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The Elden Grove, where the first tree is said to have come from, holds a piece of the Staff.
Location(s): Valenwood
Prerequisite Quest: Labyrinthian
Next Quest: The Halls of Colossus
Reward: The third piece of the
 

Quick Walkthrough

  1. Sleep and be visited by once again.
  2. Travel to Eldenroot, Valenwood and meet Queen Ulandra.
  3. Infiltrate to retrieve a gem.
  4. Deliver the gem to Eldenroot and learn of the location of the Elden Grove.
  5. Travel to the Elden Grove and find the third piece of the.
  6. Survive another attempt at your life by.

Detailed Walkthrough

A Regular Dream Visitor

The next time you sleep after retrieving the second piece of the, you will yet again be visited by. This time, she will say:

"I would congratulate you on retrieving the second piece of the Staff of Chaos, but dire portents have I seen. The third piece of the Staff lies somewhere in the Elden Grove, ancient home of the Elves. The Elden Grove is said to be the birthplace of the sacred First Tree, that which gave life to all the forests on the continent of Tamriel. Its location has been a closely guarded secret, so guarded in fact that many believe that even the Elves have forgotten its true location. Considering that there are only three provinces that hold any of the Elven people, your search should not be too difficult. Find the Elden Grove and recover the third piece of the Staff. I wish you well on your quest..."

Eldenroot, Part 1

Asking around about the Elden Grove leads you eventually to the Eldenroot palace. There, Queen Ulandra implores you for your help in destroying the power of a local sorceress named Selene. If Elden Grove weren't sacred to the wood elves, maybe she'd tell you right off where it was, but since it is, you're going to have to save the wood elves first. When you agree to go, you are provided with the location of and instructions to get the jewel that is the seat of her power.

Selene's Web

Selene's Web, another bi-level dungeon, is a tiny bit southeast of Eldenroot. "Web" is a hint for what you will mainly face down here:. Be sure to bring because you will most likely be paralyzed by the eight-legged monsters.

The way down from the first level is southwest of the entrance. Unfortunately, it is blocked by a magically locked door that requires a gold key. This key resides on an island in a large room that is south-southeast of the entrance. It's on the northwest island (29,23). Get the key, unlock the door (52,29), and go down. (Alternatively, you could merely use on the wall next to the door. This is one of those rare instances where a magically-locked door can be negotiated without a key.)

The second level of the dungeon is a mess of trenches, tunnels, and water. The room where Heart of Selene resides is actually not far away from the entrance to the level; it's just a bit east-southeast. First, take the east trench around to the south, emerge, and head east on the ground level; you'll run into the room quite quickly. However, there's another magically-locked door. Although this one can't be skipped over with Passwall, an Open spell will unlock it.

The key is difficult to get. First you have to find it, and that's the hardest part. It's in a very large room in the southeast of the dungeon. When entering the room, you will encounter barbarians. If you go to the northwestern corner of the room, you might have to deal with a couple of. There's a smaller sub-room inside it that has no doors, but the game hints to you that you will have to jump to get in (and you can forget trying Passwall). To do so, you have to put your crosshair in the top of your screen, changing your "x" aiming icon into an arrow pointing up; now you can jump over the walls. If you don't do this you can't jump over such a high obstacle. Note that you can rest on top of the wall without attracting enemies as it counts as an elevated position. Pressing the left mouse button down and holding it while pressing the right mouse button will perform this running jump. Now run and hold jump to run over the wall and you will then see the key on the floor therein (20,69). Grab it, adjust your mouse to the top of your screen again and jump back over. Now go back to the fortified room, unlock the door (31,40), and grab the Heart of Selene (29,40).

Eldenroot, Part 2

Return to Eldenroot Palace and present the jewel to the queen. She then marks the location of the Elden Grove on your continental map. It is in the west of Valenwood.

Elden Grove

The ground level of the Elden Grove is a hazy forest full of monsters and not much treasure. You will not benefit much from a Light spell in this area, as the haze in the forest prevents you from seeing very far. Watch out for the monsters here; they include medusas and wraiths which can be particularly dangerous to you at this point in the game. You will soon realize that the Staff piece is not here; it's underneath the Grove. The haziness means you have to feel your way around until you finally find the way down, which is in the far southeast corner of the Grove (9,87). Stay close to the walls in order to map out the area. The fastest way to get to the way down is probably to keep bearing east as much as possible, then go south when you can go east no more. The simplest way to get there is to merely follow the edge of the Grove until you finally get to the way down.

Once you get down to the second level, you'll find yourself in more familiar territory: a more ordinary dungeon, or what was once apparently an underground city and is now mostly a flooded hole. There are boats in the water here that can greatly speed your exploration, as they move quite fast. To enter one, simply click on it. Getting out of a boat is much harder because of Dosbox. First, you must be absolutely sure that when you get in the boat, your weapon is not drawn. If you accidentally get in a boat with your weapon drawn, you will not be able to get out of the boat. The reason this happens is because Dosbox changed the way you jump in this game; instead of pressing "J" you must hold down the left mouse button while pressing the right mouse button. For this reason you should save your game before using a boat just in case you forget. When you get out of a boat, you are advised to mark the location you left it on your map, as they can be hard to see. The closest boat to the entrance to the level is at 58,86, and there are at least four others.

Explore until you find the Staff piece—or at least, like always, the riddled door guarding the Staff piece. The fastest way to get there is to head west as soon as you can, then paddle north. You will be presented with the following riddle:

My second is performed by my first,
And, it is thought,
A thief by the marks of my whole,
Might be caught.
Who am I?

The answer to the riddle is "footsteps".

Answer the riddle correctly, enter, and grab the Staff piece (80,19). (As an alternative to answering the riddle, you can actually Passwall your way into the room where the Staff piece is. This is the only case where you can avoid having to answer a Staff piece riddle.)

There's one last twist, though. You can't get out the way you got in: the opening on the wall by the trench you fell in cannot be climbed. There's fortunately a door somewhat near the trench, but there's another riddle you have to solve before it will open for you:

Elvish mithril and Argonian silver, crumble I can.
But first, I improve all created by man.
I devour all things,
Bird and beast, serfs and kings,
Though my pace is even, men curse my speed,
Wishing I were lazier in their hour of need.
I can creep and crawl, or rush, even fly.
I am all thou hast. Tell me, who am I?

The answer for this one is "Time".

Answer the riddle correctly and you can start the long trek back to the entrance.

Ambush

When you arrive back in town sends his minions and another vision:
"Why do you choose to align against me when it is obvious that I will destroy you? Even as each piece of the Staff comes into your possession it becomes easier to find you, and I have done just that. Face my creatures, if you dare. I am through toying with you..."

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