The Order of the Hour is the military arm of the Akatosh Chantry, charged with the protection of the Chantry. Its knights are devoted to Akatosh, the Great Dragon, and dedicated to the promise of stability and permanence he represents. Their duties are varied indeed, and their honors bountiful. An initiate in their Order has the same rights and honors of an initiate in the Chantry.
Political Views
Led By | Akatosh Chantry |
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Regional Temples
The following regions have Akatosh as their chosen deity:
Members
A member's health is fully restored if he speaks to another member of the Chantry, but one's rank must be at last that of an Initiate.
Daedra Summoner
She will summon a Daedra Prince for everyone who is at least a Diviner of the Chantry and has the immense amount of gold such a summoning costs. Summonings can only take place on special days.
Donation Collector
She collects the donations one may give to the Chantry. Donations can result in an increase of reputation with the deity or in a temporary blessing of one's attributes.
Healer
Her service is available even to non-members. She can cure one of every known disease, the early stage of vampirism and lycanthropy included. The costs of her services depend on one's mercantile skill, the gravity of the disease and if there is a special Holiday. She is also able to restore one's damaged Attributes for free. This service however is only available to members.
Potion Maker
He will provide services once one acquires the rank of Disciple. One can make potions of his own, provided one has the required ingredients and knows which ingredients makes which potion.
Potion Seller
Once one acquires the rank of a Curate, she will sell various potions to him. Her assortment is determined randomly.
Questgiver
One will get his quests and possible rewards from her.
Trainer
He will train one in the Skills the Chantry offers. The costs are dependent on the level of one's character, 100 gold per level to be more precisely. He is also willing to train non-members, however this will cost 400 gold per level. He, like all other trainers, can raise one's skills only to 50.
Ranks
Rank | Rank Title | Reputation | High skill | Low skill |
---|---|---|---|---|
0 | Novice | 0 | 22 | 4 |
1 | Initiate | 10 | 23 | 5 |
2 | Acolyte | 20 | 31 | 9 |
3 | Adept | 30 | 39 | 13 |
4 | Curate | 40 | 47 | 17 |
5 | Disciple | 50 | 55 | 21 |
6 | Brother | 60 | 63 | 25 |
7 | Diviner | 70 | 71 | 29 |
8 | Master | 80 | 79 | 33 |
9 | Patriarch | 90 | 87 | 37 |
Required Skills
Benefits
each rank | Fast travel time = (95 - rank)/100*travel time |
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Rank 1 | Heal all wounds, no cost |
Rank 2 | Access to Library |
Rank 4 | Access to Potion Seller |
Rank 5 | Access to Potion Maker |
Rank 7 | Access to Daedra Summoning |