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Daggerfall:Hunt for Harpies

< Quests: Fighters Guild


 
Kill a flock of harpies in a local dungeon.
Location(s): Any questgiver of the Fighters Guild
Reward: Random gold and with a chance of 1/3 also a dungeon map
Reputation Gain: see Reputation Gain/Loss
ID: m0b1xy01
Required Reputation: Between 10 and 19 reputation
Difficulty: Easy
 
Ficheiro:DaggerfallHarpy.gif
Some harpies make the local merchants nervous

Quick Walkthrough

  1. Talk to a questgiver of the Fighters Guild.
  2. Head to the dungeon the questgiver mentioned to you.
  3. Wait there until you have killed five harpies.
  4. Return back to the questgiver and collect your reward.
  5. Be sure to follow the time limit.

Detailed Walkthrough

Quest Offer

Questgiver says:

I like you, kid. This assignment ain't for just anyone. Seems there's a flock of flyin' carnivores -- harpies -- who are making a bunch of travelling merchants real nervous. Will (random gold) gold get you over to (dungeon) and a little hackin' 'n slashin'?

Quest Acceptance

Questgiver goes on:

Okay then. There are five of these beauties in (dungeon), and they all gotta be dead in (time limit) days or no deal. And a word of advice: you get back here in (time limit) days but get to (dungeon) as soon as possible or those harpies are gonna migrate and you'll be outta luck. Okay kid, good luck and get outta here.

Quest Decline

Questgiver answers:

Too bad. Seemed pretty like a pretty damn generous deal to me.

Quest Object

Just remember, you need dwarven weapons or better to harm harpies. This quest can be done in a very easy way despite the fact that its location is a dungeon. Travel to the dungeon and enter it. Wait there until you have killed five of the harpies that will show up as soon as you enter the dungeon. If you have killed five of them, the following message pops up:

Thats five. That should be enough to hold (questgiver's name).

More harpies may show up if you stay longer at the dungeon, but there is no point in loitering there any longer beside collecting some loot. Return back to the questgiver to collect your reward and maybe also a dungeon map.

Quest End

When you return back after five harpies were killed, the questgiver will say:

Awright, kid, good goin'. That's (random gold) gold your way. Not too shabby.

If he also gives you a dungeon map he will add:

Hey, since you've been so helpful, here's a map to (random dungeon). All the killing and looting you can stand. My treat.

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Fighters Guild +5
Fighter Questers +5
Associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Fighters Guild -2
Fighter Questers -2
Associated factions -1

(Allies/Enemies affiliations for listed factions are not considered in the tables)

Enemies

  • Random dungeon monsters
  • 20x One Harpy every thirty in-game minutes (30% chance) once you enter the dungeon

Ficheiro:DaggerfallHarpy.gif