Abrir menu principal

UESPWiki β

Skyrim:Daedra

< Creatures
An atronach under the command of a conjurer

Daedra are creatures and sentient beings that can be found across the vast expanses of the Oblivion. Only two of these types of Daedra appear in Skyrim, however: the atronachs and Dremora. Despite the lasting ramifications of the Oblivion Crisis, conjurers across Tamriel could not resist the allure and power associated with summoning Daedra and attempting to command them. Many of these callings are successful and those Daedra serve their masters without fail, but even more summons go wrong and result in unbound beings turned on their masters. All of them as they appear in Skyrim are categorized here.

Daedra Types

Atronachs are intelligent elemental constructs that can be called forth from Oblivion to serve a conjurer in battle against his or her foes. Atronachs are all immune to paralysis, cannot be reanimated, and cannot be made invisible by any means. Dremora are manlike beings that are treated as NPCs in-game rather than as creatures, and therefore have stats, resistances, and perks more suited to that as detailed on their page.

        

Flame Atronach

Flame atronachs appear as female humanoids engulfed in flame, wearing intricate, black, metal armor. Though they are the weakest type of atronach encountered in Skyrim, they are extremely agile and reasonably proficient in close combat. Flame atronachs prefer to use their flame-based magic at a distance and will actively try to avoid melee combat if at all possible. While typically found in the employ of enemy spellcasters, the player can also conjure them and use them in battle. As these atronachs levitate, they therefore possess the innate ability to walk on water. When slain, unbound flame atronachs will drop Fire Salts, an alchemical ingredient.

 
A flame atronach
Type (ID) Level Health Magicka Sta.     Melee Abilities Perks
Flame Atronach
(00023aa6)
5 111 174 50 100 -33 (5 pts - 7.5 pts)
  • None
Potent Flame Atronach[1]
(0004e940)
10 174 100 86 100 -33 (5 pts - 7.5 pts)
  • None
Pelagius' Flame Thrall[2]
(0009b2ad)
15 5229 100 106 100 -33 (5 pts - 7.5 pts)
  • None
Flame Thrall
(0007e87d)
30 242 245 98 100 -33 (5 pts - 7.5 pts)
  • None
Flame Thrall[1]
(000cdecc)
35 358 270 157 100 -33 (5 pts - 7.5 pts)
  • None
^1  This variant of atronach is summoned when the actor has the Elemental Potency perk.
^2  This variant of atronach is only used for The Mind of Madness quest.

Frost Atronach

Frost atronachs are Daedric constructs of solid ice that resemble over-sized humanoids. They have a long melee reach and their attacks usually stagger targets, but they are entirely lacking in ranged options. Still, once caught in melee range of them, their chilling cloak slows targets and prevents easy escape. They can be summoned by you, and are occasionally used against you by enemy conjurers. All frost atronachs have the innate capability of breathing underwater, which is relevant because they are also the only variant of atronach present in Skyrim that does not hover above the ground. Upon death, unbound frost atronachs will have Frost Salts on their remains that can be looted.

 
A frost atronach
 
The ancient frost atronach
Type (ID) PC Level Level Health Magicka Sta.     Melee Abilities Perks
Pelagius' Frost Thrall[1]
(0009b2ac)
15 5404 0 256 -33 100 (20 pts - 30 pts)
  • None
Frost Atronach[2]
(000204c1)
16 300 25 125 -33 100 (20 pts - 30 pts)
  • None
Frost Atronach[3]
(00023aa7)
16 400 25 250 -33 100 (20 pts - 30 pts)
  • None
Potent Frost Atronach[2][4]
(0004e943)
24 503 0 292 -33 100 (20 pts - 30 pts)
  • None
Potent Frost Atronach[3][4]
(0010ee46)
24 603 0 292 -33 100 (20 pts - 30 pts)
  • None
Frost Thrall
(0007e87e)
30 440 48 197 -33 100 (20 pts - 30 pts)
  • None
Frost Thrall[4]
(000cdecd)
35 590 57 313 -33 100 (20 pts - 30 pts)
  • None
Ancient Frost AtronachDG
(xx015138)
1 20 440 32 263 -33 100 (20pts - 30pts)
10 30 540 48 297
20 40 640 65 330
30 60 840 98 397
40[5] 65 890 107 413
^1  This variant of atronach is only used for The Mind of Madness quest.
^2  This variant of atronach is summoned when you use Conjure Frost Atronach.
^3  This variant of atronach is summoned when an NPC uses Conjure Frost Atronach and if encountered as an enemy in the world.
^4  This variant of atronach is summoned when the actor has the Elemental Potency perk.
^5  There is a bug in the quest setup for the encounter with Arch-Curate Vyrthur that prevents this version from spawning.

