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Morrowind:Grazelands

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A typical scene in the Grazelands
The tower of Tel Vos
The Ahemmusa Camp
Ficheiro:MW Map Grazelands.jpg
Map of the Grazelands
Grazelands Weather Table
Clear 30% Thunder 10%
Cloudy 40% Foggy 5%
Ash 0% Blight 0%
Overcast 5% Rain 10%
Snow 0% Blizzard 0%

The Grazelands are the pastoral heartland of Vvardenfell. On the northeastern corner of the island, these grasslands extend from the ancient stronghold of Falensarano north to the coast above Tel Vos. To the east, the Grazelands stretch to the coast and the islands of Zafirbel Bay. To the west, it is bounded by the forbidding steepness of the mountains of the Ashlands.

The flora of the Grazelands is dominated by wickwheat, and this is one of the few areas where it grows. There are trees spread sporadically around the landscape. Stoneflower is the most frequently flowering plant. It is home to wild guar, alit and shalk. The south is dominated by hackle-lo shrubs, whose leaves can be found across the island. It is also a region where, due to its scarce population, it is not uncommon to see Daedra, including golden saints and ogrim, just walking around in the open.

Much of Grazelands is uninhabited and thus belongs to the Temple. The population of the Grazelands consist of mostly nomadic Ashlanders. Other inhabitants include those who live in Tel Vos and the nearby town of Vos, along with Master Aryon in the tower of Telvanni.

Ashlander settlements in the area are the Ahemmusa Camp in the north and the Zainab Camp to the south. Presence of Tel Vos and the proximity to the Telvanni homeland means that this House is the most likely to make future claims in the region.

There are relatively few ruins in this region. The only significant Dwemer site is the fabled Nchuleft, and the only Daedric ruin is Kushtashpi in the far north. Dunmer strongholds include Falensarano in the south, and Indoranyon, in the central east, near the coast. They are both worth investigating, but be wary of Daedra worshippers and Bandits.

Related Quests

A list of quests that take are related to the Grazelands region, Vvardenfell, Morrowind.

Main Quest

  • Ahemmusa Nerevarine: You must travel to the Ahemmusa camp and have them recognize you as the Nerevarine.
  • Zainab Nerevarine: You must travel to the Zainab camp and have them recognize you as the Nerevarine.

House Hlaalu

  • Ashlander Ebony: Convince the Zainab Ashlander camp to sell ebony only to House Hlaalu.

House Telvanni

Fighters Guild

Mages Guild

Imperial Cult

Miscellaneous

Vampiric

Places

Smaller Towns

  • Tel Vos — A Telvanni tower and home of Master Aryon. (map)
  • Vos — An ancient Velothi farming village on the eastern coast of Vvardenfell. (map)

Camps

Ancestral Tombs

Caves

Daedric Ruins

Dunmer Fortresses

Dwemer Ruins

Inns and Taverns

Mines

Ships

People

Name   Race Class Faction Level Health Magicka Alarm Fight Location Notes
Adaishah Ahanidiran {{ }} [[Morrowind:|{{{race}}}]] [[Morrowind:|{{{class}}}]] [10,6]
Ansu Senatbael {{ }} [[Morrowind:|{{{race}}}]] [[Morrowind:|{{{class}}}]] [9,12]
Ashamanu Female&F Dunmer Healer 10 0 102 0 30 [8,15]
Athanden Girith Male&M Dunmer Trader 7 81 100 0 30 [10,15]
Benudni Ilurnubishpal {{ }} [[Morrowind:|{{{race}}}]] [[Morrowind:|{{{class}}}]] [11,9]
Elibael Puntumisun {{ }} [[Morrowind:|{{{race}}}]] [[Morrowind:|{{{class}}}]] [11,6]
Emul-Ran Male&M Dunmer Hunter Ashlanders Initiate(Initiate) 11 92 96 0 30 [11,15]
Iveri Llothri Female&F Dunmer Witch 15 101 124 0 70 [11,10]
Kashtes Ilabael Male&M Dunmer Hunter Ashlanders Initiate(Initiate) 10 87 94 0 30 [11,15]
Manirai Mirshamammu {{ }} [[Morrowind:|{{{race}}}]] [[Morrowind:|{{{class}}}]] [8,16]
Musan Zaintashara Male&M Dunmer Scout 5 75 88 0 90 [9,5] Trainer
Shin Assemmus {{ }} [[Morrowind:|{{{race}}}]] [[Morrowind:|{{{class}}}]] [10,6]
Shipal Zansatanit Male&M Dunmer Scout 5 75 88 0 90 [11,6] Trainer
Shishi Yanumibaal {{ }} [[Morrowind:|{{{race}}}]] [[Morrowind:|{{{class}}}]] [8,16]
Shullay Malman-Ammu {{ }} [[Morrowind:|{{{race}}}]] [[Morrowind:|{{{class}}}]] [9,5]
Yanabani Ashushshirari {{ }} [[Morrowind:|{{{race}}}]] [[Morrowind:|{{{class}}}]] [11,9]
Yanibi Adur-Dan {{ }} [[Morrowind:|{{{race}}}]] [[Morrowind:|{{{class}}}]] [11,9]
Zabi Adidshina {{ }} [[Morrowind:|{{{race}}}]] [[Morrowind:|{{{class}}}]] [9,12]

Notes

  • There is an area in the Grazelands where creatures are set to spawn with a 3D scale of 2.00, meaning that they will appear at double their usual size, resulting in "giant enemies". The area is on a hill northwest of Nerano Ancestral Tomb. Specifically, cell (8, 14), coordinates 66842, 120248, 2236.