walkthrough

Quest Offer

Once you turned into a vampire you may get a letter from a pale, wild-eyed boy saying:

(building)
(town)
Dear (player's name),
(vampire bloodline) need you. Come immediately.
Yours in Death,
(vampire NPC)

Quest Object

After you have read the letter you have received from the boy, meet the vampire NPC in the town he/she mentioned. He/She will inform you that a group of lycanthropes has infested a local dungeon, which the elders of the vampire bloodline have chosen for a upcoming meeting. You have been given the honor to clear out this dungeon before this meeting takes place. To accomplish this task, you must kill the leader of the pack of lycanthropes, a wereboar. As an evidence that you have killed it, you shall bring back one of its tusks. Once you have been briefed, travel to the dungeon and find the wereboar within. In addition to the random dungeon monster, that are already present, you will be attacked by werewolves from time to time. Once you have found the wereboar and hit it, it will squeak:

Don't make me kill you, bloodsucker. Go back and tell (vampire bloodline) that (wereboar's name) sent you home because you didn't play nice.

When the wereboar is dead, you will get a notification. Collect the tusk from its corpse and bring it back to the vampire NPC in time. He/She will be pleased with your work and you may keep the tusk as a trophy. Beside this, you won't get any reward.

Quest Object Dead

When the lifeless body of the wereboar drops to the ground following message pops up:

You have slain (wereboar's name), the lycanthropes' leader. They will now know better than to trespass in a stronghold of (vampire bloodline).

Quest End

When you bring the tusk to the vampire NPC he/she will be delighted and say:

I salute you, slayer of werebeasts. Your bloodfather will be very pleased to hear about the efficiency of your extermination. Keep (wereboar's name)'s tusk as a badge of honor among (vampire bloodline).

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Regional Vampire Bloodline ±0
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
Wrothgarian Mountains and its associated factions -1

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Regional Vampire Bloodline -5
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
Wrothgarian Mountains and its associated factions -1

(Allies/Enemies affiliations for listed factions are not considered)

The Vampire Bloodline will always be the dominant bloodline of the region were the quest takes places.

Enemies

  • Random dungeon monsters
  • 30x One Werewolf every twelve in-game minutes (50% chance) as soon as you enter the dungeon
  • Quest Target: One Wereboar

Ficheiro:DaggerfallWerewolf.gif Ficheiro:DaggerfallWereboar.gif