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Daggerfall:Giant Killing

Daggerfall: Quests: Fighters Guild

Kill a not-so-gentle giant.
Quest Giver:
Location(s): Any questgiver of the Fighters Guild
Reward: Random gold, a magical item, dungeon map (1 in 3 chance)
Reputation Gain: see Reputation Gain/Loss
ID: m0b00y16
Required Reputation: Any
Difficulty: Hard
A not-so-gentle giant

Quick Walkthrough

  1. Talk to a questgiver of the Fighters Guild.
  2. Head to the dungeon where the giant can be found.
  3. Find the giant within the dungeon and kill it.
  4. If there is an NPC next to the giant, choose whether or not you want to help him/her.
  5. Return to the questgiver to collect your reward.
  6. Be sure to follow the time limit.

Detailed Walkthrough

Quest Offer

Questgiver says:

Howdy, (player's first name). If you got a few days free, a job just came in for some giant-killin', and I thought of you. Interested?

Quest Acceptance

Questgiver goes on:

Right. Seems there's this giant, moved into (dungeon) a while back and has been having a fine old time feastin' on (noble's name)'s sheep in the area. Ate a few of the local villagers too, I guess, but old (noble's name) don't seem so concerned about that. At any rate, (he/she) wants this giant taken care of within (time limit) days, and (he/she)'s payin' (random gold) gold for it. See ya in a bit.

Quest Decline

Questgiver answers:

Too busy, eh? When I was your age, I was never too busy to off a giant or two. Kids these days, I tell ya.

Quest Object

Travel to the dungeon the questgiver mentioned and find the giant within. When you have slain the giant, you will receive the message:

The giant roars in pain. You hear the sound of heavy footsteps coming towards you. Perhaps the giant invited a few friends over for dinner...

Six more giants will show up one after another, but it's only necessary to kill the first to complete the quest successfully. There is a one in three chance that an NPC will be found next to the giant. Talk to him/her and he/she will say:

Thank (random god) you're here! I was on my way to market yesterday when the giant carried me off along with four other merchants I was traveling with. It already ate them, I guess it was saving me for later. Will you please help me get out of this place? I'll never make it out on my own.

If you decide to help the NPC, he/she will go on:

You're a true hero. Let me introduce myself: (npc's name) of (random town). I was on my way to (general store) in (town). If you could drop me off there, I would be forever in your debt.

Escort the NPC to his/her home town within the quest's time limit. If you bring him/her to the store in time he/she will thank you, saying:

I've enjoyed your company, (player's first name). You saved my life, and I won't forget it.

Although you will get no reward, you will gain additional reputation with The Merchants.

If you don't agree to escort the NPC to the store, you will lose reputation with The Merchants and the NPC will comment about your heartlessness.

Regardless of which decision you make, return to the questgiver once you have killed the giant to collect your reward.

Quest End

When you return to the questgiver after the giant is dead, he will say:

Hail the giant-killer! I knew you was the right one for the job. Here's the (random gold) gold.

There is a one in three chance he will also give you a dungeon map, saying:

Hey, here's a map to (random dungeon) one of the other chaps found the other day. If I was a couple years younger, we could tear through it together, just like the old days.

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Fighters Guild +5
Fighter Questers +5
Associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Fighters Guild -2
Fighter Questers -2
Associated factions -1

(Allies/Enemies affiliations for listed factions are not considered in the tables)

Additional Reputation

If you bring the NPC to the store in time, you will gain reputation as seen below:

Faction Reputation Gain
The Merchants +15

If you don't agree to bring the NPC back to the store, you will lose reputation as seen below:

Faction Reputation Gain
The Merchants -10


  • Random dungeon monsters
  • 6x One Giant every two in-game minutes after you kill the quest target
  • Quest Target: One Giant



  • This quest is only available with the CompUSA Special Edition Patch.
  • The giant designated as the quest target will always have a magical item on its body.
  • If the random dungeon monsters are giants, you can determine which one is the quest target by the notification that appears after slaying the correct one.