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Daggerfall:A Treacherous Gift

< Quests: Witch Covens
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Deliver a treacherous gift to a character in a local town.
Location(s): Any beldam of a witch coven
Reward: A magical item
Reputation Gain: Reputation Gain/Loss
ID: q0c0xy02
Required Reputation: 1-9 reputation
Difficulty: Easy
   

Quick Walkthrough

  1. Talk to the beldam of a witch coven.
  2. Head to the specified regional tavern.
  3. Meet the recipient of the witches' "gift".
  4. Give him the trinket and make your escape.
  5. Return to the beldam and collect your reward.
  6. Be sure to follow the time limit.

Detailed Walkthrough

Quest Offer

The beldam says:

Thou wouldst help (witch coven), (player's first name)? Many come to us for aid, and then turn from us once their wishes have been met, their oaths are curses, their promises are abominations. For the gratitude of (witch coven), wouldst thou punish one transgressor for the sisterhood?

Quest Acceptance

The beldam goes on:

Wilt thou truly? If thou wilt, a fine (magical item) will be crafted for thee. Now, journey thou to farthest (regional tavern) and seek he who has betrayed us, a villianous (recipient's description) who calls himself (recipient's name). Give to him this (bracelet), tell him it is a gift from his old lover, and then come back to us. Thou must to hurry, for the (bracelet) will transform his outerself to a semblance of his inner beauty. (witch coven) wilt expect thee in (time limit) days. May (Daedra Prince) smile on thy sacred quest.

Quest Decline

The beldam answers:

Not even that wouldst thou do? (exclamation), by (Daedra Prince), I suppose it is better not to promise what thou cannot deliver, yet still I am aggrieved.

Quest Object

Basically, this is as simple delivery task. Travel to the specified Regional Tavern. In the tavern, meet the bracelet's recipient and give it to him. As soon as you do this, following message pops up:

(recipient's name) thanks you for the (bracelet). He tries it on as you are telling him who sent it. His eyes light up in fear at the name of (witch coven), and then the fear turns to pain.

He will than transform into a Daedroth, a Giant, a Harpy, or a Zombie; there is a 25% chance for each of these monsters. If you kill the monster, the witches will be very disappointed when you report back, so be sure to make your escape without killing it. Return to the beldam and collect your reward.

If you return to the beldam after killing the monster, she will be very angry and will curse you with Stomach Rot; naturally, you won't get any reward. In addition you will also lose reputation with The Merchants.

Quest End

If you return to the beldam without killing the monster, she will be pleased and say:

Good (player's first name), thy promise to the (witch coven) is fulfilled. Here is the (magical item) I promised. Poor (recipient's name). I hope they allow him to suffer deeply, before he is put to death.

Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Witch Coven +5

A failed quest (time limit expired) results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Witch Coven -2

Additional Reputation

If you killed killed the monster into which the recipient transformed, you will lose reputation with The Merchants as shown below.


Faction/Person Reputation Gain
The Merchants -15

Enemies

  • Quest Object. Any of the following. You must not kill it.
    • Daedroth
    • Giant
    • Harpy
    • Zombie

Ficheiro:DaggerfallDaedroth.gif Ficheiro:DaggerfallGiant.gif Ficheiro:DaggerfallHarpy.gif Ficheiro:DaggerfallZombie.gif