Storm Atronach

Storm atronachs are Daedra of elemental shock. They appear as a cluster of rocks quickly revolving around an unseen, electrified center of mass. Storm atronachs can be encountered as a hostile enemy, usually summoned by an enemy caster, or you can summon them to aid in combat. Like flame atronachs, the storm atronach hovers and thus has the Waterwalking ability. In their destroyed remains, you will find Void Salts that you can take.

It is worth noting when considering storm atronachs for summons that storm thralls lose the ability to cast the powerful Chain Lightning spell when compared to the storm atronachs themselves. In this case, it may be wiser to simply recast Conjure Storm Atronach as needed for the more powerful summon.

 
A storm atronach
Type (ID) Level Health Magicka Sta.   Melee Abilities Perks
Pelagius's Storm Thrall[1]
(0009b2a9)
15 5317 243 100 100 (30 pts - 45 pts)
  • None
Storm Atronach[2]
(000204c2)
30 241 197 147 100 (30 pts - 45 pts)
  • None
Storm Atronach[3]
(00023aa8)
30 441 197 247 100 (30 pts - 45 pts)
  • None
Storm Thrall
(0007e87f)
30 391 197 247 100 (30 pts - 45 pts)
  • None
Potent Storm Atronach[2][4]
(0004e944)
35 383 238 114 100 (30 pts - 45 pts)
  • None
Potent Storm Atronach[3][4]
(0010ee47)
35 733 213 214 100 (30 pts - 45 pts)
  • None
Storm Thrall[4]
(0007e87f)
35 484 326 150 100 (30 pts - 45 pts)
  • None
^1  This variant of atronach is only used for The Mind of Madness quest.
^2  This variant of atronach is summoned when you use Conjure Storm Atronach.
^3  This variant of atronach is summoned when an NPC uses Conjure Storm Atronach and if encountered as an enemy in the world.
^4  This variant of atronach is summoned when the actor has the Elemental Potency perk.

Dremora

 
A Dremora lord

Dremora, like atronachs, hail from the planes of Oblivion, but unlike atronachs they possess a malicious sentience and directly serve the Daedric princes in their pursuits. These ruthless beings are obsessed with destruction and have their own variants and ranks. They can wear Daedric armor, have powerful fire spells, wield blazing weapons, and be among the most difficult of foes to face down. Dremora can be summoned by you with the Conjure Dremora Lord spell, and are a component in many quests. All specific information related to Dremora, including their ranks, roles, and stats, is captured in greater detail on the Dremora page.

Related Quests

Some quests that require fighting or interacting with Daedra to complete include:

World Interactions

A few world interactions involve Daedra.

See Also

Other Articles

  • Lore:Daedra — A page documenting all that is known about the vast number of species encompassed by the term Daedra.
  • Lore:Daedric Princes — A list of all of the Daedric princes, their styles, and any other information known about them.
  • Lore:Dremora — A description of the Dremora, their castes, and their roles in different periods of time in Tamriel's history.
  • Lore:Elemental Daedra — An article specifically describing atronachs and the types found in the different Elder Scrolls games.
  • Lore:Planes of Oblivion — A list of all of the known planes of Oblivion that Daedra can inhabit.
  • Skyrim:Atronach Forge — A page on the Atronach Forge, a location in the Midden that can create Daedra and items.
  • Skyrim:Dremora — A detailed page on the specific variants of Dremora found in Skyrim.

Books

The following books contain direct discussion on the different types of Daedra that can be encountered.