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Skyrim:Armaduras

< Items(Redirecionado de Skyrim:Armor)
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Este artigo é sobre the type of apparel. Para the magic effect, veja Armor (effect). Para the spells, veja Armor (spells).

Armor is a type of apparel that is worn on the body to reduce damage from attacks. Armor comes in two varieties, corresponding to the two different skills governing armor usage: Heavy Armor and Light Armor. In addition, there are shields which provide an additional passive increase to armor rating (active blocking is governed by the Block skill).

Armor comes in several pieces which can be equipped independently of each other, these pieces are:

  • Armor: covers your legs, chest and shoulders
  • Boots: covers your feet and ankles
  • Gauntlets: covers your hands up to your elbow
  • Helmet: covers your head
  • Shield: protect and block attacks

In addition to standard pieces of armor, two necklaces in the game provide an armor bonus: the Locket of Saint JiubDG, and the Amulet of Articulation.

Armor Materials

Armor appears in several different materials and styles, which determine the quality of the armor. Higher quality armor provides better protection (but is generally heavier). Which quality armor you will find is generally determined based on your character's level.

The following table describes the base level at which an armor type begins to show up randomly for the player. Lower level armor will also randomly appear, but so will higher level armors in certain situations: potentially up to at least 12 levels "early". Enchanted versions of each armor type will begin to appear one level later; see Generic Magic Apparel for more information. See Leveled Lists for details on how these lists are used to determine the probabilities of individual items appearing. Although Dragonscale, Dragonplate, and Daedric armors can all be found in random loot, once your level is high enough, the chances of finding any of these armor types is 20 times less than finding other armor types.

Most armor from the list below can be created at Forges, by using the Smithing skill. The ability to make armor is not dependent upon your character's level, but is instead dependent upon which Smithing perks you have unlocked. All standard armor can also be tempered at Workbenches, if you have the necessary auxiliary item. Tempering is twice as effective if you have unlocked the perk necessary to forge that armor. Tempering an enchanted version of the armor (whether custom-enchanted, or generic) is similar to tempering the base version--it requires the same auxiliary item, and is twice as effective if you have unlocked the forging perk--but also requires the Arcane Blacksmith perk to be unlocked.

Jewelry, (specifically, amulets/necklaces and rings), can be created at any blacksmith's forge from ingots and jewels, but these are not counted as protective armor (the two exceptions to this are noted in the section above); similarly, circlets/crowns--like common clothing--are not attributed with any armor/protection value. (Note: The Aetherial Crown, which is a unique, quest-related, crafted item (added by the Dawnguard DLC), unlike other jewelry items, is eligible for improvement by ordinary smithing, but still only ever bears an armor rating of 0.)

The Skyforge allows you to create Ancient Nord armor, a type of heavy armor, if you finish the Companions questline. Also, it may be found from level 1 in a few locations.

Additionally, there are several other wearable armor sets/pieces that are made available as loot/specialty gear or as unique/quest items; generally, these can all be improved by smithing and possibly fortified with enchantments (if not enchanted already), though they cannot be forged as player-created items. (See also: Magic Items and Artifacts)

The Dragonborn add-on adds craftable Bonemold (heavy), Chitin (light/heavy), Nordic Carved (heavy), and Stalhrim (light/heavy) armors.

The Dawnguard add-on adds Dawnguard armors (light/heavy) and Vampire armors (light), which may be worn/improved but cannot be forged by the player.

Level Light Armor Perk to Forge Item for Tempering
1 Fur Cannot be forged Leather
Hide No perk required Leather
Studded No perk required Iron Ingot
8 Leather No perk required Leather
11 ChitinDB Elven Smithing Chitin Plate
12 Elven Elven Smithing Refined Moonstone
19 Scaled Advanced Armors Corundum Ingot
27 Elven Gilded Elven Smithing Quicksilver Ingot
35 StalhrimDB Ebony Smithing†† Stalhrim
36 Glass Glass Smithing Refined Malachite
46 Dragonscale Dragon Armor Dragon Scales
Level Heavy Armor Perk to Forge Item for Tempering
1 Iron No perk required Iron Ingot
Banded Iron No perk required Corundum Ingot
BonemoldDB Steel Smithing Netch Leather
6 Steel Steel Smithing Steel Ingot
12 Dwarven Dwarven Smithing Dwarven Metal Ingot
18 Steel Plate Advanced Armors Corundum Ingot
NordicDB Advanced Armors Quicksilver Ingot
25 Orcish Orcish Smithing Orichalcum Ingot
32 Ebony Ebony Smithing Ebony Ingot
40 Dragonplate Dragon Armor Dragon Scales or Dragon Bone
48 Daedric Daedric Smithing Ebony Ingot

Dragonplate Cuirasses and Shields are tempered using Dragon Bone; all other Dragonplate armor is improved using Dragon Scales.
All Daedric armor (except the boots, which are bugged) can also be made at the Atronach Forge, in which case the Daedric Smithing perk is not needed, but instead the Sigil Stone must be obtained. Tempering armor created at the Atronach Forge is still augmented by the Daedric Smithing perk.
†† Forging Stalhrim armor also requires completion of the quest A New Source of Stalhrim.

