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Daggerfall:An Unexpected Journey

< Services / Quests: Merchants and Innkeepers
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Beware of a trap laid out for you.
Location(s): Any Merchant or Innkeeper
Reward: None
Reputation Gain: see Reputation Gain/Loss
ID: a0c00y06
Required Reputation: Any
Difficulty: Easy/Medium
   

Quick Walkthrough

  1. Talk to a Merchant or an Innkeeper.
  2. Head to the building the questgiver points you to.
  3. Talk to his master, who will then transform into a mage.
  4. Kill him/her immediately or be teleported to a random dungeon.
  5. Find the exit of the dungeon and escape.
  6. Head back to the questgiver, who will say the mage is still in town.
  7. There ask for the mage's name to find him/her.
  8. Go to his residence and kill him/her for good.

Detailed Walkthrough

Quest Offer

This quest is one of many others you can randomly get from the pool of Merchants/Innkeepers Quests.

Merchant/Innkeeper:

My name is (questgiver's name). My master has asked me to find a brave adventurer for a dangerous mission. I cannot tell you more, other than to say that it is worth (random gold) pieces to whoever succeeds. Are you interested?

Quest Acceptance

Merchant/Innkeeper goes on:

Go to (building's name). There you will find my master.

Quest Decline

Merchant/Innkeeper answers:

I shall seek elsewhere for a hero to fulfill my master's quest.

Quest Object

When you talk to the questgiver's master he will say:

Know me for who I really am. I am your mortal enemy (mage's name)! I have a special fate in store for you.

He/She will then transform into a mage and attack you. If you don't kill him/her fast enough, he/she will teleport you to a small, random dungeon from which you must escape by finding the exit.

Interlude

Go back and talk to the questgiver. If you were sent to the dungeon, he will justify himself by saying:

I didn't know (mage's name) would betray you like that. I ain't got no beef with you, (player's name). (He/She) moved to (current town). Look for (him/her) there.

The mage will still be in town, but you can't ask around for the building in which he/she is hiding. If you still want to find the mage you will have to check every single building in town until you have found him/her.

Quest End

Locate and enter the residence in the town the questgiver pointed you to. The door will be locked, so you will have to use lockpicking, an Open spell or brute force to get in.

When you strike the mage he/she will shout:

I don't know how you escaped from (dungeon) (player's first name). It won't do you much good though. Prepare to die!

Kill him/her, and as soon as the mage dies, his/her body will disappear.

Reputation Gain/Loss

Regardless how this quest ends, you will always lose reputation according to the table below:


Faction/Person Reputation Gain
Questgiver's faction -2
Questgiver's associated factions -1

Enemies

  • Random dungeon monsters
  • Quest Target: One Mage

Notes

  • Due an oversight in the questfile, you can not ask for the building where the mage is hiding, even after you have talked to the questgiver. This issue is fixed by a third-party patch, which can be found here.
  • Even if you find the mage and kill him/her, you will lose 2 reputation with The Merchants, this cannot be avoided.
  • The maximum time limit of this quest is five times the duration it takes from the current town to the dungeon. But actually it doesn't really matter, since you will lose the 2 reputation in any case.
  • Since this quest is a total washout at all, you might want to use a Recall spell before you encounter the mage for the first time and set an anchor. As soon as you are teleported to the dungeon, use your own teleportation spell to get out quickly.