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Morrowind:Skills

There are 27 skills in Morrowind, each of which determines how well you can perform various tasks. Each skill is governed by an Attribute; there are three to five skills governed by each attribute (except Luck). The relationship between governing attributes and skills is discussed on the attributes page. Each skill also belongs to one of three specializations. The numbers in parentheses are what the game uses to identify the skill.

Attribute Skills Governed by Attribute
Endurance Heavy Armor Heavy Armor (3) Medium Armor Medium Armor (2) Spear Spear (7)
Strength Acrobatics Acrobatics (20) Armorer Armorer (1) Axe Axe (6) Blunt Weapon Blunt Weapon (4) Long Blade Long Blade (5)
Agility Block Block (0) Light Armor Light Armor (21) Marksman Marksman (23) Sneak Sneak (19)
Speed Athletics Athletics (8) Hand-to-hand Hand-to-hand (26) Short Blade Short Blade (22) Unarmored Unarmored (17)
Personality Illusion Illusion (12) Mercantile Mercantile (24) Speechcraft Speechcraft (25)
Intelligence Alchemy Alchemy (16) Conjuration Conjuration (13) Enchant Enchant (9) Security Security (18)
Willpower Alteration Alteration (11) Destruction Destruction (10) Mysticism Mysticism (14) Restoration Restoration (15)
Luck (none)
Specialization
Combat
Stealth
Magic

Notes

  • Skills from Daggerfall that have been removed include:
    • All creature language skills
    • Backstabbing: Replaced with a flat sneak attack damage bonus
    • Climbing: Characters can no longer climb
    • Critical Strike: No longer occur randomly in battle, although sneak attacks grant damage multipliers
    • Dodging: Superseded by Unarmored
    • Etiquette and Streetwise: Merged into Speechcraft
    • Medical: Diseases are now automatically diagnosed
    • Pickpocket: Subsumed by Sneak
    • Running and Swimming: Merged into Athletics
    • Thaumaturgy: Spells shifted to other schools