Armor Rating

 
Armor Ratios

For all of the armor listed on this site, the provided armor ratings are the base armor ratings. The actual protection your character will receive from the armor is dependent upon your skill in that armor type and any relevant perks that you have unlocked. The rating can also be improved by using smithing to change the armor's quality to "Fine", "Superior", "Exquisite", "Flawless", "Epic", or "Legendary".

The armor rating only reduces physical damage, not magical damage. Each point of armor rating reduces damage by 0.12%.

Approximate formulas:

  • Item Armor rating = CEILING[ (base armor rating + item quality) × (1 + 0.4 × (skill + skill effect)/100) ] × (1 + unison perk ) × (1 + Matching Set) × (1 + armor perk)
  • Shield rating = CEILING[ (base shield rating + item quality) × (1 + 0.4 × (skill + skill effect)/100) ] × (1 + unison perk ) × (1 + Matching Set)
  • Displayed armor rating = SUM(item armor rating) + shield rating + armor effects
  • Hidden armor rating = 25 per piece worn, including shields
  • Damage reduction percentage = (displayed armor rating + hidden armor rating) × 0.12

Custom Fit for light armor or Well Fitted for heavy armor
Agile Defender for light armor or Juggernaut for heavy armor

Clothing and robes do not benefit from the hidden armor rating bonus.

For NPCs the skill coefficient is 1.5 instead of 0.4.

Note the difference between skill effects (e.g. Fortify Light/Heavy Armor equipment, Ancient Knowledge) and armor effects (e.g. Oakflesh, The Lord Stone).

Your durability against physical attacks (i.e. the amount of raw damage you can sustain) is proportional to 100/(100 − damage reduction percentage). This results in hyperbolic growth in your physical durability, up to the cap of 80% damage reduction giving a ×5 multiplier to your physical durability. Thus, the more armor rating you have, the more each additional point of armor rating is worth. The graph displayed shows the multiplier to your physical durability relative to no armor based on the displayed armor rating, assuming you are wearing all four pieces of armor (+100 hidden armor rating) and have no other effects.

Armor Rating Example

  • Dragonscale Armor
  • Dragonscale Boots
  • Dragonscale Gauntlets
  • Dragonscale Helmet
  • Dragonscale Shield
  • 100 Light Armor Skill
  • 100 Smithing Skill
  • 5/5 Agile Defender
  • Custom Fit
  • Matching Set

Dragonscale Armor rating

  • CEILING [ (41 + 20) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25 * 2
  • = 86 * 1.25 * 1.25 * 2
  • = 268.75

Dragonscale Helmet rating

  • CEILING [ (17 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25 * 2
  • = 118.75

Dragonscale Boots rating & Dragonscale Gauntlets rating

  • CEILING [ (12 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25 * 2
  • = 96.87

Dragonscale Shield rating

  • CEILING [ (29 + 10) * (1 + 0.4 * (100/100)) ] * 1.25 * 1.25
  • = 85.93

Displayed armor rating

  • 268.75 + 118.75 + 96.87 + 96.87 + 85.93
  • = 667.17

Armor Cap

Physical damage reduction is capped at 80%. This occurs at 542 displayed armor rating when wearing all four pieces of armor and a shield, 567 without a shield, or 667 when not wearing any armor or shield at all. If you have 100 armor skill (Light or Heavy) and all relevant armor perks, this requires a tempered armor rating of about 130 (567 / (1,4*1,25*1,25*2). You can increase your tempered armor rating by 1 roughly every 2 points of Smithing with the appropriate perk, or every 4 without. Therefore, at 100 Smithing you will need 80 base armor with the appropriate perk (75 with shield), which is only achievable for light armor users without a shield with Dragonscale Armor and requires at least a Steel Plate set for Heavy Armor. With Fortify Smithing enchanted apparel and Fortify Smithing potions you can boost Smithing even further, which can potentially allow any material for which a Smithing perk exists to reach the cap. At the extreme end, you will need about 116 Smithing to make Steel Armor hit the cap ((130 - 72)*2), and about 144 Smithing for an Elven set ((130 - 58)*2). Unfortunately, Fur, Hide, Studded, Leather, and Iron armor are not affected by any Smithing perks and so cannot be improved as much. For example Hide Armor will require about 360 Smithing to reach the cap. (130 - (20+5+5+10)) * 4)

With the aid of enchanting (fortify smithing) and pre-made enchanting and smithing potions, and of course the appropriate armor perks, you can reach the armor cap with any style or type of armor in the game, even hide and iron armor. All without even using a shield.

