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Online:Tamriel Guard

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The Tamriel Guard are the law-enforcing guards found in most settlements across Tamriel. They are responsible for collecting gold from players with bounties, or killing them if they refuse. Guards are also responsible for general security and will attack any hostile creatures or NPCs that pass near them.

Aldmeri Dominion Daggerfall Covenant Ebonheart Pact Neutral

Gameplay

Guards are usually found patrolling most towns and settlements, if there are non-hostile NPCs around. Guards will only react to players with bounties, if one passes near enough. When stopped by a guard, the player will have 15 seconds to decide whether to pay their bounty or flee.

Paying Your Bounty

If the player chooses to pay, that amount of gold is deducted from their inventory and all stolen goods on their person will be confiscated. The player's status will be restored to "Upstanding".

Fleeing

If the player has insufficient gold, or chooses to flee, the guard will immediately attack the player. Fleeing will raise your bounty, and mark you as "Kill on Sight" for the duration of the chase. As such, the player is advised not to run into other guards when fleeing from the first one, since the damage dealt can quickly add up. If the player gets far enough, the guard will give up and return to his or her original spot. If the player is killed, gold will be deducted from their inventory to pay their bounty, and all stolen items are confiscated.

Combat

Guards are extremely tough and have massive amounts of health (comparable to a trials boss) making them essentially invincible. They are always equipped with either a one-handed weapon and shield, or a two-handed weapon, along with other skills listed below. When fighting a guard, always flee, since the damage dealt by a guard is programmed to increase the longer the fight lasts. Crowd control and rooting effects may help you put some distance between you and a guard, but guards can break free from them.

One-Hand and Shield

  • Basic melee attack
  • Shield Charge, which knocks you over.
  • Power Bash, knocks player down and does high damage.
  • Fiery Grip, pulls player towards the guard.
  • Dark Talons, roots player in place.
  • Silver Bolts, a ranged attack.

Two-Handed

  • Basic melee attack
  • Uppercut, knocks player back doing high damage.
  • Critical Charge, stuns the player.
  • Petrify, stuns player.
  • Dark Talons, roots player in place.
  • Silver Bolts, a ranged attack.

Notes

  • No guards can be found in Cyrodiil or Coldharbour since the Justice System is not implemented in those zones.
  • Gold stored in banks cannot be confiscated by guards.
  • Fleeing from a guard in an indoor area is extremely difficult since while in combat, the player cannot open doors.