Shields, spells, and the Lord Stone can reduce the base armor required to hit the cap even further, but these require more management.

Notes

  • Clothes such as robes and other apparel do not count as armor, and as such do not benefit from the hidden armor rating bonus.
  • Custom Fit, Well Fitted, and Matching Set perks are applied to shields if the four pieces of worn armor (armor, helmet, gloves, boots) match appropriately. The shield does not have to be of the same set, or even the same type (light or heavy).
  • Shields do not benefit from either Agile Defender or Juggernaut, and do not advance the light or heavy armor skills when struck.
  • Armor rating/damage reduction does not affect the speed at which the skill is trained.
  • If you drop a piece of armor or clothing in front of an NPC, generally in a city or town[verification needed], they may run up to you and ask you if you are throwing it away.
  • Guards may comment on what kind of armor you're wearing, depending on what faction they belong to and what you're wearing at the time.

Light Armor

Armor

Name (ID) Weight Value Rating
  Hide Armor
00013911
5 50 20
  
  
Fur Armor
0006f393
0010594b
0010594d
0010594f
6 50 23
  Studded Armor
0001b3a2
6 75 23
  Leather Armor
0003619e
6 125 26
  Elven Armor
000896a3
4 225 29
48px Chitin ArmorDB
xx01cd87
4 240 30
  Scaled Armor
0001b3a3
6 350 32
  Scaled Horn Armor
0001b3a4
6 350 32
  Elven Gilded Armor
0001392a
4 550 35
   Glass Armor
00013939
7 900 38
48px Stalhrim Light ArmorDB
xx01cda2
7 925 39
  Dragonscale Armor
0001393e
10 1500 41

Scaled Horn Armor cannot be tempered or forged, because it was completely left out of the appropriate list.

Boots

Name (ID) Weight Value Rating
  Hide Boots
00013910
1 10 5
  Fur Boots
000a6d7f
2 5 5
  Fur Shoes
0006f398
2 4 6
  Leather Boots
00013920
2 25 7
  Elven Boots
0001391a
1 45 8
48px Chitin BootsDB
xx01cd86
1 50 8.5
  Scaled Boots
0001b39f
2 70 9
  Glass Boots
00013938
2 190 11
48px Stalhrim Light BootsDB
xx01cd7e
2 215 11.5
  Dragonscale Boots
0001393d
3 300 12

Fur Boots and Fur Gauntlets count as Stormcloak/guard equipment, and therefore do not give the Matching Set bonus if worn with other fur equipment.

Gauntlets

Name (ID) Weight Value Rating
  Hide Bracers
00013912
1 10 5
  Fur Gauntlets
000a6d7d
2 5 5
  Fur Bracers
0006f39b
1 10 6
  Leather Bracers
00013921
2 25 7
  Elven Gauntlets
0001391c
1 45 8
48px Chitin BracersDB
xx01cd88
2 50 8.5
  Scaled Bracers
0001b3a0
2 70 9
  Glass Gauntlets
0001393a
2 190 11
48px Stalhrim Light BracersDB
xx01cda5
2 215 11.5
  Dragonscale Gauntlets
0001393f
3 300 12

Helmets

Name (ID) Weight Value Rating
  Hide Helmet
00013913
2 25 10
  Fur Helmet
0006f39e
1 23 11
  Leather Helmet
00013922
2 60 12
  Elven Helmet
0001391d
1 110 13
48px Chitin HelmetDB
xx01cd89
1 125 13.5
  Scaled Helmet
0001b3a1
2 175 14
  Glass Helmet
0001393b
2 450 16
48px Stalhrim Light HelmetDB
xx01cda3
2 465 16.5
  Dragonscale Helmet
00013940
4 750 17

Shields

Name (ID) Weight Value Rating
  Hide Shield
00013914
4 25 15
  Elven Shield
0001391e
4 115 21
48px Chitin ShieldDB
xx026235
8 215 24.5
  Glass Shield
0001393c
6 450 27
  Dragonscale Shield
00013941
6 750 29
48px Stalhrim ShieldDB
xx026237
10 600 29.5

Heavy Armor

Armor

Name (ID) Weight Value Rating
   Iron Armor
00012e49
30 125 25
   Banded Iron Armor
00013948
35 200 28
 
 
Steel Armor
00013952
000f6f22
35 275 31
48px Bonemold ArmorDB
xx01cd93
34 290 32
48px Bonemold Guard ArmorDB
xx037564
34 290 32
48px Bonemold Pauldron ArmorDB
xx037563
36 290 33
  Dwarven Armor
0001394d
45 400 34
48px Improved Bonemold ArmorDB
xx03ab26
43 290 35
  Steel Plate Armor
0001395c
38 625 40
48px Chitin Heavy ArmorDB
xx01cd8a
35 650 40
  Orcish Armor
00013957
35 1000 40
  Ebony Armor
00013961
38 1500 43
48px Nordic Carved ArmorDB
xx01cd97
37 1600 43
  Dragonplate Armor
00013966
40 2125 46
48px Stalhrim Heavy ArmorDB
xx01cd9f
38 2200 46
  Daedric Armor
0001396b
50 3200 49

Boots

Name (ID) Weight Value Rating
  Iron Boots
00012e4b
6 25 10
  Steel Cuffed Boots
00013951
8 55 12
  Steel Shin Boots
000f6f21
8 55 12
48px Bonemold BootsDB
xx01cd92
7 60 12
48px Improved Bonemold BootsDB
xx03ab25
9 60 13
  Dwarven Boots
0001394c
10 85 13
  Steel Plate Boots
0001395b
9 125 14
48px Chitin Heavy BootsDB
xx01cd82
6 135 14
  Orcish Boots
00013956
7 200 15
48px Nordic Carved BootsDB
xx01cd96
6 220 15
  Ebony Boots
00013960
7 275 16
  Dragonplate Boots
00013965
8 425 17
48px Stalhrim Heavy BootsDB
xx01cd9e
7 450 17
  Daedric Boots
0001396a
10 625 18

Gauntlets

Name (ID) Weight Value Rating
  Iron Gauntlets
00012e46
5 25 10
  Steel Imperial Gauntlets
000f6f23
4 55 12
  Steel Nordic Gauntlets
00013953
4 55 12
48px Bonemold GauntletsDB
xx01cd94
3.5 60 12
48px Improved Bonemold GauntletsDB
xx03ab22
7 60 13
  Dwarven Gauntlets
0001394e
8 85 13
  Steel Plate Gauntlets
0001395d
6 125 14
48px Chitin Heavy GauntletsDB
xx01cd8b
5 135 14
  Orcish Gauntlets
00013958
7 200 15
48px Nordic Carved GauntletsDB
xx01cd98
6 220 15
  Ebony Gauntlets
00013962
7 275 16
  Dragonplate Gauntlets
00013967
8 425 17
48px Stalhrim Heavy GauntletsDB
xx01cda0
7 450 17
  Daedric Gauntlets
0001396c
6 625 18

Helmets

Name (ID) Weight Value Rating
  Iron Helmet
00012e4d
5 60 15
  Steel Helmet
00013954
5 125 17
  Steel Horned Helmet
000f6f24
5 125 17
48px Bonemold HelmetDB
xx01cd95
4.5 135 17
48px Improved Bonemold HelmetDB
xx03ab23
11 135 18
  Dwarven Helmet
0001394f
12 200 18
48px Chitin Heavy HelmetDB
xx01cd8c
5 135 19
  Steel Plate Helmet
0001395e
6 300 19
  Orcish Helmet
00013959
8 500 20
48px Nordic Carved HelmetDB
xx01cd99
7 550 20
  Ebony Helmet
00013963
10 750 21
  Shellbug Helmet DG
xx012e8a
6 600 22
  Dragonplate Helmet
00013969
8 1050 22
48px Stalhrim HelmetDB
xx01cda1
7 1135 22
  Daedric Helmet
0001396d
15 1600 23

Shields

Name (ID) Weight Value Rating
  Iron Shield
00012eb6
12 60 20
48px Bonemold ShieldDB
xx026234
8 95 21.5
  Banded Iron Shield
0001394b
12 100 22
  Steel Shield
00013955
12 150 24
48px Improved Bonemold ShieldDB
xx03ab24
11 95 26
  Dwarven Shield
00013950
12 225 26
48px Nordic ShieldDB
xx026236
10 335 26.5
  Orcish Shield
00013946
14 500 30
  Ebony Shield
00013964
14 750 32
  Dragonplate Shield
00013968
15 1050 34
  Daedric Shield
0001396e
15 1600 36

Light Armor Images


Heavy Armor Images